TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

@Davroth As much as I prefer your vision, we cannot distinguish between Jumpgate jumps (ie vasari phasegate jumps) and standard jumps. Both use the same cost - structure sins intern, so I cannot make normal jumps cost antimatter and jumpgatejumps cost none. Though one could make jumpgates refill the antimatter as well (perhaps someone tells me how to make it so that jumpgates only fill the antimatter up to a certain level ie. required for one jump). that would make jumpgates in unowned s

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@Blackvenom01 I know, but even the drakh have smaller ships, and if we do them, I intend to make them a race on their own. @koobalt There are two possibilities 1.) Ships may run out of fuel - this would make supplylines that much more important, making retreat a necessity, not an option. Also adds a completely new way of warfare. 2.) Ships do not need antimatter for jumps (this setting is player specific if I recall correctly) I'd

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@Fileosoft / Thoumsin Meant that one: http://www.epicarmycard.com/ACTACards/ARM-VOR-LightCruiserHeavyCruiser201.pdf As for the WOW, yes I think the whole result is WOW. And your modelling work, textureing work and particle effect is stunning to say the least. I think everyone wants to play Vorlons now [e digicons]:grin:[/e]

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Just a few things: I had an Idea and want to know what you all think of it: Basically give no ship antimatter regeneration (except Vorlons and Shadows), using tradeships to transfer Antimatter and make the Tradeports refill them automatically as well as a starbase which refills them. The tradeships automatically transfer the Antimatter to the starbases (and only to them) where other ships can recharge. I'm not sure this is possible, but I'd like it very much. One could

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@SteinerX Oh, I almost forgot. As I have yoga tonight I might not have the time for getting the Hyperion ready, but probably tomorrow. Want to do the Hyperion? (I certainly want it done [e digicons]:grin:[/e] ) PS.: I started a Wikientry for texturein (very basic, well, even basic is too much) on origo (link in the docs section). If you or fileosoft want to add tutorials there, would be wonderful.

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@oFant0mo PM'd and job description link added to the top @Thoumsin Couldn't have said better [e digicons]:grin:[/e] PS: Do you want to do the light cruiser (after you have done the heavy cruiser now) for the vorlons as well? You did an amazing job with the model, and I'm desperat to have the others as well, I must admit in shame

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@Davroth Yes, we are working on 0.40 at the moment, takes much longer than expected (mostly due to real life issues [e digicons]X|[/e] ) As koobalt said, 0.35 is for entrenchment only, Has the ship stats for minbari, ea, has models from Minari, ea and Shadows (battlecrab) and WILL CRASH IF YOU USE SHADOWS FOR AI. Other than that, should work though. You need to choose the specified race to see an effect.

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Thanks Koshmick! @Zvezdochets I'm sorry to say, it won't be included for now, as efni has many (overpowered) ships, which are not on my priority list. If you like working on non canon ships, perhaps we can make an addon pack (the Zvezdochets addon pack, or the non canon addon pack) where we include these ships. But as our textureing capability is severely limited (thanks soo much steinerX), I'd rather have the canon models first. @Fileosoft / Thoumsin

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