TwinSnakes

TwinSnakes

Joined Member # 3296190
4 Posts 10 Replies 304 Reputation

The TEC caps are sweet. And ppl really need to give the Dunnov's EMP blast ability more credit. Hey...it deletes sheilds ppl!! The Dunnov is what makes the diff in late game with TEC..because it deletes the shields off of anything it hits with EMP blast and sucks antimatter like'a hover vacuum. I'm not scared of fully upgraded starbases anymore because of it. Zap the shields and antimatter, then blasts it to bits with the Orgov's. </p

36 Replies 21,541 Views

I've recently become a big fan of the Vasari, esp. in Entrenchment for one reason, jump gates. For instance, say your attacking on a front line and are running low on ships, well, if you have a jump gate on your ship production planet, and you also have the Vasari Desolator in your attacking fleet, the Desolator can create a temporary jump gate in the grav well it resides, allowing you to jump to it from anywhere within the same star system. So imagine you've struck deep within en

22 Replies 40,343 Views

Well, I guess the Dev's listend a little to well. Because, on hard AI, they all just come after me at the same time. Even if I attempt to ally with one of them by showering them with credits/metal/crystal and doing their little dirty work. They still all come after me. Which, I guess isnt, a bad thing. It just means you cant expand as far as you could before. You have to "entrench" around a few planets, withstand the first assualt and go from there. &nbsp

22 Replies 29,109 Views

[quote who="Dargoon999" reply="2" id="2086246"] Also, the AI should retreat more often, last night I saw an ally AI sacrifice a level 6 Kol & a level 4 Sova for no good reason, they were up against an entire enemy fleet, and he never retreated (for god sake the planet wasn't even his). Also at one point, an enemy fleet attacked my starbase with a large fleet, my starbase destroyed ALL enemy ships, even a Marza level 7 & another Marza level 5, all frigates/cruisers were

4 Replies 12,442 Views

I always play TEC. I just love'em. The Kol and Marsa are big-ole-pimps, and I really dig the support cap, with its shield eraser ability. I just love zapping the shields of a fully upgradded starbase and then pounding it with structure cruisers. I was in the forums the other day and saw that the Vasari super weapon allows you to temporarily jump gate to the planet you just blasted. And I thought, I gotta try that. With the new AI setting up nice defensive

4 Replies 12,442 Views

I think I know what it was, but I'm not sure. I continued my game. And instead of clicking on reveal mines manually. I just let them sit there, and after a few seconds the scouts started clearing the mines without getting blown to bits. I guess you cant manually clear them without tripping them off or something. But anyway, just wanted to add that lil update.

14 Replies 70,551 Views

[quote who="xploseve_12b" reply="4" id="2082617"] Set players and AI to lower the amount of fleet points it has (thus reduseing the fleet upkeep tax) or adujst the up keep tax to how many ships are built, not how many can be built. The incresed amout of resourse income will help rebuilding after a hevey loss. [/quote] This is one of the best suggestions I've seen so far. I hadnt thought about that. But, yeah, that would help alot with rebui

6 Replies 4,762 Views

I was pretty excited to play Entrenchment. I was even more excited when I saw the price was $10!! Thanks IC! I'm a casual player, I never play online. I can only find couple hours to play per week. My first play of Entrenchment was a huge failure. I thought that a starbase can protect a planet, since there's only (1) starbase allowed per grav well. So I plopped in a basic starbase at the edge of a grav well and happily waited for something to warp in and

1 Replies 9,045 Views

Must be a bug, but I cant clear mines. They are homing mines. I brought in like 10 scouts. I can see all of the mines. And I've taken over the planet. But, as soon as my scouts approach the mines, the mines activate and kill my scouts. Can anyone help?

14 Replies 70,551 Views

I welcome the expansions. I'm SP never MP (so my view is slanted I suppose). I love the idea of better defenses. I hope it will allow me to setup a defensive front in enemy territory, and also allow the enemy to better defend their production lines as well. It will also be nice to be able to trap those pesky fleeing ships. I'd also like to be able to buy defense from pirates instead of just offense. Starbases will create turtles, but if I could rent 3 min

139 Replies 305,731 Views