ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

You need to either convert files from binary into text or simpler..just download forge tools v1.11 and use the reference data which is in text file (thus openable by wordpad, word...etc)! And thats all...as simple as that!

4 Replies 2,286 Views

Nah when I get frustrated..I open Battlefield 2142 or D&DO Stormreach...play 10 minutes then dive straight back in my ability cus I hate losing my train of thoughts!!! [e digicons]:D[/e] And look what it gave!!! MMMMMMMMMMIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS that now work 100%%%%% (no more of the non exploding bullcrap) !!!

165 Replies 169,503 Views

What do you mean ANNATAR!!!!! my stuff is 100% ME ONLY!! Like in all my questions, I ask Annatar for possible way around or what not..but only after I spend 20+ hours on a single ability and cant seem to get it to work! He doesnt do NOTHING for me...he very kindly gives guidelines! I DO THE REST ;) Just to clarify :) LOL Justin S.

17 Replies 4,323 Views

Not quite..its more of a general military artillery gun (think more 2nd WW howitzers) with entire grav well of range of fire...but a 40% chance to hit only, an AoE attack for when they do hit and pretty long reload time! Like artilleries nowadays! Big ass guns, so that enemy scatters and is more easily picked off by other ships! Any other questions?

6 Replies 28,569 Views

I will but right now all my ships still have default Vasari meshes...so it wont look as refined! Let me finish codding my ships (should go a lot faster now thta I got this crapper of salvager to work) :) and Ill use my camera (Game cam sucks!!) and make a nice video showing all vessels and what their good for!

6 Replies 28,569 Views

Not always that simple Derenek....you'll find that its not always that easy to get bloody AI to use it correctly!!! Takes time, patience and a crapload of Minidumps!! [e digicons]:D[/e] LOL! Well im off to work..be back later tonight to see how all of this is advancing and answer more questions :)

165 Replies 169,503 Views

And Yes Tkins is exactly 100% right!!! All you change is the name of the ship spawned and bingo!!! You got yourself a ship factory! Turn the ability cost into resources, add it to any ship!!! CONGRATULATIONS!!! Justin S.

17 Replies 4,323 Views

Dont worry thats the exact way my ability was working before...only thing was I considered resources to be credits so I never checked Metal and crystal..its only today that I saw those two figures go up instead of credits! *slapped myself in the face at such blindness. Wasted 10 hours trying to perfect it...but oh what the hell..I still managed to do bunch of other stuff!!! MMMMMMMMMIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS! DEEP SPACE CONSTRUCTION DRO

17 Replies 4,323 Views

Now thats getting too precise for AI but they might be a chance he can execute it! Youll have to change the role type and usetime and condition of the ability that spawns the vessel and test in game to see the AI reaction! As for only being able to colonise in uncolonisable places! I never touched that area of the game but it is surely possible!! If I can do mines, I can do uncolonisable colonisation to spawn youre starbase ;) (hum word dilemma LOL). Well why do I say I....YOU ca

165 Replies 169,503 Views

I dont want THE SHIP to blow himself up..I wan thim to cast the ability on other ships and when THEY DIE of NATURAL DEATH (ie missile, phase or other ability,etc.) they give us ressources... but my salvager is up and running now ..so I guess we can drop this [e digicons]:D[/e] unless you plan on making your own. ;)

17 Replies 4,323 Views

The new evolution in resource gathering, the Salvager is specificaly designed to tear down enemy or friendly vessels and decompose them into a nice pool of metal and crystal! Created in 2538 of the Gorgon Era by the now massacred Gerrellion civilisation, this design, which was discovered during the Nephil's Prime Exodus, revolutionised the Nephil's ability to self-sustain themselves! No longer did they have only the Probes in order to gather credits...With this fine piece of equ

6 Replies 28,569 Views

*Twinkle twinkle little star..how I wonder how beautiful you are* Then proceeds to fire its main gun at it blowing it to pieces!!! I WILL RULE :)

30 Replies 23,222 Views

Normally yes, AI should respond quite positively...and as for how AI decides it, a list as simple as tht do this, do that! the only thing random is the cap ship chosen at start of game [e digicons]:D[/e] ! Ability could be made to have a constraint that says "Capturable", and a target filter that says "Planet" only...I guess..of the top of my head.

165 Replies 169,503 Views

Yes you can...btw its more like 60-70% cloaked![e digicons]:D[/e] Something you could do to make it better would be to go into particle forge and redo the effect, adding even more transparence.. just an idea..I code not particle! Or instead of making it transparent you make it 100% black...less esthetics but just as camouflaged in a black background :)! Just a few ideas...

30 Replies 23,222 Views

Only if you create a new entity file in which you transform the standard Fighters and bombers into a frigate type (dont forget to add +1 to frigate tab 1 slot. AND BINGO! Kiedjor did that a while ago..was awesom to see more then 2 000 aircraft hitting each other in a true space dog-fight!

48 Replies 134,033 Views