Vid-szhite

Vid-szhite

Joined Member # 3303846
1 Posts 9 Replies 8,530 Reputation

[quote who="Orkimond" reply="18" id="1870006"]They don't need much of a dmg buff. Except possibly at low levels. They just need to be fixed to be more useable, maybe be remote or have larger aoe or lowere mana cost or something. Although this doesnt matter because this is the BETA PHASE 1, it isnt meant to be balanced[/quote] I don't think they need much of a damage buff either. They just take 6 points to finally get good. If anything, it's the fact that you have to suc

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[quote who="xthetenth" reply="9" id="1868881"]I'd rather not see mines gain a straight damage buff. It's way too easy to have a minotaur peel off a 600 damage mine before the demigod rolls through. I'd much rather see mines laid as fields that do 200 AoE damage each that sum to greater than the current max and take a second to go off. If the minotaurs go in, the enemy demi gets a warning, but still can't go plowing through the field. It'd be able to peel most of a wave or do heavy damage to a

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[quote who="Oakwarrior" reply="8" id="1868567"]The mines need a slight damage buff (actually they don't) and a something like 50% faster cooldown to be more useful, IMO. I have successfully used them to totally annihilate a Rook who walked through 10 of my mines. And even if the enemy does survive the initial blasts, you can snipe him into shreds. Right now the mines are kickass! I love using them and luring Demigods into certain doom. Also, some mines fail to det

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[quote who="innociv" reply="2" id="1868332"]I agree with having less more powerful mines. 10 would be good, or 15 even, with like 400 damage for each one. And they shouldn't take 5 points to max out their damage.[/quote] I agree. [quote]I think mines would better with an explosion range 2.5x larger than their trigger range. And with a 3 second delay before they explode after being triggered. If they where like that, th

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At the start of the game, the mines seem to be a decent investment so that you can take care of creeps that try to close in, especially for toebomging but once you can afford the Rokkur Gauntlets (AoE +1.5), you can micro him to hit many creeps in an AoE and never need the mines in the first place. Investing in mines takes away from the ability to level up Snipe, which makes him bad in 1v1 Demigod combat. Stun Mines, obviously, do not suffer from this because they do 200 damage at lev

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