ShadowMastiff2468

ShadowMastiff2468

Joined Member # 3304094
3 Posts 202 Replies 22,764 Reputation

1) is not possible for now so I agree fully with your idea. 2) 100% POSSIBLE...(I have 4 different spawning abilities used at elast 500 times each in battle ;) ) 3) By nature...turrets (if were talking static defense) are tracking..but if your talkiing actually seeing the weapons turn to face target..then not yet and once again I fully agree with you. 4) ALL SHIPS CAN MOVE!! Ask kiedjor..just adding that ability to ever single ship makes the game so much more flui

33 Replies 98,118 Views

Phasic cloaking ALLOWS THE SHIP TO MOVE!!!! I'm the ability master and itll take a grand total of 2 secs to make the phase cloak movable...and at the same time enable all his weapons in phasecloaking (free firing!!). Extremely simple to do!

30 Replies 23,276 Views

Well I figure cost is better for players antimatter for comp!! that way both play balanced and reasonably fair!! So SpardaSon..you have any questions to ask??? LOL [e digicons]:D[/e] In need of giving help...too many ability codding and minidumps is getting to my head..must unwind ;) LOL

165 Replies 169,679 Views

For your last question..YES!!! Even with full cap slots spawning abilities are and remain 100% functionnal. Also, the Ai functions with a set of rules...Ie. in 2sec you will build this and set it there...then 10 secs later you will build this, give it this ability and go attack what you discovered 20 secs ago..etc! So cash doesnt really matter for as long as he gets what he needs to sustain himself..hes good to last forever! As for computer spamming some ships..I have do it my

165 Replies 169,679 Views

interesting idea...but then it becomes impossible to attack a planet! Cus the moment yo come in..BOOOOOOM! Blown to bits...on the other hand..could bring a new use to scout ships used as fodder to attrack missiles while main fleet jumps right after and quickly destroys tower!!! TO BE INVESTIGATED!! [e digicons]:D[/e]

30 Replies 26,226 Views

OK so I got all my tankers and stuff online..Awesome vessel that grants massive speed boost but explodes in a gigantic ball of fire when blown up..so be careful when you bring him in!!! Its a double-bladed weapon! Now I'm doing the salvager..ie a vessel that gathers credits from destroyed ships...and the question is is their only OnOwnerDeath instant action trigger for a buff or is their also a OnTargetDeath? Cus I'm at a 4-5 buff long chain and though the ability is given to

17 Replies 4,344 Views

Depends on the quality of the models you want! I personnaly take over 20 hours on one ship and am not satisfied so I scratch it (I aim for perfection in games..even though I know DAMN WELL.. I don't have the skills) so for 100 ships..do the math ;)! Kiedjor on the other hand takes about 1-2 hours each by just combining existing meshes into new forms! GIVES INCREDIBLE RESULTS! test it out and youll see!!!! But when you do mod..dont worry about every little detail on the ship! T

165 Replies 169,679 Views

Lovely ideas...as for your idea of starbases... I already have mine ;) Codded and all..just needs its model [e digicons]:D[/e] But I fully agree that combat should be more neutral territory oriented than planetary! In the line of somehting to spawn pirate ships..we would need to add a new planetary body which would be like a "asteroid collision course" meaning every ship in that gravity well would periodically get hit by various size asteroids (various abilities for various da

165 Replies 169,679 Views

Don't worry Annatar..im well on my way of relieveing you partially of your great advice! Doing my best to help other too ;)! Youre my idol (finds out Annatar is only 14 working in his neighbours yard...DOHHHH *slaps self) LOOOOL Justin S.

30 Replies 26,226 Views

As a matter of fact..thinking about it, domination will probably encompass the entire lot of ships but I'm 99.9% sure we can either tweak it to our liking (which has become my specialty during the past 2 weeks)...or simply create a new ability which would only target your structure (also 99.9% sure I can pull it off..might take a while though..I sense like 20-30 minidumps running in joy towards me!). BUT IT IS FEASABLE As for neutrals, that was on first glance through their respe

165 Replies 169,679 Views

A picture is worth a thousand words and thus....TADAM This is the dead asteroid entity file....now if we go down a bit (took the liberty of deleting all rest that we dont need! planetResourceSetupInfo asteroidSpawnAngleVariance 3.141593 totalMaxResourceAsteroids 0 metalResourceAsteroidSetup <--How many m

165 Replies 169,679 Views

SWEET! If possible (if you agree), could I merge this add-on with my mod? If it helps I'm working with Kiedjor, and SpardaSon on adding (Kiedjor = new type of ships and stronger tactics for all 3 vanilla races! Myself = new Nephil race, MINES, and the first appearance of true SUPPORT SHIPS) to the SoaSE universe trying to make ever so challenging, exciting and TRULY TACTICAL (not just spamming one type of ship). So what do you think? Mind if I add it to our little

265 Replies 735,422 Views

Sounds good!!! But stop using the node word..it confuses me..if your just talking about neutral entities..then YES I think It shouldnt be that hard to add... (looks around anxiously for Annatar and his corrective powers)! Just look at 7DS they managed!! Now 7DS added the moon with bonuses only..we'd have to see what the entty can offer us! I managed mines..how hard can this be..LOOOOOOOOOOOooooooooooooool[e digicons]:D[/e]

165 Replies 169,679 Views

You can modify their location in the Player(Insert race here) entity file. Just copy-paste the ship you want into the page 1-2 or capital in which you want to see it! Don't forget to change shipcount if you add/remove ships! tab 1: Frigates tab 2: Cruisers, support Capital Ship: Well says it all...

7 Replies 4,002 Views

Then help him out! It'll take a few days and you'll be codding like a pro..(well not like a pro..but getting real good)!! Its all about getting your feet dirty, once you understand the basic mechanics..ill fly by! So why not join the EvE mod instead of just killing for it! You'll help, you'll make it go faster..and you'll have a hell of lot of fun doing! I PROMISE!! Plus the end result will look ohhhh so much better since you'll have a piece of it! <p

170 Replies 353,856 Views

Or the vasari utility ship No.2 whos got the most irritating sound alive!!!! Go round with him and you'll end killing you're own ships in less than 30 secs out of irritation! Might try to implement that as ability "Sound Chocker"....sends a massive scream at nearby enemy vessles (ie. opponents computer) resulting in such fear and irritation that he cannot retreat out of the phase well until the screaming vessel is destroyed!! HA Ha Ha (probably the only one laughing at this bu

154 Replies 337,790 Views

[e digicons]:D[/e] woring on tanker atm! Got the ability to work great but Im getting minidumps when it tried to apply the "onDeath" blow-up :(! Damn Edit: OHHH yeah finally got ability online (apparently game wont let you have 2 version of RevengeBounty) so now when your tanker gets busted...it blows up in a big ball of light and petroleum [e digicons]:D[/e] damaging ALL nearby

20 Replies 62,144 Views

I have both programs and a few ships in XSI...(can always go dig up some more somewhere in my harddrive!!) I could easily lend you! Just PM me with your e-mail address or somehting like that, and I'll see to it that when I get a spare moment, I send you some of my models so you can train on them! Justin S.

1 Replies 2,138 Views