@Zvezdochets I think so =) Deathcloud still leaves many things to be desired ( has 15k triangles, and because about 40% of them are visible at any given time you look at it, it consumes GPU power en masse as soon as you use SSAA [e digicons]^_^'[/e] )
TobiWahn_Kenobi
@LoneRanger1 As much as I look forward to seeing this mod (X3) finished, I will not take their usercreated content as basis for our models. If I am going to include non canon creations, I'd rather give my members the chance to come up with something unique themselves.
Thanks to you all. Back now and will try to get some work done. @LoneRanger1 As for Aquila -> That one I don't know, would sound odd to name a ship after such a hated emperor. @SteinerX Thanks for the post, thanks alot! Sums it up nicely. As for Tishat, that is just a refined nial with better dogfighting ability and less weapons. @Zvezdochets Looking forawrd to it, thanks alot! At y'all: This weekend of relaxation (an
@Twini Thanks, and I must say I'm very proud to have such great wok by Fileosoft and SteinerX at my disposal! EDIT: As for the slipped release schedule, I want to make the following statement - I'm sorry to delay the release once again, as I have a really important project to finish in real life (the one that pays the bills [e digicons]X|[/e] ) and had to devote much of my spare time for the job, so I haven't had the time I wished I had for finishing the par
@SteinerX Looks interesting. I will see how this progresses, but in the end, I prefer to certify a mod for use with ours (and maybe hand down a link on our websites) and check for compatibility than to integrate it. Maybe, only if you want to of course, you could post which mods you've tested so far that work with ours (Distant Stars?) including the versions of the mods (and the version of ours) you certified.
Very good Idea. Have yet to try it out. As for TGA's, i think most of them could be converted to dds, except the ones for UI Elements (which would give by far and large the most savings) because in the UI every pixelation would be noticeable. But please correct me if I'm wrong. So thanks for the effort. In the end, I more than would prefer Ironclad to port sins to 64Bit. Transitions like this are not that much effort (as other developers have proven) and the instant benefit wo
No harm done! I'm really thankful for all the PR SteinerX has done for us! Without it I may have lost hope long ago, so his effort (and all the wonderful work from the other team members - thanks you soo much!!) is what keeps me (and this mod) going! [e digicons]:thumbsup:[/e]
SteinerX - I think you have now officially hijacked the mod [e digicons]:grin:[/e]
Love it! As for the changes, have done so and will check in the files to SVN later today! Thanks alot! EDIT: Had some Problems (changed lots of stuff) so I will check the things in tomorrow. Sorry for the delay.
[quote] TobiWahh_Kenobi - when we see new release ? [/quote] Hopefully soon, but real life work is keeping me very busy at the moment! [quote] Thanks for all. [/quote] We thank you for all the effort you made in supporting this project! [quote] P.S: about "Warlock" - this ship carries too many types of weapon: Main weapon - two cannons in nose. Secondary weapon - 8 turret standart particle cannon. Railgu
@Pbhead In my opinion it's either a bug or lazyness. Us modders expect for files and filenames to be used reasonably (so we can mod appropriately) If we want to change the opening theme and only the opening theme and there is a file called "opening theme.ogg" that has happened to be the opening theme before what would you expect?? Just because they thought they'd save bit of bandwith by reusing the tech 3.ogg without readding it under the name opening theme.ogg doesn't
@SteinerX Will put them into SVN, no problem =) @Zvezdochets and Koobalt Wonderful Work!! As for Shadow EA Hybrid, it's not on the table for the initial releases, but with time and effort, anything is possible.
Looks stunning! Edit: Just a thought, perhaps you should make the Holes on the Ribs a bit smaller and use the normalmap to sink the holes in a little
@Zvezdochets Ahh, decoys.. now thats a nice idea!
Cool Screenshots! Especially the shadow one [e digicons]:dur:[/e]
[quote who="SuperZERO0" reply="42" id="2560357"] Edit; Oh! I forgot to mention. @TobyWahn_Kenobi, This is a long shot but could your lighting problem happen if you had your Aura & Above nulls about face / upside down?[/quote] No, thanks for the input. As a matter of facz, after I ported the mod to Diplomacy and started a test run, the lightning now seems ok. Wether it was the change to diplomacy or just the fact that the game was now completely new from s
No need to rush, we still need time for the next release (though diplomacy, while falling short in some aspects, is still a very fine micro expansion)
@Valaska You might try out the TriPirate mod https://forums.sinsofasolarempire.com/369301 of EvilTesla-RG, I think he had such a thing in mind with that mod (not completely, but almost IIRC)
No, I did not modify the normals... I really have no idea how this happened. Haven't seen such a thing before. As for the workings of convertXSI, i think it just converts them and does not calculate, but I'm not sure. Either way, the model still looks wonderful so I think for nor I have to live with the lightning being a bit off. Thanks for the input though.
Yeah, I would wish for MSAA to work too. It's much more convenient to play with that AA mode.
Short message to you all: The next version, 0.40, will require Diplomacy. Just to let you know!
@Aractain I'm not sure that would help, since it is not exactly flipped but 90 degrees off. Thats what amazes me. It still looks wonderful, just not correct.
Main menu plays TEC 3.ogg instead of Opening Theme.ogg (not that much of a problem unless you want to mod the starting music - which I do)
Well, I can report that I do no longer have those artifacts using just supersampling (you need to disable ingame AA!) using win7 on my 8800GTS 640MB (uses g80 chip if that might make a difference)
[quote who="Malanthor" reply="1307" id="2559545"]For the next release, maybe you could up the cost of some of the humans ships. Right now they are very cheap, like artemis heavy frigare for 100/40. If your playing minbari versus earth alliance your toast. Anyway, great mod, keep up the great work.[/quote] Thanks for the input, but balancing will be done in the later stages (we have little time for developing the mod atm, so it is geared towards finishing the