LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

The version we have is most * SPECTACULARLY * not ready for prime time. Crashes & odd behavior all over the place. Usually runs pretty smooth in a new campaign until I get a few cities, then becomes pretty unplayable. No out-of-memory errors for me, but just about everything else. Posted a bunch last weekend and some more this weekend, so at least I'm trying. (XP sp3 32 bit, 3gb ram; Intel

9 Replies 8,823 Views

On my machine, there are 3 things wrong with the attached save game. 1: Next to the city of Polapel, stand the old king & his two brats. They were there when I conquered it, and have been standing there ever since. Right after I took the place I tried to attack him but it wouldn't let me -- thats the issue. Looks like it thinks they are in my city or something. (In case it matters, Polapel had been taken by another faction recently, then I took it fro

0 Replies 788 Views

Page 7 says "an army may contain up to 7 units". Page 19 says "by default, no more than 10 units may be part of a given army". I think 10 is correct, because I had at least 10 in my previous game (sovie & a bunch of champions, in case it matters). Page 23 still has a chart at the bottom that belongs in another section. ps it's sitting in the program folder

0 Replies 488 Views

Makes a big difference in appearance. Too soon yet to tell about stability or performance. Note, I didn't JUST uninstall. I uninstalled and then manually nuked the leftover files the program folder, "my games" (under "my documents"), and application data ("C:\Documents and Settings\All Users\Application Data\Stardock\Elemental - War of Magic"). <span style="font-size: x-sm

15 Replies 6,029 Views

I have another thread about that https://forums.elementalgame.com/389941 but as long as they permit multi-packs, they ought to work, and they do, with organized sovies and non-organized lone champions, just not with my organized princess. Or, if you buy your packs at Sam's Club, require a minimum of 6 :)

2 Replies 1,160 Views

Haven't checked if this is still true in .98, but in the prior version you could equip a bow and a shield, but then you couldn't shot the bow. Nasty surprise going into combat. Anyway, I'd vote for a system of 1-or-2 handed weapons, with shields permitted only with the 1-handed ones. Bows should be (consistently) 2-handed. Ideally some 1-hand weapons would permit one in each hand, but that's not a biggie to me.

17 Replies 10,370 Views

Also, how many of dev's machines have the game installed to non-default locations? I always keep games in a \games folder to keep them separate from non-game program files. I moved "my documents" out from under "documents & settings" to keep the important stuff separate & easier to back up from all the sludge Micro$oft keeps under documents & settings. As a result, bits & pieces of the game & its data are in 3 separate places on my machine (that I k

150 Replies 279,998 Views

I wouldn't be surprised if they have already decided on some major rebalancing, but here's my 2 cents.... 1: I can understand why heroes get to carry lots of amulets & rings, at least if you have lots of pockets and get creative about all the places you can wear rings (that's earrings -- get you mind out of the gutter). 2: But multiple packs seen inintuitive -- too large, heavy, etc. Why not limit each hero to just one? Then, since they wouldn't be

8 Replies 3,055 Views

If Stardock can't reproduce it in-house... 1: Do any of their test machines get the game the way we do ? Thru Impulse? (I know they have/need another way to test internally, but this issue smells like a result of the install process more than a result of hardware/drivers/Windows-version, etc) 2: If they do have machines the get the game from Impulse, do they wipe the game completely between updates, or just take the lazy way and

150 Replies 279,998 Views

My sovie is "organized" and it works like a charm, dragging tons of heroes around at about 12 squares per turn (lots of rangers packs, etc) Now I have an "organized" princess too, and there are two issues 1: Description of her ability still refers to "sovereign". 2: It doesn't seem to work, or at least doesn't work with Ranger's packs. Stacked her with one cav unit and she can only move 6 per turn, despite having a horse, some ring/amulet of movement (I for

2 Replies 1,160 Views

Was trying to use them to get to a minor city that was completely blocked-off from normal access by ocean & mountains. Lowed several mountain squares and raised ocean, trying to blast a path to the city. Mostly, the game would not let me step onto my new plains squares even though it looked like they ought to be passable. Bug ? (I think I could get in to some, but not all, after exiting & restarting, but I might be mistaken). 2nd, it would not p

1 Replies 853 Views