ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

I third this! And get rid of some bloody hardcodes in the meantime!!! Like more ship slots...Shouldn't be hard..just give us a bigger UI (well the bottom row only)! Even one extra column would allow us to add 6 new ships and 4 new structures!! PLEASE!!! AND MORE THAN 4 abilities per ship! we have 9 slots..let us use them all! [e digicons]:D[/e]

3 Replies 3,810 Views

Check this forum...theirs a forum thread with a link to a player-made sins rescaler which by the feedback people have been giving, woks wonders! Sorry I cant say more, but Im 100% codding for now! Justin S.

3 Replies 10,799 Views

PLayed no ther game than GW (Guild Wars) for 3 years, got sick and tired of it, went on jeuxvideo.com (french website) and clicked top 10 games of 2008! Sins was in 'em and I bought it the day I landed back in Canada after 10 years in Europe (Belgium)!!! Never looked down at this INCREDIBLY BEAUTIFUL game!

28 Replies 37,801 Views

Tkins is bustling with structure ideas! EXTREMELY INTERESTING..people mostly care about ships and races, support facilities are soo left out! I bow to Tkins and to our own personal online database Annatar ;)!

165 Replies 169,452 Views

Thank you! (if it was aimed at me) (if it was at Kiedjor...well we all already know that ;) lol)!!! Now gotta start attack the artillery range and its saturation bombing! [e digicons]:D[/e] @Annatar! This is basic layout of the mine! It's complete because it works and does the desired effect! Yet it is far from perfect, and I am well aware of that. So to answer your question! What stops the Ai from just shooting and go..answer is PHASE CLOAK! Lik

32 Replies 88,388 Views

Thats also an aspect Id love to tackle!!! Better diplomacy! BTW! Annatar thanks for the help in everything because after a long time tweaking values and all, I now have mines in-game and they work PERFECTLY!!!!! I took a video with game cam of a beautiful minefield of mine being attacked by the comps cap ship and fleet which 10 sec later entirely exploded in a BEATIFUL AND GIGANTIC EXPLOSION!!! Only issue is game cam is crap when its unregistered and file got bloody corrupted!

165 Replies 169,452 Views

FINAL ISSUE LADIES AND GENTLEMAN!!!! Instead of using delay,etc and calling numerous buffs...which won't work in the current pattern of things (I'll explain in a sec), I was thinking of simply linking Phase Cloak and timed explosion in one nicely round package! The reason for this is I currently have to abilities 1) Phase cloak, to allow ships to ge

32 Replies 88,388 Views

OK I've run in a problem..with time explosion giving more thna 20 mini-dumps..Ive decided to use the missile barrage template + timed explosion effects and created a very good mine! Problem is...the missile barrage does not auto-activate when an enemy is in range even if it is set to TRUE!!! Any ways to fix it...cus its really the only thing left to change...(well gotta add a tiny delay time to let ships the time to go past mines) but overall yeah tested it out..and the fact it doesnt

32 Replies 88,388 Views

Well annatar youre description on how to make that timed explosives is more complex than I thought...played through like 20 mini-dumps and still no sign of success (bloody ship wont even self destruct by himself :(! So..lets recap..go slow and steady..so that I cna get this to fully work ASAP [e digicons]:D[/e] Justin S. In mental overheat! From exhaustion at work, lack of food, lack of sleep...Ie VERY BUSSY LIFESTYLE in which he adds Sins LOLLL!

32 Replies 88,388 Views

Well results are kicking! Minelayer is up and operational with ability and Mine is activated (ie. Minimally mouveable(just to rectify a slight miscast..with a speed of 10 you wont go far[e digicons]:D[/e] ) with own mesh (primitive yet neat! THANKS KIEDJOR)! Now just need to get the essence of the mine down...the part when it goes boom..and seeing by the amount of minidumps im getting..Im definitely doing something wrong ;)! Time to get back to it! Should be fi

32 Replies 88,388 Views

I'm gonna stop posting on this forums before everyone strips my ideas and takes them for themselves... *looks at Karma...still hasnt moved in a while! LOOOOOOOOOOOOOOOoooooooooooooooooL Take care all, Time for me to get those minelayers up and running tonight :) Justin S.

30 Replies 26,183 Views

C:\Users\OWNER\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods Put it in the notepad on the right side bar of vista (where all youre other gadgets are)..and copy-paste when neaded! ENJOY!!!! Justin S.

3 Replies 2,299 Views

No no..its support ship (just like Recycler, Minelayer, Protector, Command vessel,etc..) so it deserves to stay in cruisers tab! Don't worry it's not THAT big and it'll house damage worthy of it's ranks but nothing off the top!! As a little insight itll have ENTIRE GRAV WELL to fire, slow missile speed and weak damage! Can only damage ships (maybe only frigates) but Ill see when I test it out..but itll fire like theirs no tomorrow! Like modern day artillery..hes n

30 Replies 26,183 Views