Yes but once the ships are in position...they just rotate on themselves my dear man..and that is way Kiedjor has added final thrust,etc!!! So they MOVE + They turn to get their best shot! Simply epic!!! :) Justin S.
ShadowMastiff2468
Perfect..cargo ships bringing all the Tourists acquired goods...just like our good old airplanes bring us exotic food from around the globe!
Just wanted to make sure that when he was testing his mod..he was checking enemy mouvement in his grav well and not himself moving around..cus then its obvious nothing would have changed :)! LOL [e digicons]:D[/e] Justin S.
I'm a very happy fellow! When I come back from work tonight (why the hell did I say yes when they asked me to cover for someone who broke their ankle:( )..I'll get them online and share them with my team (Kiedjor, SpardaSon, Teal, and whoever wants to join) and if they agree..with the rest of the community! (well with post up..I guess anyone can copy my train of thoughts now :(!!!) Gonna lose the credits! LOOOOooooool[e digicons]:D[/e] That way I'll have my starbases (
Filefront and Fileplanet give you a direct link so no need to screw around website looking for damn file!!! And personnaly my download speed on both is incredible! I've never found a flaw ..except sometimes its a little slow...like everything else in this world! You ahve ups and downs! PS: Download managers rule on those to sites..to the contrary of what your saying, I once managed to bypass the filefront download protection (ie link was shut down for some strange reason and n
Any building can spread culture Tkins! rotateSoundName "" resourceExtractionType "Invalid" cultureSpreadRate 0.000000 rotateToFacePlanet FALSE rotateConstantly FALSE isAffectedBySimilarModuleCostResearch FALSE ShieldMeshName "" So no, by my count (unless Annatar stabs me in the back again :( lol)! You're tourist trap should be entirely doable!
I could give it a shot...youd be amased how much you learn with just one and a half weeks of codding! Almsot got an entire race down (minus models of course)!!! Planets are my groups (Kiedjor, SpardaSon, TEAL, Myself) next stop..after we both finish our races and enhancements!! Just give me a nice recap of everything you need and Ill give it a shot when I come back from work..or whenever I have time (back from work) LOL! Also, be aware that you are not affected b
*withdraws his previous post and goes bakc to his mines...apparently the only thing hes getting right :) LOL
Damn wasnt precies enough... I dont want full range...but like half-range or something cus if I do full itll just blow up and hit first guy and nothing on others ..so you can easily counter by sending tampon ships inside..everything blows up and voila ..minefield gone! [e digicons]8C[/e] If not possible..how about adding a 20 sec delay or something like that..so that vessels trigger the mine but since its in phase cloak, theyll continue past it...and BOOOOOM..yo
Then create a file, put it on desktop and rename it as your mod path...so when you wanna mod, just right-click the files name, CTRL+C...CTRL+V and voila! Or create a shortcut (now aint that easier ;)))) LOL Justin S.
I think it is possible yes...just combine both entities by adding the "generate income from one" into the later! BTW excellent idea!!! And destroying those cruise ships would hurt your culture as passengers die and your empires reputation falls :)!!! Justin S.
MINES ARE NOW FULLY FONCTIONAL!!!!!!!!!!!!!!!!!!!!!! http://files.filefront.com/Video+3avi/;12542573;/f Well this is a nice topic..MINES! E
Sweet! Ill go give it a try! THANKS!
sorry for saying this but I LOVE WW2!! from a military point of vue... so I' trying to recreate that sense of strategy in a space age :) from my imagination it looks AWESOME!!! and from a game point of vue..well so far all the elements I tested in game work like a charm :)!! You know you have healer ships..sniper capitals, etc. each good vs a specific unit!! Cant w8 to get it out..but they need models :( LOL
DAMN!!!! well not too bad..just means youll need to get the vessel inside the grav well to fire (itll have MAXIMUM RANGE)! Might even make it more impressive...have a huge salvo from a wave of artillery ships [e digicons]:D[/e] [e digicons]:drool:[/e] This is gonna be sweet!
Hello all, now for my main artillery gun (its a moving frigate to be precise), I need to be able to fire to the nearest planet ONLY and not to the entire solar system!! Furthermore, can I add constraints that gives a percentage of chance of it missing some of the ships inside that gravity well?? Just a few questions! Once again, just send me in the right direction and Ill find a way![e digicons]:D[/e] Thanks!
Its ok! like I wrote over I found it...just a tiny typpo error that screwed up an entire game...how sad :( LOl Thanks anyhow!
If your using Vista, use the right panel (you know the one with the gadgets (ie clock,memory usage) add notepad and on first page, copy-paste your mod directory! That way youll just need to take it straight off you screen and place it in the search button of your start up bar! Can't tell you the amount of time I saved thanks to that ;) If I had to go back online to refind the path each time....Hell on earth [e digicons]:D[/e] Justin S.
NVM got the sucker...was just really well hidden in all that text :)! Oufff me a happy camper now!
Text FileArchive missing Label. File: C:\Users\Owner\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\Nephil Mod (INDEPENDANT from PHASE)\.\String\English.str Label: StringInfo Line Number:7649 Line Contents:movements." ===> cna someone please tell me what the hell that means..cus I went through entire string file (wasted a hell a lot of time doing it) and can't find any error of any kind! Plus this error never ends..line number
*points at self! Crysis on high definition FTW! LOOOOL Justin S.
And I got first download! :)
I didnt...SWEET!!!
Anytime!! Here to help! Justin S.
1) Yes only 18 frigates and 8 cap ships max! 2) page 0 = first frigate tab page 1 = cruisers tab Cap page = cap ships! 3) Same answer as 1-2! 4) Trial and error!!! Test games..and more test games..or by just going into the entity file and giving the Ai role of the unit (ie. Lrm..basic frigate, etc...) and the ai use of it,etc! 5) I cannot answer that...but from my guess yes! it also shows if you ahve a very develloped economical trade routes