These songs are still sold, please remove the link from your post. We want to use fan created music (Hawkwall did a fantastic job with his first two pieces!) I don't want to run into issues with copyright as I cannot and will not afford any problems arising from a copyright violation!
TobiWahn_Kenobi
The Groundwork for Narn and Centauri should be laid with v0.40, but the models will be added over time (textureing takes its toll)
[quote]For these mod, no change needed... in my case, it is only strange to hear French voice with fit badly with the B5 mod...[/quote] Ha, thats really something different. (not want to hurt your feelings, but I never though french makes a good language for war)
Let's hope they make it easy to port our mods (models mostly) and give us the ability to do some SERIOUS modding
[quote who="BellGoRiiing" reply="36" id="2540073"]I don't even think SSAA works for me... [/quote] Why not? What kind of graphics hardware have you got?
[quote who="ColeTahn" reply="1235" id="2541308"]My Game crashes when i activate the mod. Can someone help me with this ? I'm playing the german Game Version, i hope thats not the problem.[/quote] What Version of Entrenchment are you using? Have had no problem reports so far concerning crashes when activating the mod. This mod is not for vanilla sins and not (yet) for diplomacy, just entrenchment for now
Oh god, it is another "how many fps can you see" thread... As for you, ok, so YOU can only see lets say 50 fps. Me, I can tell the difference between 50 and 80-100 fps, not in the middle of my sight but at the edges where the discrepancy between the changing position of an object becomes visible. In films you have mostly fluid motions (mostly because many people agree 48 fps would be better, let alon 96) because you have the effect of ghost images called motion
Yes it does! Actually, there are no Artifacts in the normal (no AA) version, so supersampling cannot produce them (it just renders the picture at 4 times the size and downsamples it to screensize) But the way the samples for MSAA are choosen and blend seem to produce the artifacts. No Idea why, though. So for now stick with NoAA or SSAA (2x2 should be sufficient, as 4x4 is way too slow)
No problem, and thanks for the Karma. If you need an example you can always look at the file OmegaRotate.particle.
Good to know it's not only us NVidia users having this problem. Might get the Devs to do something about it! In the meantime, we can get by using 2x2 supersampling using nHancer... well, sort of, unless we got some huge battles going on, then it is a slideshow.
Linking mesh and particle effect is pretty easy. Install yourself particleforge and start it. If you install particleforge in an own folder, be sure to have the subfolders Mesh Particle PipelineEffect TextureAnimations Textures in it and in them any file you reference. In particleforge, when you create and select a new emitter, you can assign it a mesh under ParticleMesh/Filename For editing purposes, best open the fil
After testing I ca confirm that this bug does not exist with supersampling. (to test, download nHancer and try one of the supersampling modes - though be warned, the performance and RAM hit is very high) So we must suspect this problem lies with NVidias implementation of multisampling as I've only heard complaints from NVidia users. @BellGoRing and PatMAXXX 8xQ is no supersampling mode. NVidia ceased support of SS for the series 8GPU some site ago. It can o
[quote]how ship in texture work now: i know only about Explorer, Sharlin and ... ? [/quote] Apollo is worked on by me. Texture is about 50% finished. I seem to take the longest possible time for textureing, not good [e digicons]X|[/e] [quote]May i also beg of you, quite seriously to cut the build times of some of the capital ships, and cut the upgrade times for the stations. Upping the cost of them i dont mind at all, bu
Q'Quan will be a Capital ship, as is Vorchan and Hyperion. They just have a different cost/productiontime assigned to each. As for power of this Ship, I cannot say now (at work) but you will see. [e digicons]|-)[/e] Love the Sharlin too!
Same here Windows 7, NVidia GTS8800 640 MB, Core2duo, Sins, Entrenchment, Diplomacy. White dots in every setting involving AA. I think using a supersampling algorithm might get rid of the problem, but this would kill my performance. The problem is bad enough in vanilla, yet with any mod that really makes use of more detailled ships this problem is huge! Please dev, fix this.
With firing Arcs adhereing to the rule that Hardpoints only fire when they face the direction of the target (ie they have the same direction as the firing bank) we could get rid of the problem of firing through the hull most of the time.
@Fileosoft Thanks for the test. I will look into it (but you could create an issue at our origo project and assign it to me if you would join us there [e digicons]:grin:[/e] )
Wow, texture looks beautiful! (So does the BinTak!) I will supply you with the mesh sometime this week, probably tomorrow (today I have to attend yoga)
[quote] You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins. What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ... So, just try to do what you can ... learn about what
Thanks for joining the forums because of our mod! As for the other mod, I think me and my teammates have looked around everywhere for informations and suggestions, but as for assets I prefer to have our own (mostly). If you have the desire to help us out, we can always use some texturers, sound engineers, particleeffect professionals, music artists, coders and modelers (well, probably we have already many modelers) What would be your profession?
@Zvezdochets Abilities are always welcome [e digicons]:grin:[/e] @SteinerX In your dropbox [e digicons]:yes:[/e]
@SteinerX Thanks for maintaining the forums on origo!!
More and more coming in!! Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)
Very good!
Yes, wonderful! How many tri's?