Thanks! Learning along the way [e digicons]:moo:[/e] As for the ship, I don't know, would have to look it up first
TobiWahn_Kenobi
Well, lets discuss the ISA fation when the main factions are finished [e digicons]:bebi:[/e] As for author, that would be me. Thanks!
Yep, Raiders! (Actually this fighter was used by the colonies to maintain order, but it found its way into the hands of criminal elements)
New stuff to come Model: Zephyr 986 Triangles Cheers
Wait and see [e digicons];)[/e]
If everything goes as planned ( That doesn't happen often ) the next release will be due end of February / begin of March. Depends on how much time I and my fellow team members can allocate to the mod though.
If you have some Ideas, just pm them to me. I have plans for the shadows, but nothing too specific for now.
[quote who="Zvezdochets" reply="1181" id="2532090"] @ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:) Thanks! I glad if these ability valuable for mod! P.S: for "Hyperion" cruisers planned nuke mines [deploy nukemines - as ability ?] [one mine - In original SoSE TEC scout use "probe" for planet observation, in mod ma
I'm really looking forward to what you come up with!! And if you get into shader programming, maybe you can get the ShipShader to use parallax mapping instead of normalmapping - I failed at that.
Babylon 5 is nowhere near finished yet (version 0.35 - Prealpha stage), but if you want to follow our progress: https://forums.sinsofasolarempire.com/361694/page/48/#2531839 Sorry for the advertising [e digicons]:-"[/e]
Now I'm anxious to see what you are working on Fileosoft!! [e digicons]:drool:[/e]
OK, Thanks for saving it in the dropbox SteinerX. I've had a look at it and adjusted it a little - it will now not always kill the users vessel, but damage it heavily (and will kill most ships - it costs 600 damage on the attacker and 5000 on the defender) So Ships strong enough that may someday be given that ability (we'll see) might survive such an attack. And one single ram might not take down a fully healed sharlin, not to think of a shadow ship, but it will damage it seriously!</
Thanks! Have you coded it? How does it exactly work (can't take a look at it myself for now, work, then yoga, then falling asleep [e digicons]|-O[/e] )
Well, a good ram ability would be wonderful. The Question is, why should anyone big ship not have this ability? (And which other ability to foresaken for this one?) Nevertheless, having this kind of ability on the Omega or Nova would be wonderful!
@Zvezdochets Sorry, did not understand fully. Is this an ability that spawns new ships which are kamikaze? And what ar they supposed to do exactly? [e digicons]^_^'[/e]
Hi there! @Zvezdochets - nice to see you still active. You have contributed so much to this mod it is wonderful to see you still around (even if you just do your own thing) The next release will be for 1.05 or Diplomacy final (dependent on how big the changes to the entity files are) [Quote]How do you upload/attach map files made in Forge? I made a map for the Earth Civil War if anyone wants to check it out.[/Quote]</
That's right, sins takes a lot of time (to play and to mod) As for ME2, as long as its oversimplification does not reach the level of DeusEx->DeusEx2 (dumbed down to suit the console child crowd) it might have given you at least a little fun. And you always have the right to refuse a job (or assign yourself a job). Freedom always comes first!
Thanks alot! Don't hurry to get something finished as we still have a lot of work to do- Hope you enjoyed ME2 a little, though as I read that it is somewhat action oriented I lost my interest. On the other hand, I played risen and enjoyed it but have not found the time yet to finish the big boss... (for month now) As for origo, better not join or it might happen that I assign ou some tasks [e digicons]X|[/e] We have a Thunderbolt somewhere I believe, but I'm not certai
Still at it, thanks. Next release will surely come, just takes some time [e digicons]O:)[/e] @Fileosoft Hows the modelling going? Asimov, Tanker, Cargo, Sharlin,... (Not that I have spare time at the moment... Apollo textureing takes time, just general interest) When will you join us on origo?
Well, sorry to be absent for the weekend, family business [e digicons]:blush:[/e] Yes, the texture from SteinerX is wonderful to say the least. As for the mentioning of BigBangTheory, he is already mentioned as a teammember for his textureing work, but I could also add him to modeling (Or add a new section for Particle Effect. Lets do this next version, he really deserves the credit. So I'll better get back to textureing the Apollo so to be finished this coming
I'm afraid so [e digicons]:waaaa:[/e] Lets hope sins 2 (if thats ever on the table) has real reasons for us to make the jump (like a real scripting language for modding - more inline with what U3 has to offer, mesh animations, better integrated mod tools, a Tech tree editor, less hardcoded limits, no 2gb process limit, multithreading built into the engine, Diplomacy options like in Civ4, more 3d movement, firing arcs, and so forth...) I st
No Pics, don't want to spoil it, but as of now the Specular, Reflective, Light, normal and cl text of the following parts is complete Missile Tubes for firing forward/back Missiles ports front for firing to the side Hangar Door Background plate texture (only cl and nm for now) What do you want to work on next? (I sincerely hope you do want to work on something [e digicons]:pout:[/e] ) Need UV'
Revised Shadow Text and Explorer text checked in! Thanks SteinerX
Thats wonderful news!! Thanks Fileosoft
@jjspqr I expect that we will sooner or later move on to diplomacy, so that will be required as well. Just that you know before buying entrenchment.