ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

Could be one of two things IMO. 1) The spawner triggers them threw an ability that gives them too much impulse upon release making them "fly off". 2) The strikecrafts speed values are either too high for acceleration and decelaration too low making it no being able to stop on time. thats how far my knoledge of strike craft goes :(

794 Replies 1,884,435 Views

Why bump my dear fellow your suggestions are good! only modders like us cannot do anything about them! Except the CLOCK part...I can easily create an in-game clock..only its a building with ability (using it at moment for DOME...my countdown timer..just have to reverse the effect)! I would say you would be better off e-mail blair frasier directly with your suggestions!

11 Replies 7,106 Views

Thats the same conclusion I have... game wont cast a buff on a target to then having it be retargeted to orbit body! Only way this ability would work is having the orbit body UNCOLONISABLE so then it will allow the ability... since for now the ability comes in conflict with the frigate and capital ship tab of the planet menu!

236 Replies 789,484 Views

New planet types: -Underground complex! The ground of this planet is so solid that inhabitants have decided to inhabit its core allowing for faster research whilst granting them a bonus to planetary bombardment recovery (less damage). -Crystal Tower World! This planet is completely empty except for a GIGANTIC crystal tower at its northern pole. This tower grants shelter to any colonists and, when under attack can peruiodically fire an ion blast, that disab

236 Replies 789,484 Views

Theyre is a BSG mod in the works! Called Sins of Althea! Look it up somewhere in the forums or type it under google and youll find it in no time!

2 Replies 2,128 Views

Heya all, (= ES = ) (have to put it like this or smiley pops up!) is recruiting (are we???) anyone who wants a laid back clan! We have no forum as of yet...no schedule of any kind and only one member...so if you want to join! We do no MP's (except when I'm in a good mood) but eat through The DOME like its going out of style ;) So if you feel like being pushed around, harassed

1 Replies 3,043 Views

Planet types (2 types): -Archiological Digsite: Chance of finding an artifact on that planet are increases by 50% -"Prime" World: This planet is at its most healthy stage..contains an evergroing eco system and its minerals are of the purest quality Extractors on this planet gather THRICE the amount than conventional extractors!

236 Replies 789,484 Views

I fully sgree with you dear sir!!! I always pictured ships only being capable of withstanding several hits before ultimately getting shot down (sigh for Pegasus in BSG). Having a scout take it up to a cap ship for at least 5 mins before it is destroyed is too much!!!

14 Replies 6,120 Views

OK first off Galaxy Forge sucks when it comes to adding new races...he doesnt automatically understand whats new and whats not... Great for maps! Awful for adding elements into it after... So I'm asking this community for help on ALL steps to do in order for Galaxy Forge to recognise the new race I've added and for which I want starter buildings! Please someone give me a run-down of how to do it...its stopping me from completing the Capture the Flag

5 Replies 2,926 Views