[quote who="Kitkun" reply="3" id="1862764"]Also, holding space and moving the mouse works to turn the camera.[/quote] Thank you. [quote who="Commander_Pants" reply="4" id="1862782"]Yes +1 for this - seems REALLY obvious to me to have this funcationality. I also think for this type of game the zoom should be more limited.[/quote] If you want a more limited zoom, don't zoom in or out so much. [e digicons]:grin:[/e] I think the zoom is fine the way it is.<
Lurhker
I was about to create a topic about that. It would be great to be able to move the camera using the cursor. May I had, is there a way to rotate the camera ?
Tomorrow on the U.S east coast, so GMT -5.
From what we know, the two game types are present in the game.
[quote who="TyoArk" reply="9" id="1859095"] We're not talking about campaign mode just yet. [/quote] Don't be so shy. [e digicons]|-)[/e]
Of course, and in the same way I can give my opinion when I do or don't agree with someone.
[quote who="brn4meplz" reply="11" id="1858345"]The "would only work up to 4v4" part was in a different thread which was made around the same time, or i didn;t read it until i posted my part. but my argument as to why parts of the game are limited still applies. Why not release the 5v5 mode with 2 other demigods? That ultimately makes more sense. But judging from thsi current topic and argument Stardock hasn;t made very good public relations choices lately. Like announcing 1 week before the be
[quote who="brn4meplz" reply="12" id="1858186"] Honestly who is going to use Mines?[/quote] I don't know how you can say that whithout having played the game. We should play before saying "this skill is useless" or "I think the best combo is...". [quote who="innociv" reply="11" id="1858015"] I don't get why there wouldn't be.. I could understand with making a character build with the skills, but then why be able to max 8 when you can always
What makes you think there will be 10 skills usable at the same time ?
I can't believe there will be only 8 demigods, it's really, really, few.
Yeah I think your right, this is my main concern with dlc in Demigod.
Thanks m0OEy, best hands on I've read so far. [e digicons]|-)[/e]
As described by Scathis : If we were to release a new demigod that: 1. We charge a nominal fee, just a couple of bucks. 2. It is balanced and does not give you a competitive advantage. 3. If you haven't purchased it you can play against them but not as them. 4. Is as professional and polished as every other demigod. 5. More are released on a regular basis. It's better tha
Well in a game a lot oriented towards multiplayer it can bring some problems. Will the dlc only usable when your opponents have it to ? In a game where you can play 5vs5 it wouldn't be very smart. On the contrary, if it's usable all the time, won't it give too much advantage over those who didn't bought it ? To be on the same level as those who will buy dlc we'll have to buy it too ? Does someone know how it will be handled with SoaSE ?
This is not a bad news. [e digicons]:grin:[/e]
Two rooks on this picture : Well you'll see it better with the real sized picture : http://www.1up.com/media/03/6/0/4/lg/597.jpg?r The second one is on the right, in the background. [e digicons]:grin:[/e]