YOUPI!!!! Tesla and I get our 10 secs of glory. Really proud to be mentionned in a worldwide interview...feel REALLY honoured! An 18 year old's FIRST REAL moding creation is mentionned (even if it's for a sec) by professionals in the business!! Unbelievable +_+. BTW in the works for the DOME, we have 3 new modes. Victory Points (to be specified but in short terms you will have EVERYTHING FREE but longer build times. Extractors, once captured will dish out Points "credi
ShadowMastiff2468
Smll question! where did you see the mention ;) I'd like to give it a peak!
What mention by Blair!!!!! I know nothing of mentions or what not :( Teslas been keeping me locked in a cellar until I rearrange The DOME to have a Homeworld feel to it (as in resources are rare and vessels precious! You wanna keep them or you lose..thing like that +_+) Haven't tested the REAL homeworld yet so I'm still in a "how do I do that" phase ;) -ShadowMastiff2468- PS: I know that challenges keep the game exci
Well...from first glance, I found it real smooth! Had a few string errors here and there (or was that the basketball mod... not sure :() but overall great experience and great fun! Too bad you put such emphasis on Advent! They already own for starters...so maybe worrying about other races THEN finishing up with advent would be better?
ONCE AGAIN! AWESOME! 'nuff said!
I loved the mod! We cna play with pirates FTW!
[quote who="Thoumsin" reply="5" id="2101088"] Quoting ShadowMastiff2468, reply 2 All mods are good because they each provide something extra! There is no good or bad mod...it all depends on what you're looking for! One more karma for you... It is the best reply that i have ever see... [/quote] HE HE! Wisdom FTW!
[quote who="Ryat" reply="6" id="2100870"]That might help the Suns restart their season and make the playoffs. [e digicons]8(|[/e] DAMN, maybe next season. [/quote] AWESOME SEQUENCE! HILARIOUS!
You're welcome! SHOWER OF KARMA
All mods are good because they each provide something extra! There is no good or bad mod...it all depends on what you're looking for!
Pretty neat if you ask me! This entire mod is AWESOME! Like I said earlier...just add moving ships (once manshooter will be done the dynamic system) and you got yourself the No.1 mod of Entrenchment!!!!! Shower of Karma for Teal !!!!
BTW you should state if its vanilla sins or entrenchment +_+ OK its vanilla +_+ DEATH BASKETBALL!!! BTW since you have first cpa ship free...I can build it asap at start and pawn all ;)
Downloaded...now to see what this masterpiece is all about +_+ Basketball in sins +_+
"-Boarding Raider for the Advent, This is one, in particular, that was a bit of a hard nut to crack. This has been talked about on the forum for some time, and was a part of course of the HomeWorld legacy that so many players here have wanted to see. At first i had tried to create an ability that would launch the boarding ships and then have a percent of sucess of boarding calculated, and then of course the conversion of the enemy ship to the players if sucessful. This was a hair puller, &nbs
Damn nice! That last picture "Advent Rising" on page No.5 is simply SUPERB!!!!!!!!!!!!!!!!!!!!!!!!! Texture, colour, contrast wise! Hope you dont mind me downloading it and setting it as wallpaper..I fell in love with it!
No.1 mod around!!!! Sorry Seven DS but you add only new races, this adds the big CHABAM!!!
More than a thousand....but like you mnust have seen its only for V1.05 sins (very far back!)
Well got an exam tomorrow (really weird how once the season is started..theyre a ll scattered by a week) :(. So I'll probably playtest it tomorrow night and tell you whats what! Now you just need to add manshooters MOVING SHIPS and BANZAI!!!
LOL! I feel your pain Defiance!!! Loving it SOOO much I even took down Medieval 2 + Kingdoms!!! Hey TEAL! AWESOME WORK!!!! LOOKS AMAZING!!!!
1-2! I can'trespond as texturing and UI interface is not of my domain for now! As for No.3, look at the Fleet Beacon (aka Returning Armada) entity file and you will find a resource cost template that you can use. As for converting Metal into Crystal...I've never seen anyone attempt that and myself have never though of a conversion structure. But to answer you're question, you could have a structure that has 2!!! abilities (damn you just gave me an AWESOME idea). First Ability
Steam...simply ridiculous! Can't even play Empire: Total War if I don't have my connection on! Come on I bought the bloody game when I could have downloaded it through torrent for free (though in 2 days instead of 10 minutes to get to the store) and now forcing me to connect to this lame-ass (excuse the word but really I can't find any other way to describe it) platform with horrible speed, disgusting interface in order ot enjoy what I rightfully bought. It's like telling a kid he can
lolllllll! I'm always here...
[e digicons]:drool:[/e] [e digicons]8(|[/e] [e digicons]:drool:[/e] [e digicons]8(|[/e] [e digicons]:drool:[/e] [e digicons]8(|[/e] [e digicons]:drool:[/e] [e digicons]8(|[/e] [e digicons]:drool:[/e] ....................*will be back once he regains the use of his tongue which is currently nearing the floor in astonishment*.....................
An ability is simply a combination of many factors (range, cost, who its cast upon). To create an ability simply copy one of the starter abilities under a new name....and modify as you see please using elements of other abilities (which you can then tweak to your liking). As simple as that. For example...to create my countdown timer. I used the TEC's hoshikos ability as a base. From there, I changed its bufftype to only target self, deleted its antimatter and recharge time cos