ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

Time to go test it out! Cus tried my bombers without the 'blow-up ability'! And they own too much. I nerfed a lot now, but automatic death would help so much better! Well Ill give it a shot! PS: how do I link two abilities together, like Nanites and Missile barrage! Cus its the only thing I still cant do :(! PLEASE! Thanks! Justin S.

6 Replies 1,867 Views

Hello everyone, Just a quick question, is their a skill in this game that auto-destroys one of your ships for AoE damage, cus if so I need it for one of my vessel (please tell me just name, I'll figure out the rest)! If not, could someone indicate a skill which causes the user to lose health as he uses it (so that my 'mobile warhead' will have some sort of trigger to auto-implode! Thank you! Justin S.

6 Replies 1,867 Views

Hello all, so I've decided to post a thread in which I ask questions about what I'm trying to do and which is best way to accomplish when it comes to code ship abilities, stats,etc...! So with haste, let us begin! Well for those of you willing to help! Also, decide to combine them to limit the amount of new posts and to make this a nice and clear thread..just the way I like 'em!

5 Replies 1,478 Views

Take your time Heinz! Community prefers nice, refined work! Then quickly reworked mods with bunch of errors! I can assure you...we'll still be here![e digicons]:D[/e] Justin S.

15 Replies 11,813 Views

The forge tools has the command prompy in order to alter them between both states! It's in the documentation folder! Have fun, As for models, I think everyone prefers to keep them for themselves! Sorry! Justin S.

6 Replies 6,491 Views

Who doesnt man!!! We all want to be able to compete with the best..unfortunately, it takes time and lots of trial and error to reach that level of awesomness [e digicons]:D[/e] But you'll make it I'm sure! Justin S.

6 Replies 6,491 Views

Personnaly..took me like 12hours straight just to master the basic primitive tool. It'll take a crap load of time to get it right (I have about 100 hours on it and still my vessels are average). If I can offer you a hint though, go on internet, google images, type spaceship (or satellite! Or any other vessel you might want)) and just try to recopy it! You'll probably fail at first (thinking your model is crap). Save it, close program. Following time, either reopen the ves

6 Replies 6,491 Views

Thanks a lot man!!! Like you say..everyhting at a time..problem with that is...ITS TOO SLOW!! Too many things at once to do..it's hard [e digicons]>:([/e] ME WANT TO MOD, CODE, WRITE!! Not work, study, and shop on ebay! LOL Follow-up story scheduled for the week! (at least if I set a deadline..should motivate me)! Justin S.

30 Replies 7,411 Views

Well hearing someone else say it might be possible always gives an extra boost of confidence! Thanks Jean! Justin S. PS: Question now is how the hell do I do that! I haven't played around with abilities yet...it all seems like gibberish to me [e digicons]:D[/e]

2 Replies 1,169 Views

Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Develloper.exe Worship that tool! It'll make modding soooo much easier and exciting (not to mention fast since it applies on the spot)! LOL! Just had to say it, Justin S.

6 Replies 3,525 Views

OK got a new idea for mod, what about if instead of trying to cloak my vessel, I make it possible for it to use it's ability than trigger a phased out mode! What I mean is the ship would use Embargo and that would trigger a second ability (phase out) which would protect him for a brief amount of time (not the whole cooldown of course). That possible? Should be right? Thank you, Justin S.

2 Replies 1,169 Views

For the mod, just deactivate it...(or simply dont activate it when you load game)! As for v1.05 of game, if you havent kept a copy of the 1.05 reference data then ..yes..you are stuck to playing v.1.11 forever! However, if you kindly send me a PM with your adress or something similar, I can easily send you the files in a nice .rar file (or unzipped..whichever you prefer)! Justin S.

26 Replies 23,242 Views

Then I'm in for that two! I know squat about programming...but we'll find a way! Turns to Annatar...OH MIGHTY LORD!!! HELP US IN THIS DARING TASK!!!! LOL! Justin S.

8 Replies 2,473 Views

''10. ?? Anything else?'' A bloody crew of motivated modders ready to help you in the creation of this campaign!!! *Raises hand as high as he can*! PICK ME, PICK ME!!!! I'll do anything..I'll find a way..even with my screwed up schedule..I'll drop univers

8 Replies 2,473 Views

Thanks a lot man!! That's extremely kind of you! If I can point you out in the right direction, I'm an RPG fan...(neverwinter nights 1-2, D&D Stormreach, etc...), been following the D&D saga through the ages..from advanced to the recent 4th edition (which is a true revolution in terms of simplicity and perfection). Nephil simply comes from the most basic monsters that everyone kills of at level 1. You know the basic cannon fodder to upstart your characters! Try a searc

30 Replies 7,411 Views

Question says it all really...is their a way (through either files or abilities) to double/triple the extraction rate of metal and crystal for only one race. The idea is, since I can't cloak a vessel yet and that my race can't colonize, their main source of income will be fast extraction of starting homeworld (upgradeable through research) and a damn overabusive use of the market (now that its a mini-screen...) it'll be a huge help! Any ideas, solutions! Thank you

9 Replies 2,628 Views