Come on! Don't underestimate yourself Fileosoft! You are a member of the team. You might not be modelling anymore (still hope you get better soon and can finish the sharlin) but you are more than helpful to us all. Work on the omega continues. I won't have time tomorrow, but the weekend has lots of hours for the mod [e digicons]:grin:[/e]
TobiWahn_Kenobi
Hu?
What symmetric or diagonal look?
A rotating section would be wonderful, but perhaps we try to use the conventional approach first, and then try to do the rotating version
@Zvezdochets If you feel confident and capable, you might try something different. How about babylon 4 and 5 stations ( using about 10 to 12 k polygons)? I'm sure you can do it. [e digicons]^_^'[/e]
Thanks for the ability Zvezdochets, but I as of now refuse to try to download from Rapidshare - it's always overloaded and I don't want to pay for downloads.
Thanks! About the myrmidon, this ship should also not have many polygons, as it is cheap as chips. About ability, cantact EvilTesly-RG for the ability to ram, he may have some nice input for you. He's a master of abilities.
Glad to have you back [e digicons]:')[/e]
Keep it coming!!
Sorry, what do you mean with "Do you want me to play around with the EA Sag. textures or should I .dds it?" About flipping, if all overlaying surfaces are the same direction, that is no problem, but when just one of many surfaces overlaying each other is aligned wrongly, I need to change the mesh and send it to you again. Its in your dropbox btw. And the textures you create are magnificent! Soon I can solely concentrate on the game code and bringi
OK, Omega mesh will be ready soon (but there will be some surfaces that need to be flipped i suppose, we will see when you have a texture to check) As for the number of meshes, when EA and Minbari are done I will gradually try to remove the standard races from the game. That should free up some space if (and big if) meshes are only loaded when the correlating entity file is loaded. Lets hope Ironclad had so much foresight...
The numbers I posted were for flights (squads) of fighters, not fighter numbers (sorry for the misunderstanding). That means depending on how many fighters we add to a squad, centari will have lots of fighters as well ( normally flights / squads have 6 fighters each, but this will all be changed during the balancing stanges I suppose )
Centauri ships that have fighters: Adira-class royal Battleship ( 6 ) Balvarin-class Carrier ( 8 ) Dargan-class Strike Cruiser ( 2 ) Liati-class Advanced Cruiser ( 2 ) Octurion-class Battleship ( 4 ) Primus-class Battlecruiser ( 2 )
If you want to make the sentri fighter, remember to stay within the 1k triangle limit ( well as close as possible at least - the Starfury is 1220 triangles ) And yes, please do it [e digicons]:star:[/e]
@ Garsterjaryjohnson When do they appear? The explorer bug will be corrected in the next release, Shadows must not be selected for AI players - is there anything else?
As far as I know, Koobalt already started work on it, but he is in the early stages, so please contact him via the forums: http://sri-corp.com/Forum/index.php?topic=2436.315
Wonderful! Simply wonderful. As of now, I also got Timmaigh's Vorchan Cruiser (and fully textured) Now just need to add Centari to the list.
As for the Shield Idea of the Vorlons / Shadows - this is a nice concept, will look into it! Thanks. As for the Supply cost, yes, Vorlons and Shadows will never be able to have as huge a fleet as the younger races! They will be much deadlier though!
Somewhere on the web there is a technical description of the interceptor technology (and the webshield technology) that explains how it is useful against beam weapons. Basically a small field on the outer hull disperses the single beam onto a greater area and therefore negates much of it's effect. Dunno where it was though, could be efni.org.
Will look into the time (60 vs 90) As for the Victory class Destroyer - you have to give EA something to compare against the other races. And Victory Class was after all built by Earthforce (with help and tech from Minbari and Vorlon remains) Yes, you can jump from a bit within the gravwell using the Jumppoint ability. EA Research tree is not yet finalised (not even begun to be implemented) so balancing is an issue at the mo
@ ZEROibis Looks very promising, though I would require a first Beam tech research for Tethy and Orestes (So that one actuall has a reason to use the Artemis, other than Hull capacity. Artemis is missing in your chart BTW) @ EternalRequiem Thanks for testing, and the link is very good. As for the Lenght of the Jumppoint ability, it should last 90 seconds total IIRC. But it is always wise to have the ships at the edge of the gravwell before activating!</p
Yes, that was my idea behind the shields, make them a replacement for interceptors/stealth (in case of minbari). As to the test, I will look into it another day. You can however call it interceptors in the tech tree. I will change the strings.
Yep, Nova was first, but Hyperion was easier to produce and had enough power for most situations. Nova is stunning to watch though!
OK. Could someone else verify this please. My own testing showed that it worked, so I would need some other data. Besides, there should be no logical reason as to why it should not work (they both just specify the systems as phase gates) Thanks for the link ZEROibis, thoug for chronology there are lots of different sources, each with different times and dates for shipmanufacture! Most prominent example would be efni.org, but their ship dates greatly differ from other so
Thnaks for letting me know. Are the planets still marked as Hyperspace entry / exit? this effect only lasts a limited amount of time, after which the ships travel at their normal phaselane travelspeed