TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

Come on! Don't underestimate yourself Fileosoft! You are a member of the team. You might not be modelling anymore (still hope you get better soon and can finish the sharlin) but you are more than helpful to us all. Work on the omega continues. I won't have time tomorrow, but the weekend has lots of hours for the mod [e digicons]:grin:[/e]

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Sorry, what do you mean with "Do you want me to play around with the EA Sag. textures or should I .dds it?" About flipping, if all overlaying surfaces are the same direction, that is no problem, but when just one of many surfaces overlaying each other is aligned wrongly, I need to change the mesh and send it to you again. Its in your dropbox btw. And the textures you create are magnificent! Soon I can solely concentrate on the game code and bringi

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OK, Omega mesh will be ready soon (but there will be some surfaces that need to be flipped i suppose, we will see when you have a texture to check) As for the number of meshes, when EA and Minbari are done I will gradually try to remove the standard races from the game. That should free up some space if (and big if) meshes are only loaded when the correlating entity file is loaded. Lets hope Ironclad had so much foresight...

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The numbers I posted were for flights (squads) of fighters, not fighter numbers (sorry for the misunderstanding). That means depending on how many fighters we add to a squad, centari will have lots of fighters as well ( normally flights / squads have 6 fighters each, but this will all be changed during the balancing stanges I suppose )

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Somewhere on the web there is a technical description of the interceptor technology (and the webshield technology) that explains how it is useful against beam weapons. Basically a small field on the outer hull disperses the single beam onto a greater area and therefore negates much of it's effect. Dunno where it was though, could be efni.org.

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Will look into the time (60 vs 90) As for the Victory class Destroyer - you have to give EA something to compare against the other races. And Victory Class was after all built by Earthforce (with help and tech from Minbari and Vorlon remains) Yes, you can jump from a bit within the gravwell using the Jumppoint ability. EA Research tree is not yet finalised (not even begun to be implemented) so balancing is an issue at the mo

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@ ZEROibis Looks very promising, though I would require a first Beam tech research for Tethy and Orestes (So that one actuall has a reason to use the Artemis, other than Hull capacity. Artemis is missing in your chart BTW) @ EternalRequiem Thanks for testing, and the link is very good. As for the Lenght of the Jumppoint ability, it should last 90 seconds total IIRC. But it is always wise to have the ships at the edge of the gravwell before activating!</p

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OK. Could someone else verify this please. My own testing showed that it worked, so I would need some other data. Besides, there should be no logical reason as to why it should not work (they both just specify the systems as phase gates) Thanks for the link ZEROibis, thoug for chronology there are lots of different sources, each with different times and dates for shipmanufacture! Most prominent example would be efni.org, but their ship dates greatly differ from other so

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