Unzip and put it into the mod folder c:/username/Local/Ironclad/Mods (or something like that)! Just do a search with the subject being "Mods", make sure to look into hidden folders. when you have it, copy-paste your mod into the folder load game and select load mod under the options menu!! And VOILA!! engine reboots with mod integrated. Happy gaming!
ShadowMastiff2468
Its already in game known as a phase gate...you just switch the name and mesh and you'll have yourself a stargate!
[quote who="Tkins" reply="1" id="1968732"]More details! [/quote] I agree... I'd love to know how you plan on making them get money each time they bust a ship! 'cus I tried when I created my salvager (its preliminary desing) and my attemps failed! In the meantime I got 2nd version up but it needs to deal damage in order to get resources! Any insight??? Thanks a lot Justin S.
OK SWEET!!! PS: I'm done studying for tonight..might kick my ass and try to finish my final 3-4 ships for my Nephils :)!!! So I can send them off to balancing! Which just by looking at 'em now, theyll NEED A LOT!!! LOL Cheers, Justin S.
*pick me, pick me!!! LOL! I do modeling AND codding :) 2 for one special! (can't texture though but Kiedjor can) ;)
Didnt have Exam today...today was study day (politics and economics...both classes I should have NO PROBLEM with but what the hell better safe than sorry!)! So I will be on all week, but just not codding or anything, just helping out on the various posts and all...Wednesday evening when I come back..ITS MOD CODDING FINISH TIME!![e digicons]:grin:[/e] Good luck to you too man! Justin S.
I cansee it in my head..I prophetise a 20 buff long chain minimum just to satisfy that ability!!! Unless we find some easier way..well have to create hundreds of different copies of targeting uplink :(! Man really got chack further in the files for an easier way!! Maybe find something that has an inherent chance to hit buff that we can just add to our scripting :( Justin S. (In exam mode...:( )
Its not really chance to hit but you add the Targeting uplink ability and give it a minus sign in front of the +5% chance to hit turning it into -5% chance to hit..change the 5 into 50-60%! And you now have a vessel that will only hit 40-50% of the time.
*waves goodbye! Fine in order to keep this clear, scratch my invitation to work together. We'll keep this separate that way they'll be NO POSSIBLE links between our two mods and no accusations of "You stole this from me,etc..."! BTW I modified my previous response to FleetAlex...which I think is a good show of sportsmanship! Next time please..try and show the same instead of bringing people down who are really just trying to learn and be as good as the pros out there!
I like that idea...A LOT!! Could call the ability Annatar11s Influence (read Virtual Madness in-game)! Could be really fun to make and even funnier to watch in-game [e digicons]:grin:[/e] ! Very good idea! PS: I'm starting to think I'll have to make a resume in OP about everything I need to keep track off and code ;) Take care all Justin S.
Quick question..who the hell is Carbon16???? I've only started codding like 3 weeks ago and playing sins 3.5 months ago! Carbon16 rings absolutely NO BELLS!
*Deleted in order for this thread to remain clean and clear of any form of confrontations! I do find it revolting though that I get insulted for trying my hand at something new and challenging that I thought would help the community!!
Goes into the Kodiak entity file and turns the average 18dps into 42 dps! All happy now??? I bet you dont give a damn how a ship looks as long as it kicks ass ;) LOOOOOOOOOOOoooooooooooooool J/K Justin S.
Either filefront or simply go and upload them to wincustomizes map gallery! than post a link on forums to tell people that its there!!! VOILA
1) Already done on my protector ship 2) Reminds me of an ability already in game that gives you a jump range bonus of +8%..all youll need to do is change that +8% into +50% for example..so youre ships can jump from half range. 3) Already an idea of mine which unfortunately, I didnt get too yet :(
I'm in on it! You convinced me...when do we start ;)!! LOL
* Volcar Scout! Yes I do agree that it would fit best with TEC with its current array of skills! *As for vampire ship that gives shields to friendly ships...Thats, in my memory serves me right, DEAD SIMPLE TO DO! So I'll give it a peek after my exams are done ;) (monday next week but I'll feel a lot better wednesday night of this week)!! Thanks for everything, Keep it coming Justin S.
Recent move...man I feel your pain, 10 years in Belgium grinded into pouder! Gotta start a whole new life back in homeland of Canada :)! Take your time on your mod..better to be long and sweet and quick and crashed ;) ! Take care, Justin S.
d3dx9_36.dll Go on internet, type it, download it, add it to SINS original game folder (where the application,etc data is and VOILA!! PROBLEM SOLVED!!!! [e digicons]:grin:[/e] PS: I do accept Karma ;)
LOL!! *goes away from Ideas for a super huge mod" Next time think of the consequences before you post ;)! LOOOOL J/K Now youre stuck with a bunch of spammers ready to divert this post from its original purpose!
Its quite costly!!! but its damage on impact is UNFORGIVING!! so the trick would be to use them in concert with a turtle ship to wreck complete havoc on enemy forces ;)!!!
Nope thread aint dead..you just revived it!!! [e digicons]:D[/e]
Already have a suicide vessel! Called LIBERATION!!! RULES!! 40 hull 0 shield but if he gets in range and detonates..youre screwed ;)! Tip of the day: NAIL HIM BEFORE HE GETS YOU!!! *@ sensor vessel: I'll think about it! But its a expensive cap..that needs research to be gotten so hell be a high-end opponent only ;)!
Very nice and detailed ship stats my dear man! I didnt implement any terms of cleansiness in my OP 'cus the idea just struck my head and I was about to go crash down (hard day at work today :( )! But now that Its week-end (my term for week ;) )! Now let's be civilised![e digicons]:D[/e] Thanks for the heads up Dragearen!!!
LOL! I can hardly beat Hard Ai..so I guess we both have a different definition of challenge ;)