TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

@EternalRequiem Thanks for the offer. As for easily reducing the number of polygons without changing the shape, I'm not sure how you want to achieve that. We work with a poly limit of maximum 15.000 polys per capship ( and that should really be the max, as a consideration, the Sharlin uses 15.500 IIRC ) I expect the work for the X3TC mod to have no such limit ( rather 50.000 - 150.000 or even more... ) Deciding what details to put where and getting such an organic shape r

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@larsoned White Star would definitely be a capitalship, by the sheer firepower and armor of it. Also, it was a Flagship in the Shadow war ( hosting Captain Sheridan) so how could it not be. You would still be able to build enough of them I suppose. But thats all future talk ( unless someone supplies me with a model and a texture in psd format with the UV supporting AO out of the box. ( I'd still take the model even without the UV and Texture... )

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Thanks. Yes, to make a mod is almost as much work as to make a fully fledged game. So that takes lots of time, and even the mod team has a private life we have to attend to. As for Excalibur, it was built using EA resources with help of minbari and others, so it's really plausible that EA has access to all the resources needed, and they have no other ship that matches its capabilities. ( For example, Minbari got the neroon flagship, Centauri the adira and Narn the ka'bin'tak ) so ever

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@Gregory Hadley That should be it! Couldn't do it any differently myself. If the fighter docking takes to long, just dock them beforehand. Vortex stays open 90 seconds or so, so when time runs out every ship still phase travelling is returned to normal travelspeed. The thing with trying to reach the other side of the map first is irritating though... @ajfoster Thanks!!

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@ent27 For now, the next major release is in it's beginnings, as many of the team have little time right now. Screenshots are on the origo site and many more on steinerX's blog ( look at the header of the forum thread ) I'm at the moment building myself a sorta database tool for modding, so progress will come in slowly until this is ready.

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@ Gregory Hardley To be honest I don't think that is possible. Also, having the Shadows as a playable race means you have to do the diplomacy yourself, and it might be that the shadows do not favor the centauri for once [e digicons]|-)[/e] I will try to make the Shadows playing the way that feels shadowish, but I hope the AI doesn't go bonkers completely because of the changes along the way. @ Thoumsin I never thought of Bloom being bad, so I've alway

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I'd love to have the models mentioned. A detailed list is difficult, as many models done by Zvezdochets were lost and I don't know which ones are floating around still. Narn stuff is mostly done by koobalt, so there is little need, Minbari is missing alot, and they would fit your organic modelling skills perfectly! As would the Babylon Station [e digicons]:drool:[/e] As for the Vorlon Illumination and AO map, calculated them with the pedals present using them as Radios

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@koobalt As good as it would be to have more than one Model using the same texture, I'm not sure that I would like to live with the quality tradeoff. The model would be wonderful ( please do it ) but it might be that each model gets its own texture, as it is hard to reuse a texture and have AO as well ( as the seems between polygons would be in different places )

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Thanks all of you for giving such wonderful feedback! Thats what keeps the train going. [e digicons]^_^'[/e] I really hope no one can do anything legal to me over the short intro sequence I used from the season 5, I love that intro, makes me shiver. Other than that, all new music is made by HawkWall, praises to him for these glorious pieces.

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Well, I rather often zoom in on the Aurora Starfury and like it when it's looking good. We won't waste polygons, believe me ( and thoumsin / Fileosoft for that matter ) but we enjoy high quality visuals. Also, having more fighters of a high poly fighter should to my understanding not increase the memory the fighter mesh takes up, as it is not transformed or modified but just reused over and over again. Perhaps my understanding is wrong, but the additional mem should come from the data the fig

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@Tacitus_Germanicus As I said before, it is OK for me if you post the modified files as archive (and only them please), as long as you post them in a seperate thread ( but you can post the link to that thread here), as I don't want to answer questions related to your modifications. As for the Vorlon planet killer, it will most likely be modified and some weaponry added. Though it won't be too much ( as not to completely overpower that ship )

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