Good to hear from you Fileosoft. As for the Ambassador ship, it will be the diplomatic envoy, A non canon fighter? Interesting but not sold yet [e digicons]:grin:[/e]
TobiWahn_Kenobi
After the sotyr directory is in the Diplomacy mod folder ( correct version it must be ) and you activate it in the game, you should now have the races of B5 available instead of the Normal ones.
@Zvezdochets Thats a good idea. Hopefully I don't forget it till the next release
Wonderful! Me loves Centauri
Love the Primus!! How many polys for now?
Nice!
@koobalt Thanks for the splendid work! AS for allowing nonfinished models, I'd rather have it that zvezdochets keeps doing his own addons with the unpainted models so those who want to see it ingame can and we can honestly say we only put polished models into the mod. @Barn0 You mean the model, right? Well, that one is still missing from my lineup. But the next release will include additional (and possibly noncanon) models for the VOrlons made by fileosoft.
Thanks for your kind words. As for whitestar, if we would do an ISA faction, they would be part of that, hence my hesitation. The Vree and such would be part of a LONAW race would that ever come to fruitation ( an that would depend solely on Ironclad and whether they could remove the 2GB process limit so we could include more stuff - which is unlikely since it would mean to rewrite everything in 64 bit ) As for the rear laser, for now it's not there, perhaps in a later version.
Thanks, good to be back again. As for entrenchment, no, I won't do the work required to backport it all, sorry. Thats too much of a hassle. Besides, Diplomacy is cheap and the AI is much improved.
Hi there. Still a bit laggy and need to rest, but back again. I restored the header with the links ( thanks SteinerX, don't know why they where missing ). So, for all the discussion going on, first to Tacitus_Germanicus: You can release the tweaked code, but just the changed files please ( I do want to count our downloads of the mod ) and please create a new forum for that. You can post the link to it here then. ( thats because I don't want to have to support your changes when qu
Okay guys, I'm leaving for a month now. Great Britain and France await, no electronics beside my mobile phone and my iPod, no internet so no chance to check in. Will be back first of August though, so hope you enjoy the summer and happy gaming!
AntiVir gives me no warning, but normally does when something is fishy.
Thanks SteinerX! Wouldn't have been possible without you, fileosoft, koobalt, zvezdochets, evil-tesla, Hawkwall, zRazor, Timmaigh and all the others! And big thanks to our fans keeping us motivated and up all nights to finish that version. And big big thanks to my girlfriend for supporting me in all the ways she has! Megaupload link available.
Uploading to Filefront and MegaUpload at the moment. Filefront link should stay the same, Megaupload link will be posted tomorrow. Filefront should be available within an hour (says 55 minutes for now) I need to go to sleep (its already 4pm over here) because I need to do the other packing tomorrow [e digicons]:grin:[/e] Thanks SteinerX for reminding me to change the Version from entrenchment to diplomacy, almost forgot. Hope you all enjoy, good night folks!
Packing now!
Yes, thats they idea. If you loose too many tradeships or refineries, your antimattersupply goes bust. So you can't rebuild your fighters and use abilities, making your odds in battle much worse. It's another nail in the coffin for those people just placing a fleet in a system and looking the other way. Now you need to care even more for your fleets. If only Ironclad used a language like lua or made the game modifyable by means of C++ modules or such, what a wonderful world this could
Thanks, I needed to go to sleep at 03:30 over here! ( Austria ) As for Jumping, yes, it is possible to hyperjump even with antimatter of 0. But: It is not possible to rebuild your fighter fleet, use abilities and use the jumppoint technology ( which the AI can't use either, stupid AI ) as for your points: 1.: Is doable, but would want to avoid it 2.: I thought about increasing the rechrge ability of the refinery yesterday when going to sleep. I
Good point Tacitus_Germanicus. I have ATM no idea how the AI behaves but I suspect it wont be capable of using this scheme. It's a shame we can't mod the AI... Has anyone an idea how to get the AI adapted to this scheme or to get the scheme adapted to the AI ? I'd love to keep supply lines in as it gives the game more depth but if it is unusable with the AI we might need to scrap it in subsequent releases. Hope anyone has an idea... Good Night y'all &nbs
Wonderful! Thanks. I've got the refuelling system basically complete for a first version ( that's what I wanted for 0.40 ). I will pack the 0.40 tomorrow and upload it. So 0.40 will be available within 24 hours I suppose. Whats left to do is: Startupscreen - put in the pic from SteinerX retest shortly with all races and confirm no crashes appear change readme package as rar post on the net As
Thanks soo much. Hope you don't miss the worldcup quaterfinals because of me!!
Is saturday possible? Would be perfect for me to get all the stuff together. I'm afraid it won't be a release free from bugs, and I will not be able to correct them till august, but I do want to push it out. I' halfway finished with the Antimatter mechanism so that one needs to establish supply lines, but the complexity of this will lead to some bugs / problems which will be remedied once I'm back from Great Britain! Thanks and happy working!
Looks very nice! What era would this be tied to? What year in your opinion? What does differentiate it from the marathon ( or was it the warlock? ) ? Have you had a template for it or is it entirely your work? As said before, I still want to have the more canon ships first, then add what we think fits. But that doesn't mean there is no exception to the rule [e digicons]^_^[/e] As of now, I'm in the process of finishing the 0.40 release and this means I wont mak
Since I will party, please don't expect a release this weekend. Should come in next week though! The latest date for 0.40 will be july the 4th, after which I will go on vacation for 4 weeks ( means no internet connection for me ). Whatever will be finished will be released by then (if not sooner)
Still rendering AO, almost 50 percent finished
@SteinerX I made some changes to the GQuan.obj for the AO. Now I have to redo the mesh, will send it to you once finished. This should not change anything regarding your texturing work though. AO will be finished tomorrow ( if my computer does not crash [e digicons]^_^[/e] ) and I will put it into dropbox when ready.