Centauri entity files finished ( capships, frigates, fighters ) Progress: http://b5-sotyr.origo.ethz.ch/blog
TobiWahn_Kenobi
Wonderful, thanks!
Narn always encounter heavy losses [e digicons]X|[/e]
AAAAAARRRRRGHHH!!! [e digicons]:waaaa:[/e] And I asked you to give them to me... Can you make a list of what was lost? So we can see what you gave to us before, and what dissappeard for good? Thanks alot and my condolences for your losses!
You are wonderful koobalt. Now we need about 20 texturers to finish the job [e digicons]:grin:[/e] Or we clone SteinerX 19 times... [e digicons]:sheep:[/e]
Sorry for the lack of updates lately. I've been creating a Filemaker Database for easier entity creation and balancing. So I can faster adjust the balance as well as haveing an objective system for cost calculation ( credits, metal, crystal, slotcount, buildtime, experience ). I can better manage weapon types there as well. This takes some time, but the fighters and frigates for centauri are finished, and the capitalships are on the way. As soon as Capitalship management in the database is fi
Wonderful! Thanks!!
@SteinerX No Problem, haven't had time to finish the AO yet, and the ship entities are not all finished either. I just need to get it out before I go on holiday ( july ) so I don't dissappoint our folks! Could you send me this very fine Picture of yours (the PreAlpha 0.40 Screen) for our startup movie? ( And Startup screen in case someone disabled the movies ) Thanks alot!!
WOW [e digicons]:omg:[/e] NIIICE!
Ahh, Summer takes a while for me. I'll be on holidy from July the 3rd to july the 31st, in Great Britain and probably France. Without internet access, so don't expect me to answer any questions in that timeframe. 0.40 will be out before my holiday, so don't worry. Glad to hear from you again HawkWall. Hope you enjoy your summer!!
As he asked me to pass this along to my fellow teammates, here it is! From : SchmittyMgee Sent: 5/29/2010 10:16:18 PM I just wanted to say thanks for continuing to make a B5 mod, Ive recently been rewatching the series and its nice to be able to pop into sins and build order around my own B5 universe ships. Thank you for making this old nerd happy. Thanks Schmitty! We very much
Thoumsin is right. we are working, but not that heavy. Lots of work and fun in real life! And good weather too. Still, I'm trying to finish 0.40 for you so you can enjoy the work of the last 6 month!
Thanks for the support. I hope I can deliver to you soon. Just so many things to do... PS.: As already noted I update the progress regularly at http://b5-sotyr.origo.ethz.ch/blog
I understand completely. I haveen't had that much time lately myself. I hope I can finish the ship entity files this weekend so that I can get to work on the game mechanics and AO for some other ships. I also thought about making myself a simple tool for Researchtree development.
Ahhh... was really worried about you being absent so long, I guess I grew a little dependent on you over the last year [e digicons]:grin:[/e] Hope you are well and your real life is giving you enough time to chill out time and again. As for the deadline, if you want it to be included in 0.40, lets say Calendarweek 22. Really glad you are still around [e digicons]^_^'[/e]
@Tacitus_Germanicus Thanks alot. Well, the vanilla factions have things like hull repair rate and (for now) more abilities and such ( though not nearly as much fighters, deadly they are ). coming with 0.40 or 0.4x, the vanilla factions will vanish, but you will have the centauri and narn, vorlons and shadows to testrun in 0.40 Balancing will taka place one the basic game mechanics are made (resupply lines, shadows, vorlons,...) I'm happy to have you as a tester, as I'm ha
Thanks! Work goes on. @SteinerX Still here? Hows work going? I put some new files in the repository ( New Jumpgate, Smoothed Aurora Mesh, Aurora AO texture ) How long do you think will it take you to complete the GQuan texture? ( So I can have the AO ready by then ) Thanks and hope you all had a nice weekend!
@Thoumsin Well, release date is to be decided. I didn't include them ( the other Vorlon ships ) in the stats, because I was not sure if I would include all of them in 0.40 as I still have to make the tangents, meshes, entity files and particleeffects for those ships. Same goes for the G'Quan ( cause I don't know if SteinerX texture will be finished in time) 0.40 will not be the final release, so it is not that big of a problem to release a 0.41 or so with additional models. My ma
Version 0.40 Progress Update http://b5-sotyr.origo.ethz.ch/blog (If someone has problems reading the blog on this site, please notify me)
@koobalt Nice!! @lovad just upload it on mediafire (for example) and post the link or send it to me via PM Thanks, will have a look at it. Alternatively, you can register at Danman games and post the files there.
@lovad Very nice. Was this done by yourself? If yes, I'm definitely interested. Is it uv segmented, optimised and uv textured? If this model is 900 triangles, you might add some details (up to 15k triangles) if you wish! Thanks alot. @Zvezdochets Well, I can't say if it is better than yours or not, but for 900 tri, tjis is very good.
Looks wonderful!!
G'Quan mesh is in repository! Might need some tweaking on the tangent map, but that i can only say after I have the texture.
Ok, I got it basically working now, just a few minor problems (crossing fingers) My main problem was using the ApplyBuffToTargetsInRadius instead of ApplyBuffToTarget The Problem with the abilities not being used by tradeships was solved by using the StealAntiMatterForFirstSpawner action on the repairplatform (and to be used on the starbases as well) Now I just need to work out the details.
@Thoumsin Could not post code, because I'm at work, and had little time yesterday to post it (since when I got to sleep after failing with that ability it was already 3am) Yes, I'm using NotSelf as a constraint. Another thing that bothered me, I made the ability so it gave 1 anitmatter repeatedly, still it would only recharge my ships to 219 out of 220, but never stop using the ability. As for tradeship buffs, I couldn't use autocast, because the ability wou