ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

*Kills Teal for also having created healer ships ;)! I should show you mine stats to compare both their area of expertise (well mine is not necessarily a healer but more a protector..for search and rescue missions! Tried it in game..awesome when you do manage to effectively evacuate!! *Ressurects Teal, slaps him on the bakc saying,'AWESOME JOB ONCE AGAIN MY DEAR FELLOW!!',the moment I leave this university..I'll be downloading it! ;) Keep it up! youre doing grea

8 Replies 2,363 Views

I jsut got an iea using Karmic retribution and a few other abilities I'll merge together...too bad I once again have bloody university in the middle of the bloody day! Another 5 hours wasted! Guess I'll only get to test it out when I come back! CRAP!![e digicons]>:([/e] Ah well.. suggestions still appreciated! Justin S. [e digicons]:D[/e]

11 Replies 2,461 Views

But what Im making is a passive ability that grants credits each time a ship in the grav well (well in range) dies... proportionnaly with the dead units cost...that possible? or do I just stick with steal ressources? Thanks!

11 Replies 2,461 Views

Their were no threads as it was in a msn conversation! But I don't want it to necessarily get ressources etc...just credits is more than enough for me! But dont do it..just send me off in the right direction, and I'll sort it out by myself ;)! THANKS A LOT!

11 Replies 2,461 Views

But Kiedjor and StCobalt told it was possible (if my memory serves me right)..so I'm fighting to find a way!!! Spending hours tweaking values and getting minidump after minidump! Any lead or hint as to a possible solution to this would be greatly appreciated and would earn its owner my eternal grattitude, a place in the credits and of course the most important one A +1 KARMA BOOST!!! Justin S.

11 Replies 2,461 Views

Post says it all...is it possible to transform a research subject into an ability! In this case I need to transform wreckage auto-salvage into an ability, for that can I just change the entitytype file from research into ability? or is their a lot more involved (if possible I guess their is) [e digicons]X|[/e] Thanks in advance Justin S.

11 Replies 2,461 Views

Hello all, Well I'm on that final stretch of codding with my utility ships and I've stumbled upon a problem! See what I'm trying to do is make the salvager, a vessel that gives the empire ressources for every vessel (friend or foe) and/or structure located in its gravity well...The ability would be real nice in massive battles as the salvager would refund a significant portion of the cost. problem is, Salvaging is only seen as a research and NOT an ability! Question th

0 Replies 774 Views

well personnaly, if I may ask, what would the use of scout attacking buildings? Its a scout, not a destroyer..he explores not attacks. Anyhow his weapon damage is WAY TO LOW!! And buffing it would unbalance its use/cost ratio! But as you say from whats written in Explore.entity..it isnt possible for now. But you could take out parts of other abilities and add them to the explore ability to try and add this new element. You could start from the raze ability and ask it t

4 Replies 3,612 Views

Do it yourself! Trial and error my friend is key to our evolution! So to answer your question: 1) Making a campaign is possible... but is only a set of maps form galaxyforge used for a certain purpose. Furthermore, if you want high-level caps, researched Tecs,etc...the only way to do that is to create the map. Go on Ironclad online and create yourself 3 accounts! Start all three on ironclad online, if you cant ask some buddies (ME) and give each player a sheet of direc

1 Replies 2,099 Views

well I was talking to him on msn 2 secs ago but he just left 'cus like most of us (me included...DAMN) he has to work tomorrow [e digicons]8C[/e] Tell you what, find a post with kiedjor in it (or just search it) and send him a personnal message (PM)! I'll tell him to check it out the moment he comes back...sounds fair? Justin S.

20 Replies 62,101 Views

Oh yeah! that though crossed my mind like 1 000 times since I started here! For everything hes doing for the company...least they can do is offer him some sort of advantage or revenu!

15 Replies 13,332 Views

I had no problem whats so ever! You sure the mods youre using are v1.11 and NOT v1.05 (which will automatically fail)! If they are then it is a problem I cannot hlep with since I have never had any problems with my mod folder! Youre location is fine...so by my count its mods being v1.05 and not v1.11! Justin S. Hope it helped! If worst comes to worse! Uninstall entire sins. EVERYTHING! Ironclad,etc...and reinstall through stardock with v.1.11 ena

1 Replies 2,006 Views

I would love to see more planet types and planetary bonuses! Personnaly I would find it really interesting if ALL planets had a bonus or penalty..which would show the fact that each planet is unique and contains something different that we can exploit! Also...If you could add NEW ARTEFACTS!!!! I WOULD LOVE IT! And would grately thank you! Cheers, Justin S.

265 Replies 734,752 Views

Oh yeah..and guess who'e the lucky guy thanks to whom he decided to implement the anti-spam bright eye hey! [e digicons]:D[/e] *Points at self! Hip Hip Hurray for Kiedjor! Who allowed me to tag along on this incredible modding journey! [e digicons]:grin:[/e] Justin S.

15 Replies 34,753 Views

Cap ship my dear fellow! And as random fire goes...If you find a way to make it so..I would love to implement it! Would add a bit of luck into firing the sucker ;) Justin S.

32 Replies 98,364 Views