*Kills Teal for also having created healer ships ;)! I should show you mine stats to compare both their area of expertise (well mine is not necessarily a healer but more a protector..for search and rescue missions! Tried it in game..awesome when you do manage to effectively evacuate!! *Ressurects Teal, slaps him on the bakc saying,'AWESOME JOB ONCE AGAIN MY DEAR FELLOW!!',the moment I leave this university..I'll be downloading it! ;) Keep it up! youre doing grea
ShadowMastiff2468
I jsut got an iea using Karmic retribution and a few other abilities I'll merge together...too bad I once again have bloody university in the middle of the bloody day! Another 5 hours wasted! Guess I'll only get to test it out when I come back! CRAP!![e digicons]>:([/e] Ah well.. suggestions still appreciated! Justin S. [e digicons]:D[/e]
But what Im making is a passive ability that grants credits each time a ship in the grav well (well in range) dies... proportionnaly with the dead units cost...that possible? or do I just stick with steal ressources? Thanks!
Their were no threads as it was in a msn conversation! But I don't want it to necessarily get ressources etc...just credits is more than enough for me! But dont do it..just send me off in the right direction, and I'll sort it out by myself ;)! THANKS A LOT!
But Kiedjor and StCobalt told it was possible (if my memory serves me right)..so I'm fighting to find a way!!! Spending hours tweaking values and getting minidump after minidump! Any lead or hint as to a possible solution to this would be greatly appreciated and would earn its owner my eternal grattitude, a place in the credits and of course the most important one A +1 KARMA BOOST!!! Justin S.
Post says it all...is it possible to transform a research subject into an ability! In this case I need to transform wreckage auto-salvage into an ability, for that can I just change the entitytype file from research into ability? or is their a lot more involved (if possible I guess their is) [e digicons]X|[/e] Thanks in advance Justin S.
Damn...Danman is having issues or something! I just hope he recovers quickly from whatever is holding him back!!! Take care all! Justin S.
Sweet! Looks real good! BTW cant recall but is it mod friendly? Ie. I can use it with my new race mod ?
Np at all! Here to help!
Hello all, Well I'm on that final stretch of codding with my utility ships and I've stumbled upon a problem! See what I'm trying to do is make the salvager, a vessel that gives the empire ressources for every vessel (friend or foe) and/or structure located in its gravity well...The ability would be real nice in massive battles as the salvager would refund a significant portion of the cost. problem is, Salvaging is only seen as a research and NOT an ability! Question th
well personnaly, if I may ask, what would the use of scout attacking buildings? Its a scout, not a destroyer..he explores not attacks. Anyhow his weapon damage is WAY TO LOW!! And buffing it would unbalance its use/cost ratio! But as you say from whats written in Explore.entity..it isnt possible for now. But you could take out parts of other abilities and add them to the explore ability to try and add this new element. You could start from the raze ability and ask it t
Do it yourself! Trial and error my friend is key to our evolution! So to answer your question: 1) Making a campaign is possible... but is only a set of maps form galaxyforge used for a certain purpose. Furthermore, if you want high-level caps, researched Tecs,etc...the only way to do that is to create the map. Go on Ironclad online and create yourself 3 accounts! Start all three on ironclad online, if you cant ask some buddies (ME) and give each player a sheet of direc
LOL! when you do find answer (cus unfortunately, I dont have answer!) SAVE FILE, EXTRACT AND UPLOAD IT! Call it "A SHATTERED REBIRTH", give a colonise ability to one fo the surviving ships! AND VOILA! You got yourself a new mission! Now to see who lasts the longest LOOOOL! I call first on the save file [e digicons]:D[/e] Justin S.
well I was talking to him on msn 2 secs ago but he just left 'cus like most of us (me included...DAMN) he has to work tomorrow [e digicons]8C[/e] Tell you what, find a post with kiedjor in it (or just search it) and send him a personnal message (PM)! I'll tell him to check it out the moment he comes back...sounds fair? Justin S.
AS SOON AS I GET +1 KARMA! He's hostage ATM! I'm captor!! [e digicons]:D[/e] Hand over the bounty! The advent paid me more than him! LOL Justin S. But really I'm really looking forward to this!
Yes!! You can have moving ships (frigates, caps...you name it)! I know how...unfortunately, since it isn't MY idea I will redirect you to please contact Kiedjor and ask him if he's willing to share the ability with you! So I invite you to go see him! Cheers, Justin S.
Oh yeah! that though crossed my mind like 1 000 times since I started here! For everything hes doing for the company...least they can do is offer him some sort of advantage or revenu!
I had no problem whats so ever! You sure the mods youre using are v1.11 and NOT v1.05 (which will automatically fail)! If they are then it is a problem I cannot hlep with since I have never had any problems with my mod folder! Youre location is fine...so by my count its mods being v1.05 and not v1.11! Justin S. Hope it helped! If worst comes to worse! Uninstall entire sins. EVERYTHING! Ironclad,etc...and reinstall through stardock with v.1.11 ena
7 zip is best!
BTW try adding a planetary Station! (IE a gigantic HOMEWORLD instead of a planet)! I would be in your great debt if you were to manage such a prowess [e digicons]:grin:[/e] and that way we would stop all those people asking if we can start with no planet ;)! LOL! Take care Justin S.
I would love to see more planet types and planetary bonuses! Personnaly I would find it really interesting if ALL planets had a bonus or penalty..which would show the fact that each planet is unique and contains something different that we can exploit! Also...If you could add NEW ARTEFACTS!!!! I WOULD LOVE IT! And would grately thank you! Cheers, Justin S.
Oh yeah..and guess who'e the lucky guy thanks to whom he decided to implement the anti-spam bright eye hey! [e digicons]:D[/e] *Points at self! Hip Hip Hurray for Kiedjor! Who allowed me to tag along on this incredible modding journey! [e digicons]:grin:[/e] Justin S.
I agree abilities Are amazingly fun to code and to look at the effect once their in-game! So sure! Anytime I'd love to learn how to link abilities ;)! THANKS A LOT COBALT! GLAD YOURE BACK! (hadnt seen you for a while)[e digicons]:grin:[/e] Justin S.
No! Only one string file at a time! At least thats what I suppose but I'm pretty sure its that!
Cap ship my dear fellow! And as random fire goes...If you find a way to make it so..I would love to implement it! Would add a bit of luck into firing the sucker ;) Justin S.