Simmyaz

Simmyaz

Joined Member # 3296642
7 Posts 37 Replies 461 Reputation

I for one could care less how long it's delayed for as it's for a good cause. Im happy that SD keeps us in the loop unlike many other companies and long forgotten patches. Kudos SD/IC. I'm looking forward to 1.1.

108 Replies 114,225 Views

This would be an amazing feature. I think this also ties into another addition I think would add a touch of flavor to the game. In regards to single player I think we should be able to edit the list of names that planets get named by default such as on the options screen (pirates locked/locked teams/fleet size option screen). If I have to colonize Komm one more time i'm gonna vomit! PLanet and cap ship name changes with some basic ability to store them would add some f

6 Replies 1,853 Views

I was getting demolished by a hard AI's culture spread and I couldn't penetrate as his choke point planet was well defended. This one planet was the only way in or out of his empire. Two of my planets were flipping so I took about 20 scouts andI distracted his garrison fleet by launching a few units to one side of his entry phase lane while i took my scout fleet made a timed explosive suicide run through the contested planet while my diversion was in play and i got my sc

10 Replies 3,894 Views

Like chess there are so many ways to open a game and I was curious as to all of your standard opening moves and researches. I only play single player (for now) and I'm trying to refine my opening gameplay. I know that depending on various factors your basic strats change, but on average what is your typical starting strategy? Extractors>build 2-3 scouts>capship factory>build colonizing capship>two civic research>build light frigates to cap limit and begin ex

2 Replies 13,516 Views

I just started playing this mod extensively after playing around with a few others which happen to be included in yours. I love it and it's quite fun. This mod is sooo much fun. I love the whole presentation and feel. The extra planets with the bonuses add so much. I played one of my favorite games of all time because of this mod. I was playing a huge 70 planet map against 7 AI's, and I found 2 ship graveyards close to my home and I had a nice little derelic

4,959 Replies 12,561,021 Views

I recently just tried disabling dual core support and it taxed core 0 at 100 percent and core 1 at zero percent but the problem persisted. It's odd in the fact that while it bogs down to 10 fps, if I hit f10 for the menu and then I spin the camera around at the same time, even with tons of ships the fps jumps right back up to a high amount while in the menu but if i hit f10 again to go back into the action it bogs again. It must be all the calculations as it can't be video obvious

6 Replies 17,630 Views

Ive been playing games with smaller fleet sizes but occasionally even with the small fleet option set, there still will be occasions with large battles but it's more manageable with smaller fleet sizes but this issue still pops up occasionally. Are there any other options to help maximize performance?

6 Replies 17,630 Views

I came across this thread in the technical forum and it describes my issues exactly. https://forums.sinsofasolarempire.com/321741 When i get the graphic slowdown, if i hit menu the fps smooths out to max but when i go back into the game it runs at high fps for a second and then drops back to bogging down. I also notice that my CPU usage is also 50 percent. Is ironclad aware of this problem and are ther

6 Replies 17,630 Views

Been playing Sins for a few months now and I wanted to see if the community can help me on this one. I've been having some annoying performance issues going on with large games and fleets. Here are my system specs. e8400 3.0ghz dualcore OC'd to 3.6ghz asus p5n-d MB (750i) with 4 gig mushkin ddr2 memory. dual 9800 GTX+ 's in SLI (not enabled on Sins. Single CPU only) During certain fleet confrontations the framerate bogs down to 10 fr

6 Replies 17,630 Views

I've had small issues with SLI with solar empire. Solar empire doesn't even take advantage of it and in fact drops performance in my case. In fact I can see the SLI bar but in game it will never go green indicating that SLI is not being utilitzed. When zoomed out on a galaxy view, scrolling back and forth even with v-sync looks terrible on SLI. It's much smoother with a single GPU enabled on my system. No tearing. <a href="mailto:e840

4 Replies 2,287 Views

Personally I think that the lack of a campaign was a high point for me. With just a small overall universe desription the player is able to essentially craft his own story towards galactic domination. I love playing as the TEC and naming my home planet earth and playing against hard AI's and defending earth to the end. The game has depth enough for me. Military, economy, cultural. There are many ways to win and ways to accentuate your strategy. I frank

59 Replies 206,018 Views

I really enjoy this mod. In fact it's my favorite one to play with and I think it adds just the right amount of effects without going over the top. I really hope that you update it to work with 1.1 whenever it goes live as I've really gotten use to the visual cues and the styles you use in this mod. I'm running with the contents of the **WLd+BKGM1.2 folder and i really hope that either you or someone can convert them for use in the future when 1.1 is on our doorstep. I

292 Replies 773,455 Views

Hysteria does though. I had all abilities on my progenitor off except for colonize on auto cast. After my 2 second old colony was created it was wiped out and my progenitor had 10 antimatter. Nothing major though. I love hysteria. Makes me laugh everytime.

10 Replies 2,522 Views

The phase inhibitors jump delay is not it's true function. Although they delay phase jumps I think that is a side effect and they have another primary function. They are beacons.

86 Replies 250,763 Views

So i've been expanding my empire with a advent force of a progenitor and rapture and various other ships. When I get to an enemy planet I have my rapture (chili pepper) cast hysteria on the planet. Several times I've noticed that if my rapture's cast hysteria when a planet is at low health or low start to begin with, the hysteria will continued to be cast even when the planet is neutral. Granted this isn't a problem too much but it is when you have a progenitor with aut

10 Replies 2,522 Views

That looks solid. It's great for me in the fact that I get to play with the empire structure first and get familiar with all the workings, but at the same time focusing on attack with solid battles towards the end. good practice. thanks.

7 Replies 19,196 Views

awesome. great idea. I would've never thought of that. Im putting some serious hours into this game now that if found it. The community of modders is solid and i'm glad i came across all of this. thanks again.

14 Replies 2,933 Views

All i'm plaing currently is single player and there are so many to choose from and I'm wondering if there are any maps that you all can recommend to me. Are there any maps that are large but have choke points? I've been playing the gateway map and it's really fun to hold several AI's at bay at a single choke point for those epic defenses. What maps are out there that share this type of gameplay where there are two stars linked by one planet? I only ask because I'm

7 Replies 19,196 Views

so in other words if the aforementioned carrier fleet invades my planet I'm screwed unless I have equal carriers or chancing light frigates to chase down the carriers? Flak are useless. I was really enjoying the fact that each ship fulfilled a role but if the flak is useless on a price to performance ratio, is counter carrier groups the only option?

8 Replies 1,718 Views

I just started playing this recently (last week) and I'm a bit confused about the beta changes. I just went to 1.09 and I wonder what all this flak/sc talk is about. Did they reduce the flaks effectiveness or are there just more fighters in play now? I only ask because since upgrading to 1.09, i've noticed that the advent have been hitting me with very odd fleets than what I was used to before. An advent fleet invaded me with a halcyon (sorry bad spelling) carrier and a

8 Replies 1,718 Views