Hey I got one of those! The interceptor, a 'sniper' ship! Extremely weak, but has a one shit death attack (still trying to find a way to incorporate a percentage of 'miss-chance') that could destroy any ship (designed for caps of course.. And an array of running skills! Ie. master of guerilla and hit-run tactics!!! THE INTERCEPTOR FTW!!![e digicons]:grin:[/e]
ShadowMastiff2468
Can we just set the string value at start to a default like 10.000 and just modify everything we want! I mean, I'm adding a race (more to follow I hope), I'm not gonna add 5 000 files...so if I put default string value to 10.000 It'll never fail right? Thanks!
Unfortunately...they donot, you oculd always go into the files and tweak a few abilities to create such an ability, but for the time being the only counter the vessel has is extremely low health! And cooldown longer than duration (by 100%) to give players time to spot and destroy it before it recasts! [e digicons]:D[/e]
Thats EXACTLY what I did man...even down to the point of chossing PHASE! Right now they have, in terms of different stats, not to the point of models yet, independant orbital structures free at last from their PHASE counter-parts! I'll be doing ships probably today when I come back from university! DAMN laptop...damn power supply!! WHYYYYYYYYYYYYYYYYYYYYYYYYYyyyyyyyyyyyyyyyyyyyy! LOL! Thanks Kibbler! Justin S.
Well for being invisible..you'll have to w8 for entrenchement cus in it you get entity file with camouflages mines to all players EXCEPT one ship (scout) with the Find Mine ability (at least thats what I gather from looking at previews of entrenchement)! I also want invisibility...but while we w8, Cloak is a good enough alternative ;) Take care, Justin S. Quote of the day: AD&D Famous Last Words: "The DM's an idiot."
That problem has been resolved...I'm now down to the tenth ship [e digicons]:D[/e] falling behind because I need to do 'linking' abilities that even though everyone tels me how to do..I'm too dum to simply duplicate! *slaps himself for ignorance [e digicons]:D[/e] Working good for the moment!! No problems to report as of now! I will later on though undoubtebly[e digicons]:grin:[/e] so dont go too far! LOL J/K Take care, Justin S.
I know! And I remember you making a post of some sort! But with everything going on in my life...I have very short memory spam ATM! [e digicons]:D[/e] I remember you StCobalt don't worry! You're help was extremely appreciated! Sincerely, Justin S.
---Erased as TKins has very good point! Though I have nothing to hide...I don't want no one hacking into my brand new pc! LOOOOL Apart from that Kiedjor's mod is doing great, he keeps adding new things, tweaking files to make the game ever so much enjoyment! Justin S. Quote of the day: A fight to the death with a vampire has a few inherent problems....
Ahh..the to that question I must respond... I'm not sure, or more accurately, I don't think so! SORRY Justin S.
[quote who="Teal" reply="22" id="1954103"]p.s The stealth ships sound very very very interesting, doesnt the vasari have something like that? Or perhaps i getting my wishlist mixed with what is in the game, but i thought i heard something like stealth ships. That would be very very cool. [/quote] Sort of! That ability 'Phase Cloak' is what I'm presently using on my 'money-suckers', it doesnt turn your ship invisible or anything else, but rende
Interesting..very interesting! A very fun race inb perspective! Time to kick ass and chew bubble-gum in a giant cube [e digicons]:D[/e] AWESOMLY DONE btw! All the structures are simply perfect!
I'm hanging Teal..more confidant and determined than ever![e digicons]:D[/e]
YEAH I GOT FIRST DOWNLOAD OFF YOUR MOD!!! BTW really nice name! mysterious, yet inviting and charming!
*Bows to Teal! What I lack in technical skills, I make up in kindness and generosity, my dear Teal! Always a pleasure to help! You're mod is downloaded and ready to be tested (not now though..Im dead and in serious need of crashing down)! Justin S.
Interesting! more than 10 levels on capships and levels on frigates! I need both! Well not necessarily but cap ship stop at level 10 seems a little short when youre in high level games..so I was thinking of bringing it up to 20! and at twenty it would have a uber-ultimate-shutyoureyesbeforeitblowsup kind of ability! You know, kinda like the A-bomb on hiroshima only caused by one ship! Frigate levels would also be extremely helpfull. Since I have utility ships, having them be u
LOOOOOOOOOOOOOOOOOOOOOL[e digicons]:D[/e] Put where the pics are is a good question, I also use Vista and I cannot find any of the screenshots I have taken of some pretty insane battles and games! *looks at his camera just laying there right beside him and curses it for being to lazy to stretch his arm*! Life is cruel [e digicons]X|[/e]
lol...true![e digicons]:D[/e] FIRE the advertiser! J/K! Great pictures though the close ups would have looked better, in my humble opinion, with a little darker background!
Well thats some pretty darn good advice Annatar!!! So tomorrow, first thing when I get up (after usual run with dogs,etc...) back into this! I'll gather a 6 pack of pepsi..should last the whole way! [e digicons]:grin:[/e] but for tonight im calling it a day! I think I've done more today than in the 2 months I've had this game!
[e digicons]:drool:[/e] just a question though, in which order did you work to accomplish this stand-alone race. Did you start by changing the playerborg.entity (if it's independant..not just a modified version of TE,etc.) or manually change each file name then the playerborg.entity? Question is asked because I'm also planning on bringing in a new race (almost ready to start testing it with basic layout) but I need to "extract" my race from it's Phase host files which &
This answer I was fearing..thats how I got to screw up my data in the first place Ah well guess Ill go through all my entity files and take out all the ones that have any link whatsoever with the Nephil. Its gonna be hard, long and possibly extremely frustrating so I'm keeping it and I'll start it tomorrow morning. Any tips you can give me on how to best avoid minidumps and errors, like start with player.entity or tot he contrary go through all files in alphabetical order and
I took a deep breath and went through EVERY file I worked with today and finally discovered that the last files I opened (IE. the most important playerPhase entity), had a few errors in it causing automatic minidump. So I rectified that mistake and now mod is back up 75% (only 75 cus to do the change I had to erase the Nephilplayer entity file). But now im facing a dilemna, what do I do now...do I continue codding my ships using PHASE data as starters, or do I immediately try
A stargate mod? theirs already one out there! Its doing pretty darn well too!
I found the place...put it TRUE! BUT I still don't see what the error is...all I get is SAVED MINIDUMP C:/users/owner/appdata/local/temp/sinsdump/Sins-v.1.1-2008-11-25-20-49-29-4440-792.mnp For what its worth :(
WELL IM OFFICIAL FUC.ED!! I created my own race..worked fine! It appeared in main game race selection window. Then tried to change all PHASE names into NEPHIL names, must have forgotten something cus now I mini-dump EACH TIME the mod loads! Which is a drag 'cus I cant do SQUAT anymore and its killing me!! I DONT WANT TO START AGAIN!!! So question is..heird is soo many times but it didnt apply at those times...were do I go to enable minidumps to give more complex error
An issue I struggled over for many hours on this great snowstorm filled day! Thanks Annatar!