TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

Thanks to you all. Back now and will try to get some work done. @LoneRanger1 As for Aquila -> That one I don't know, would sound odd to name a ship after such a hated emperor. @SteinerX Thanks for the post, thanks alot! Sums it up nicely. As for Tishat, that is just a refined nial with better dogfighting ability and less weapons. @Zvezdochets Looking forawrd to it, thanks alot! At y'all: This weekend of relaxation (an

5,473 Replies 14,251,054 Views

@Twini Thanks, and I must say I'm very proud to have such great wok by Fileosoft and SteinerX at my disposal! EDIT: As for the slipped release schedule, I want to make the following statement - I'm sorry to delay the release once again, as I have a really important project to finish in real life (the one that pays the bills [e digicons]X|[/e] ) and had to devote much of my spare time for the job, so I haven't had the time I wished I had for finishing the par

5,473 Replies 14,251,054 Views

@SteinerX Looks interesting. I will see how this progresses, but in the end, I prefer to certify a mod for use with ours (and maybe hand down a link on our websites) and check for compatibility than to integrate it. Maybe, only if you want to of course, you could post which mods you've tested so far that work with ours (Distant Stars?) including the versions of the mods (and the version of ours) you certified.

5,473 Replies 14,251,054 Views

Very good Idea. Have yet to try it out. As for TGA's, i think most of them could be converted to dds, except the ones for UI Elements (which would give by far and large the most savings) because in the UI every pixelation would be noticeable. But please correct me if I'm wrong. So thanks for the effort. In the end, I more than would prefer Ironclad to port sins to 64Bit. Transitions like this are not that much effort (as other developers have proven) and the instant benefit wo

1,134 Replies 2,249,616 Views

[quote] TobiWahh_Kenobi - when we see new release ? [/quote] Hopefully soon, but real life work is keeping me very busy at the moment! [quote] Thanks for all. [/quote] We thank you for all the effort you made in supporting this project! [quote] P.S: about "Warlock" - this ship carries too many types of weapon: Main weapon - two cannons in nose. Secondary weapon - 8 turret standart particle cannon. Railgu

5,473 Replies 14,251,054 Views

@Pbhead In my opinion it's either a bug or lazyness. Us modders expect for files and filenames to be used reasonably (so we can mod appropriately) If we want to change the opening theme and only the opening theme and there is a file called "opening theme.ogg" that has happened to be the opening theme before what would you expect?? Just because they thought they'd save bit of bandwith by reusing the tech 3.ogg without readding it under the name opening theme.ogg doesn't

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[quote who="SuperZERO0" reply="42" id="2560357"] Edit; Oh! I forgot to mention. @TobyWahn_Kenobi, This is a long shot but could your lighting problem happen if you had your Aura & Above nulls about face / upside down?[/quote] No, thanks for the input. As a matter of facz, after I ported the mod to Diplomacy and started a test run, the lightning now seems ok. Wether it was the change to diplomacy or just the fact that the game was now completely new from s

43 Replies 22,447 Views

No, I did not modify the normals... I really have no idea how this happened. Haven't seen such a thing before. As for the workings of convertXSI, i think it just converts them and does not calculate, but I'm not sure. Either way, the model still looks wonderful so I think for nor I have to live with the lightning being a bit off. Thanks for the input though.

43 Replies 22,447 Views

Well, I can report that I do no longer have those artifacts using just supersampling (you need to disable ingame AA!) using win7 on my 8800GTS 640MB (uses g80 chip if that might make a difference)

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[quote who="Malanthor" reply="1307" id="2559545"]For the next release, maybe you could up the cost of some of the humans ships. Right now they are very cheap, like artemis heavy frigare for 100/40. If your playing minbari versus earth alliance your toast. Anyway, great mod, keep up the great work.[/quote] Thanks for the input, but balancing will be done in the later stages (we have little time for developing the mod atm, so it is geared towards finishing the

5,473 Replies 14,251,054 Views