If you come to think of it, the current nial uses 948 triangles, the new one 1086, so you can see how bad my first nial was [e digicons]:blush:[/e]
TobiWahn_Kenobi
@Zvezdochets Was that what you had in mind? 1086 triangles
Looks very nice!
@SteinerX WOW! Looks soo good! @radu1 Thanks alot, wait till you see the updated texture for the omega in 0.40!! @Zvezdochets Second that. New icons would be so cool!
@oFant0mo Looks nice, though keep the polygon limit in mind when you do roundings, they seem a bit too much from here (keep in mind that the polygon limit is counted in triangles, not quads= @radu1 Sorry, no release date yet, but you can gauge progress here e bit: http://b5-sotyr.origo.ethz.ch/blog
Looks interesting, keep up the work!
haha, yes, we keep SteinerX very busy =) And I need to get myself around to make him the hyperion UV so he can start working on it. Too bad my weekend is almost completely planned for by my sweetheart and relatives.
@Koobalt Wonderful [e digicons]:grin:[/e]
@Davroth As much as I prefer your vision, we cannot distinguish between Jumpgate jumps (ie vasari phasegate jumps) and standard jumps. Both use the same cost - structure sins intern, so I cannot make normal jumps cost antimatter and jumpgatejumps cost none. Though one could make jumpgates refill the antimatter as well (perhaps someone tells me how to make it so that jumpgates only fill the antimatter up to a certain level ie. required for one jump). that would make jumpgates in unowned s
@Blackvenom01 I know, but even the drakh have smaller ships, and if we do them, I intend to make them a race on their own. @koobalt There are two possibilities 1.) Ships may run out of fuel - this would make supplylines that much more important, making retreat a necessity, not an option. Also adds a completely new way of warfare. 2.) Ships do not need antimatter for jumps (this setting is player specific if I recall correctly) I'd
@Blackvenom01 Actually no. Giving them smaller cheaper ships as well would kill all balance there can be in regards to such an overly powerful race. We need to give them other mechanics of gameplay to make playing them interesting.
@Fileosoft / Thoumsin Meant that one: http://www.epicarmycard.com/ACTACards/ARM-VOR-LightCruiserHeavyCruiser201.pdf As for the WOW, yes I think the whole result is WOW. And your modelling work, textureing work and particle effect is stunning to say the least. I think everyone wants to play Vorlons now [e digicons]:grin:[/e]
Just a few things: I had an Idea and want to know what you all think of it: Basically give no ship antimatter regeneration (except Vorlons and Shadows), using tradeships to transfer Antimatter and make the Tradeports refill them automatically as well as a starbase which refills them. The tradeships automatically transfer the Antimatter to the starbases (and only to them) where other ships can recharge. I'm not sure this is possible, but I'd like it very much. One could
Breaching pod?
@SteinerX Thanks. I also have checked in the Vorlon ship stats and the Vorlon cruiser from Fileosoft, so if you update your repository you can enjoy the beauty [e digicons]:D[/e]
@SteinerX Oh, I almost forgot. As I have yoga tonight I might not have the time for getting the Hyperion ready, but probably tomorrow. Want to do the Hyperion? (I certainly want it done [e digicons]:grin:[/e] ) PS.: I started a Wikientry for texturein (very basic, well, even basic is too much) on origo (link in the docs section). If you or fileosoft want to add tutorials there, would be wonderful.
@oFant0mo PM'd and job description link added to the top @Thoumsin Couldn't have said better [e digicons]:grin:[/e] PS: Do you want to do the light cruiser (after you have done the heavy cruiser now) for the vorlons as well? You did an amazing job with the model, and I'm desperat to have the others as well, I must admit in shame
Ummmh, good question. Since we already have the explorer ingame, and it is pretty large, I'd rather stay with the original sizes. I can send you the explorer for checking the length if you want, just pm me your email.
@Zvezdochets If you do this, I will put the link for the addon up at the top when 0.40 is ready. Please add the neccessary hardpoints to the ships to be fully compatible with SOTYR 0.40 (Weapons, Abilities, Bomb, Aura, Above, Center) Thanks
@Davroth Yes, we are working on 0.40 at the moment, takes much longer than expected (mostly due to real life issues [e digicons]X|[/e] ) As koobalt said, 0.35 is for entrenchment only, Has the ship stats for minbari, ea, has models from Minari, ea and Shadows (battlecrab) and WILL CRASH IF YOU USE SHADOWS FOR AI. Other than that, should work though. You need to choose the specified race to see an effect.
@SteinerX Have been working on the Vorlon Cruiser - almost finished so far. As for EA, I'll take a look at the Hyperion, if you are interested that is. Thanks and have a nice weekend!
Thanks!!
Looks very good, can you send the modified files to me? I just want the range to be kept below 800 if that is possible. It would give the fighter an undeserved advantage to have such greatly increased range.
Forums go Boom all the time. @Zvezdochets Agreed! @Koshmick I intend to at least include all the models from Mongoose ACTA miniature game. @GulKelan Thanks!
Thanks Koshmick! @Zvezdochets I'm sorry to say, it won't be included for now, as efni has many (overpowered) ships, which are not on my priority list. If you like working on non canon ships, perhaps we can make an addon pack (the Zvezdochets addon pack, or the non canon addon pack) where we include these ships. But as our textureing capability is severely limited (thanks soo much steinerX), I'd rather have the canon models first. @Fileosoft / Thoumsin