ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

[e digicons]^_^[/e] Do I like Kiedjor's mod! HELL YEAH!!!!! We've had EPIC MOVING BATTLES IN THERE! You know like the ones you see on tv..with actual moving ships and them blowing up in front of your eyes as a missile (which had been following it for the past 5 mins and finally touched it when the ship decided to turn around!! Bad choice for the ship[e digicons]:D[/e] )! Am I any good at Kiedjor's mod...we'll I think he'll agree with me that I suck for now! I'm still new in the

34 Replies 82,586 Views

HOLY SHIT!!! Man..finish that ASAP!! MINEFIELDS FTW!!!!!!!!!!!!!!!!!!!!!!!! I'll give you +10 karma whenever you release it! Ah man..I can already hear the sweet sound of agony as my ennemies cap ships stumble upon an active minefield *Screams in the distance*! A sweet smell of victory! [e digicons]:D[/e]

29 Replies 86,381 Views

Well Kiedjor managed to transmute all fighters for frigates..so maybe it is possible! I'd go have a chat with Kiedjor about this! Hope he can help you out! Justin S.

5 Replies 3,918 Views

Ah crap..now thats a pain in the but! Really we need more skill slots! They are cap ships right...they should be uber powerful! [e digicons]:digichet:[/e] Justin S.

11 Replies 4,063 Views

[e digicons]:D[/e] Does that mean we'll see DANMAN or ManShOOter in a little while in the SoaSE Entrenchement and further add-ons credits!! LOL! Justin S.

1 Replies 2,506 Views

Dont pawn cap ships!! that is way overpowered even in a capship only environement! Spawn a crap load of frigates and use them as bullet meat for your big guns!! The idea in itself is something I was also looking at but unfortunately, I don't think it is possible! Would be fun though, to have vessels spawning after capturing a planet..sort of like a bonus form the people of the planet thanking you for saving them by helping youre war effort![e digicons]:D[/e] WE MUST FIND A WA

8 Replies 5,740 Views

I felt Kiedjor's mod! I'm helping him with it! Yes they do rip..and the vessels they ripped was my 100+ ship army vs 6-7 of his carriers... now only a few brave souls in escape pods scattered across space :(! But he changed it back, and now the mod is a 180% degree turn from what it was before! But is 10 000....% better! [e digicons]:D[/e] Proud to be his helper! Justin S.

48 Replies 134,001 Views

Forget that, I found it!!! THA NK YOU ANNATAR! Now if only I didnt have an exam in 1h..I would start moding away :( DAMN! WHY DID I GET A JOB! IM CONSTANTLY OUT OF TIME! [e digicons]X|[/e] Thanks again, Justin S.

4 Replies 1,617 Views

Hum how to disable the read me only flags? That something like a Vista Moderator thingies I need to disable or stright inside the files?! Anyhow thanks a lot for help! The moment I saw you're name, I was like! YOUPI good advice [e digicons]:D[/e] Than you dear Sir!!! Justin S.

4 Replies 1,617 Views

I though exactly the same thing! Further more, you will have to download manually the D3dx9_.....dll file in order to run it! Just type it under google and download from main site[e digicons]:D[/e] Happy Sinning! Justin S.

28 Replies 22,077 Views

Hello all, I'm still trying to make my mod, only problem is that under what name do I save my new files. What I want to do is start by just adding all the stats and abilities unto the tech ships, then switch their models, and finally add textures and all. Problem is, I know how to open a file, change it, but then under which name should I save it if I want to be able to see an immediate change in develloper.exe. I'm asking this because the files are read only and a cannot add

4 Replies 1,617 Views

I think they've only been talking about the awesomness of this game for the past 48 pages! I've yet to see real in-game designsor anything else..might be wrong though (seriously hope I am)! :) Justin S.

1,261 Replies 2,687,235 Views