TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
2 Posts 58 Replies 2,638 Reputation

Don't want to be rude, but you should read the thread before posting, it only has 7 pages so far. Models implemented are: Sharlin (got the model from TFLBigBang, don't know who originally made it) - this one has too many polygons, but will be sufficient for now (Sharkaan and Sharoos use the same hull = same model) Nial Fighter ( and Tishat - uses same hull) Minbari flyer (second fighter model) Tinashi Frigate T

159 Replies 450,052 Views

Sorry to hear this. I have not been able to reproduce this (and I have about 10 Sharlin flying around and other ships, always engaging lots of enemies...) The only points (under root point) in the model (directly in the center) are Aura and Center. It could be that I need other points like flare and such in the model as well (besides hangar, bomb and weapon). Still, should not happen. PS.: Could not access the image, link seems to be broken Now to talk about the

159 Replies 450,052 Views

I have to check this at home, but I have never noticed this. I have not put any weapon emmiter inside the ship, nor any of the abilities IIRC. Just the standard ones. Even bomb isn't in the center but at the main weapon. Please try to disable manshooters mod and see if the error persists.

159 Replies 450,052 Views

Sorry not to have released the update. Was working on the tinashi till 2.00am in the morning. Now the model is corrected (had a few mesh problems before) but the textures need to be redone as well as the tangentspace adapted. Since I will get home very late I'm not sure if I can make it happen today. Still hope so though. Thanks for posting pics! Btw. Why is a beam coming from inside the ship? This shouldn't happen. Is it a beam from a opposing ship? Cheers and be well

159 Replies 450,052 Views

ajfoster and me decided to do the minbari first. EA will be second. Working on the tinashi atm, hope it will be finished today (3k quads means 6k polygons, should work). I will try to release it today because this week I wont have much time to do anything on the mod and the weekends to follow are already occupied by private commitments. I will try to finish at least the research tree in uml and hope a good soul will be found to implement it. Hope it's not me...

159 Replies 450,052 Views

No, the size of an object does not neccessarily correlate with the polygon count. Minbari spaceships have so many polygons because he have so many round surfaces. EA will be easier. I have as of yesterday implemented the nial (tishat - shares the same hull except for the weapon points) fighter. I cannot release it for now, because SOASE crashed on me during testing. As I am mostly using the same safegame even after changing the entity files and stuff, as well as using Windows 7RC I ca

159 Replies 450,052 Views

[quote who="ajfoster" reply="1" id="2324815"]I still need more images for the minbari and ea ships - itis difficult to find good ones that i can mod to fit in that tiny little rectangle - also, minbari are a b!tch to make a render of -.-[/quote] Just send me an info what kind of ships you still need. But yes, it's very difficult to get them that small and make them still be recogniseable. [quote who="Zvezdochets" reply="2" id="2324952"]Few hi-poly models for Bab

159 Replies 450,052 Views

[quote who="TFL BigBANGtheory" reply="124" id="2324603"]You have a couple of options, either trace the hi-poly Sharlin to get the basic shape and redo the model or texture the hi-poly model and then just remove all the detail leaving the basic shell. You should be able to hit 15k tri-polys without too much trouble.[/quote] I will think about making them anew, though I'm not sure if I will go through with this. At heart I'm a Programmer (C++, Java) and Photoshopper. I Have Cinema4D whi

159 Replies 450,052 Views

Well, ajfoster and me decided to start finishing the EA and Minbari before doing anything else. I already started designing Minbari research trees in UML and will try to finish this till the end of the week. Then I will need someone to implement this research, so if you feel able to do so, I would appreciate it [e digicons];)[/e] As of now I have brought the first model ingame, but while testing I sort of ran out of memory (2GB, Win7RC) and the dialogboxes were ve

159 Replies 450,052 Views

Okay Folks... Here's the link. Please remember, this is just a test version for Minbari and Earth alliance WITHOUT models. Might not even work. I'm using SOASE Entrenchment 1.03 which is a requirement. Not all strings (texts) are corrected, research is not implemented except for the jumpgate / jumppoint engine. No models, graphics, changes except: Jumpgatemodel and effects (when loading a safegame, to reactivate the jumpgateeffect turn jumpgate off and on) Beam co

159 Replies 450,052 Views

[quote who="vp21ct" reply="10" id="2314128"] Quoting ajfoster, reply 9Kenobi, will you be making the EA "starbases" of a "Babylon" nature? ^^ Since we're limited to one, I think thats a yes.[/quote] Sorry to ask, but I do not understand what you mean - "limited to one". One starbase type per race? thats not true! We can have more than one starbase. In fact I already have a military outpost and the jumpgate as starbases for EA (except I only h

159 Replies 450,052 Views

Sorry not to have released the playtest this weekend, but I had to attend a few parties (friends of mine left for france - they'll live there now and we - me and my gf - will miss them greatly) so I had not the time I would have wished for to clear things up and release for you. Hope to get it together in the next couple of days. I will also have a rough draft of an military outpost ( = a starbase) ready then. Please be patient, perhaps ajfoster has some icons ready for it as

159 Replies 450,052 Views

I'm sure I sent you the TGA file with the Jumpgate Icons I made. If you're missing them, just sent me a PM and I will resend them to you. I finished all the stats for Minbari as well, so I will put the things I've done for now up somewhere this week for you all to download and playtest if there is any interest. I welcome any suggestions for balancing, but I would mostly keep the stats fixed an rather adjust the price / slotcount for balancing. Earthforce have many ships - from c

159 Replies 450,052 Views

Well... The list is long and awaits cunning hands. I need icons for : Omega Destroyer Hyperion Nova Destroyer Marathon advanced Cruiser Warlock Advanced Dreadnought Victory Class Destroyer Explorer Class Vessel Artemis Frigate Apollo Cruiser Aurora, Badger, Firebolt, Tiger, Thunderbolt starfuries and much more. I'll send you my list! (As soon as I get home from work [e digicons]O:)[/e]

159 Replies 450,052 Views

Thanks alot. I will PM you my address (again?). Please send me your models, as they surely are a great way to learn from you. I thought about the firing arcs myself. Would be nice to have weapon emitters only produce effects when their respective direction is within the firing arch of the target. The Devs have cut many corners... Well, I will probably redo the jumpgate someday with a polycount of 20k instead of 6.5k, but for now it seems sufficient. I agree that

159 Replies 450,052 Views

So I see you've done a bit of stuff already (well, I've seen the omega Destroyer before) How many polys do you use per model? Any desire to send me that models? Are they custom built or reused from the HW2 mod (or X3 mod)? Another thing. As I thought about it, it will probably be necessary to do the boresight beam weapons (the ones firing a straight line ahead) as abilities (cause one can use the ?HasToFaceTarget? - or what it's called - flag). This would also f

159 Replies 450,052 Views

I agree, it was not fair. My apologies for being rude. First I want to say, yes, we would have released two seperate mods at fist, I suppose. But most of the work could have been reused, so it's like we were working on the same mod in two different dev trees. Second, yes, you once informed me, that you were trying to create the ability of a mass driver for centauri ships. Thats it. You haven't posted progress, you haven't told me what else you intend to work on. You haven't tr

159 Replies 450,052 Views