zorbik

zorbik

Joined Member # 3293816
0 Posts 4 Replies 67 Reputation

Do you really think the CPU load would be that astronomical? The search function would be small enough, and it would be kept cached in the RAM at all times, and I don't believe the CPU execution of it would be more than a few cycles... and it would multithread well... maybe in a few years when quads are more mainstream.

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I'm curious is it would be possible, not necessarily in Sins, to add an armour value to each face of a ship (front, rear, top, etc), and add some basic unit-level AI for them to try to move and find an ideal ratio between outgoing net damage from all of it's weapons, and incoming net damage on all sides. The ratio could even be randomized on each ship from several per-determined personalities, creating true-to-life unscripted, unordered routs or self-sacrificing heroism. This should produce s

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I've read Ender's Game, and yes, it does remind me of the simulator (well, except for the adaptave AI). Has anyone read the Conqueror's Trilogy by Timmothy Zahn? The Advent ship design before 1.09 reminded me of the Conquerors, with the ceramic white hulls and the beams tearing apart the TEC fleet...

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