1) to take away the hud..enable cinematic mode in game (top left icon) 2) YES!
ShadowMastiff2468
Could be one of two things IMO. 1) The spawner triggers them threw an ability that gives them too much impulse upon release making them "fly off". 2) The strikecrafts speed values are either too high for acceleration and decelaration too low making it no being able to stop on time. thats how far my knoledge of strike craft goes :(
Solution was simple :( Open the ENTITY file in the game info folder and manuallt type in what you want...galaxy is only for adding structures!
Why bump my dear fellow your suggestions are good! only modders like us cannot do anything about them! Except the CLOCK part...I can easily create an in-game clock..only its a building with ability (using it at moment for DOME...my countdown timer..just have to reverse the effect)! I would say you would be better off e-mail blair frasier directly with your suggestions!
DOME FTW!!!!!!! Check us out! We quick the multi out of player in a nice environment with nice and helpful people ;) SELF PROMO FTW!!!! oh BTW: WOOT WOOT! Beat my first Ai 8 player Hard battle yesterday..so proud *tear to the eye*! -thedomesoasemod.freeforums.org!
The issue is all around the forums! I'm sorry! Nothing I can do about it except spread a warning to all modders!
I tried Sparda...had tor einstall my entire sins directory! So no you cannot only uninstall one (to my knowledge) so in order to be prepared just create two sins directories ;)
Thats the same conclusion I have... game wont cast a buff on a target to then having it be retargeted to orbit body! Only way this ability would work is having the orbit body UNCOLONISABLE so then it will allow the ability... since for now the ability comes in conflict with the frigate and capital ship tab of the planet menu!
There happier ;)
Sill trying to make it work....was just an example! What you managed to get it ..cus on my side I tried EVERY alternative!!! LOOOL! I cna change it to variant of missile barrage if you want +_+
New planet types: -Underground complex! The ground of this planet is so solid that inhabitants have decided to inhabit its core allowing for faster research whilst granting them a bonus to planetary bombardment recovery (less damage). -Crystal Tower World! This planet is completely empty except for a GIGANTIC crystal tower at its northern pole. This tower grants shelter to any colonists and, when under attack can peruiodically fire an ion blast, that disab
Nope! it adds himself to core sins files! Its only when you install that you decide either vanilla or entrenchment!
Theyre is a BSG mod in the works! Called Sins of Althea! Look it up somewhere in the forums or type it under google and youll find it in no time!
Heya all, (= ES = ) (have to put it like this or smiley pops up!) is recruiting (are we???) anyone who wants a laid back clan! We have no forum as of yet...no schedule of any kind and only one member...so if you want to join! We do no MP's (except when I'm in a good mood) but eat through The DOME like its going out of style ;) So if you feel like being pushed around, harassed
Or you can always join (=ES=) which has one member as of yet... ME! LOL No really go with RG! they're awesome ;)
NOOOOOO!!!! Squads WITH ABILITIES..now this is gonna be Overpowered :( lol :(
EDIT: What I'm trying to do is make sure that every single Asteroid belt that is spawned ONLY HAS one Crystal and ONE metal extractor! No more no less! Thank you!!!
How do I add extractors on a galaxy forge map!?? Please! thank you!
Planet types (2 types): -Archiological Digsite: Chance of finding an artifact on that planet are increases by 50% -"Prime" World: This planet is at its most healthy stage..contains an evergroing eco system and its minerals are of the purest quality Extractors on this planet gather THRICE the amount than conventional extractors!
I fully sgree with you dear sir!!! I always pictured ships only being capable of withstanding several hits before ultimately getting shot down (sigh for Pegasus in BSG). Having a scout take it up to a cap ship for at least 5 mins before it is destroyed is too much!!!
Your ship is massively OVERPOWERED Less expensive than a frigate and capable of taking a starbase one on one! NOT GOOD!
I add a new line under Player... Original count =3 I add a fourth one and change count to 4!!! But its ok I found a work around! Thanks for your help and time!
nope still doesnt work!!! bloody program! fiddling around for hours for squat! -Thanks anyhow!-
OK first off Galaxy Forge sucks when it comes to adding new races...he doesnt automatically understand whats new and whats not... Great for maps! Awful for adding elements into it after... So I'm asking this community for help on ALL steps to do in order for Galaxy Forge to recognise the new race I've added and for which I want starter buildings! Please someone give me a run-down of how to do it...its stopping me from completing the Capture the Flag
And I can provide you with all your codding needs!!! Just PM me with the ability or stats you want made and it shall be done as you command +_+! (in the limit of sins doableness (if thats evena word))!