Congratulations EvilTesla-RG! You have done a wonderful job of getting this mod going! Hope to see your effort going well in 2010. Cheers!
TobiWahn_Kenobi
There is a readme, but after a fashion everyone ignores it... @sparten117 More details please.
[Quote]Since i have use the manshooter mod, i have edit my user.settings ... simply replace the "MaxParticleCount 6000" by "MaxParticleCount 16000"[/Quote] Thanks for the info!
Thanks SteinerX!! As for the Victory choice - It was made because every race will get it's top of the line ship. Minbari will get the neroon, narn the BinTak, Centauri the Adira Class ( Or what it is called, can't remember right now ) and EA the Victory. Thats why I chose so. That is the plan for now. I don't say I will change it, but I might ( And believe me, I like the white star a lot, I do want to see it ingame at some point )
@LoneRanger1 as said before (numerous times I believe) we will have up to 4 different types of stations per race (Battle, Diplomatic, trade, colony) as for capturing, this was also said before, it is not possible (to my knowledge) to capture anything other than ships (but I may be wrong here, better ask EvilTesla-RG) as also said before, there is no plan for a white star for now but we MAY add it in a later (much later) release. To whom it will then belong (if we in
I thought that a backup from december will be put online? Was that a joke and all is really lost?
Apollo Screens h
@Thoumsin b4tech is not canon, just a try to make a tech library that tries to be canon. I like the data to be found there, but I don't regard it madatory. As for the weapons, we cannot implement the weapons of the ships as presented by b5tech because of the sins limitations. As for the plasma, that is correct for the first version (built in the early years). To make it not too underpowered (in comparison to other capitals) I used a later armarment, though I just give it a selection of t
The Explorer is a colonisation / Exploration / Support vessel, therefore it's armarment is limited: A Heavy Pulse Cannon to the front, Medium Pulse Cannons to the side. 4 Starfuries at start, 6 Starfuries max. Can build Jumpgate construction ships, has Command ability, can colonise planets.
Thanks Fileosoft! That really mean much to me (although I never think of myself as a boss, but I guess I am now [e digicons]:sheep:[/e] ) yes, almost all of the mod is the work of many of us. Everybody touches it here or there or teaches on how to work, optimise and such. So I am really proud and glad and must say I'm really fortunate to have such great team colleagues! Thanks to all of you. Edit: Nice one Zvezdochets! As for Apollo, main body done, still
@Zvezdochets I am now starting to work on the Apollo, had no time before. Lets see what this will be like [e digicons]:moo:[/e]
Referenz for your explorer texture http://www.youtube.com/watch?v=447_S8RIxcc Looking forward to it!
@SteinerX Have put the explorer mesh in the mod folder (dropbox) for you yesterday, so you can test your texture ingame (and please put it on dropbox, in psd, for me to see as well [e digicons]:')[/e] )
Thanks fileosoft and Koobalt! Hope you enjoy learning in the evenings! It should be easy enough with your skills! Cheers
Thanks Koobalt! I did overoptimise it a little it seems. Nothing gets in your way as much as good intentions. [e digicons]X|[/e]
@SteinerX Will correct it at home. Will not be easy though, but I will find a way (hopefully). How do you like the UV? Is it ok to work with? The other mod looks nice, but I think our models look way better. @Fileosoft The part should be on the UV, since I see it on my version. I wil check at home and then open it with wings to see if the error persists. What commands do I need to call again to check for the errors?
[Quote]I make only prtsc of top, on the bottom there is the same error in the same place.[/Quote] Dont understand prtsc. Could you correct it? Thanks and hope there are no more errors. I think the UV now allows for really good details. Your model is wonderful!
@koobalt Your new UV is better. I'm working on optimising it a little. I will send you the file once it's finished. I'm down to 11130 triangles. EDIT: GQuan, optimised
No problem! Hope you enjoy the game! Recreation is very important! Glad to see you are well.
Thanks Koobalt. And for whose fault, I don't know anymore, but I suspect I was at fault. [e digicons]:blush:[/e] Ccould happen again, but that should be a minor nuissance. On the Hermes I corrected the UV numerous times while texturing.
@SteinerX Can you make use of the Explorer now? I put the model in different formats up, but I can't make you an mtl. If you need it, better ask Koobalt or fileosoft. And yes, where has Zvezdochets gone?
Yes, I think the segmentation is good. As for the scale, I mstly try to se the same scale on the model and make some parts that need additional detail bigger. then, when I rearrange the parts to fit on the texture I scale them to leave as little unused space on the texture as possible.
@Fileosoft Thanks, yes, I meant uv optimisation (or better uv layout), not segmentation As for your time, please use it for sleep. Sleep is much more important than anything else (so I will go to sleep now as well, already 4am over here) Thanks for your support and knowledge! Cheers everyone [e digicons]:zzz:[/e]
OK, here is my new version. Please take a look at it fileosoft and tell me if thats better (Its even more optimised) Explorer UV optimised @Koobalt Love your G'Quan Cruiser, wonderful model. One thing regarding your segmentation: you keep way too much distance between the parts. If you rearrange them properly you will get up to 40
Babylon 5 will be a diplomatic base (Starbase) Thansk for appreciating the mod, equal thanks to the team for making it possible! @Koobalt I know it might sound a bit arrogant, but I believe my version is more correct (except the streching parts) because if you take a look at it you will see that most parts are more correct aligned, and I try to have the areas always in a right angle because it is easier to texture and get straight lines (and seams) right. A