You'D be surprised....I play tested SEVERAL games with Evil-TEsla in CtF! And to the contrary the flag is INVULNERABLE and only ONE ship may capture him...thatsaid..the carrier fleets can destroy all surrounding fleets but as long as I capped the flag..if my opponent DOES not use a capturer to take it back BEFORE I bring it to base and activate its abilities (tutorial will be posted soon about it that will answer ALL YOUR QUESTIONS), then I still win even though he had fleet superiori
ShadowMastiff2468
Eminem ----Ass like that! Almost exact same line ;)
Hey all... So I'm here to collect ideas on new game modes that could be implemented in sins and would further expand this games incredible engine. I'm looking for ideas like a skirmish mode (translated into The DOME) which would allow fast-paced strategically rich battles where colonisation is not an issue. Downright down and dirty. Or the newly designed CtF (Capture the Flag) which to my surprise was fully supported by the sins engine! So anybody else have game modes
How to add screenshots to the forums!
Could be a coding error? Needs further testing! One of these days (climate not that nice at home atm...so w8ing for storm to settle +_+)
Any way you could hint out that would simplify and maybe make the whole modding process a little faster?
NOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooooo.............
Nope not hardocded at all! This is for volcanic planet! possibleRandomPlanetBonusesCount 10 bonus "PlanetBonusAcidAtmosphere" bonus "PlanetBonusCavernSystem" bonus "PlanetBonusHighGravity" bonus "PlanetBonusIonicStorms" bonus "PlanetBonusMetalMiners" bonus "PlanetBonusPenalColony" bonus "PlanetBonusRareMetalDeposits0" bonus "PlanetBonusStrictSecurity" bonus "PlanetBonusThermalLift" bonus "PlanetBonusWeaponTestGrounds" &
We should send them an e-mail! That way were sure they read us +_+
HELL YEAH! XSI is sweet and all...gives sooo much detail to whoever models (I agree my average model time is around 10-12 hours). Problem is, that is time that I do not possess. And GalCiv II ship building allows for SUCH NICE SHIPS (screw details..those ships are INSANE!).. So Stardock if youre ready this MAKE A SINS SHIP EDITOR ENGINE LIKE GALCIV II and I'll send you 20$$$$. NOt to mention you'll be seeing me throughout all three expansions +_+
[quote who="Bobucles" reply="8" id="2053252"]How about having planet bonuses give more effect on the gravity well, or local systems? For example: - Increased/decreased shield/hull/mitigation/armor/healing rate. - Increased/decreased X weapon type damage. - Deals damage to nearby frigates/fighters/caps/structures. - Increased/decreased ship speed/acceleration/mobility/range/fire rates. - Unable to build starbase. - Unable to build mines. - Provides
I would buy it ASAP!
GalCiv II has an amasing ship creating system that lets you simply take parts and assemble a ship whoever you want it! Question is, would it be possible to export those ships in a certian format and then by converting or something ..important them into either XSI or directly into Sins?? If so would help SOOO much for ship designs!! Thank you!
If its still alive! It last entry dates frmo august....were january! *crosses fingers* Some of those ideas looked insane! and I could help on em!
BTW MAP IS INSANE!!! WICKED!
-Galactic Trade Center (GTC for short) This planet has becoem throughout the years, the center of all intergalactic exchange. As such, even though it has relatively no health, this planet nevertheless contributes immensely to any potentialy econ heavy empire. *Planet Health MAX = 1 500 *Ressource asteroids on this planet grant 2.4 resources per sec! *Posesses NO tactical slots but enough logistics to hold 5 trade ports! Also, all trade port income generated for
-Scoundrels Rest: This planet houses all of the galaxies major criminals and hitmans. As such you're population live in fear of retribution but your empire gains valuable allies. Max POP = 40 Bonus percentage to bounty placed on other empire = 50%
DONT USE WORMHOLE! Its a two way travel so once I jump through hole to the central star I can immediately reclick on the hole and itll send me to one of your 6 stars!!! Hers what I would suggest... your central star has 6 planets around him each being a wormhole to a corersponding star system of eahc player. Now ini order to limit fast travel to other systems, you separate the wormholes from your central star by 2 planetary bodies. IE. Like this (for one of 6 bran
Will do!
File locations are identical and as to converting it back you either use a converter (the one given in the LINK ABOVE!!!!) or simply leave it as text...itll still work like a charm!
Anyone know what all this means? Tesla and I have been working on the CtF mod which is now complete...unfortunately during testing we managed to play a full game WITHOUT ISSUES! But all subsequent ones result in crash! If it helps my develloper notices only 4 errors whilst tesla's notices 21: (the ones listed here under)! Can anyone help us in explaining what they mean and how to correct them PLEASE! Tomorrow were planning a multi CtF (capture the flag)
What calienon says ;) Sorry I couldnt be more explicit but was at university with no access to sins :(
you asking how to do it? Simple..go into gameinfo folder and look for ResearchSubjectDeepCoreMetalMining technology (.entity of course) Open it up and change the values to your liking! Save, load mod and VOILA!
Theyre is no extracting rate file per say! You have to open the various PLANET.entities (ie. Volcanic, Ice, Terran) in there one of the first lines will be with regards to how many resources extractors you want and the amount you want them to extract! (some of mine get 1.2 per sec ;) ) but thats if oyu capture a high end base +_+
TXT files FTW!