[quote]Except that a fix to the Domina would mean that Advent players would actually build it. 25 h/s is great, except for the other problems associated with Perseverance. If it gets fixed, Advent fleets will be able to heal at massive rates that will make the TEC cry unless they are right beside a repair facility.[/quote] except that the domina is a healer ONLY at tech level 6 and the advent are already the most racially inefficient with logistics slots, so you
sareth01
Domina needs help as well, to make advent more viable late game. Reducing the cost of guardians would allow advent better keep pace fleeting and help their tier zero spam have more resilience when the mid game comes around. This would also help them be able to take out a vasari starbase without unacceptable losses earlier and without bombers. advent need more then a small change to one ship to be effective. The advent have plenty of things that cost far more then the
To allow advent to be able to field enough of them earlier and make their losses in the endgame easier to replace. Repulse is completely counterable, and honestly I don't think it justifies its position in the tech tree nor its cost, since everything outranges it nowadays. If there was an upgrade to allow repulse to outrange everything else again, it would have a justified cost. But as it stands, with all the micro involved it can SOMETIMES be effective.&
[quote]Kol really shines in the late-game as a result.[/quote] finally someone not hating on the kol... I tried Kol + dunov + marza and I iced 2 viscous computers. We were comp stomping (a rarity for me) and three others left. The computers then started killing two of the players while attacking me on all fronts simultaneously. I had two fleets of 2 dunov, 2 kol, and 2 marza to deal with the computer. One fleet had an akkan as well. all around
hmm yes punch the girl in the face I suppose :_)
[quote]TEC needs abilities that let it disrupt Advent's elaborate combos. The change to demo-bots was a great move on the part of the devs to help alleviate the problem by making this late-game ability more useable. Focus on giving more late-game utility to TEC's capital ships that allow them to be meaningful.[/quote] Any TEC player worth their salt would have multiple dunovs to EMP down the advent battle ball(if they were facing an advent player the whole
Halcyons can take on vas bombers, but it takes a while. I've killed 150 vasari bomber spam with 2 halcyons and a progenitor with decent flak. You position the flak so that the incoming bombers take a lot of damage and then TK push. I've been finding that as advent having your flak in small groups around your fleet is more effective at taking out incoming bombers then having them IN your fleet. Over time, this strategy will kill ANY air superiority micro or no.&
Hah my girlfriend complains about this game as well, always asking if i'm playing "human players". Its gotten to the point that if she wants me to do something, she just writes it down and slides it onto my desk while i'm playing.
Well, I'm not talking about major micro, but something else. I'm talking about opportunities. Each planet has a need that might arise at random, for a certain good. Some planets produce it and you can make a bit of extra cash building a small convoy of "superfrieghters" to transfer the materials. I'm not talking constant fleet actions here, as that wouldn't make sense. You could trade with allied planets and or enemy/neutral planets.
They should make trade more diverse and require a bit of micro instead of having trade be build to get "auto" cash. It wouldn't be difficult to implement and could add more strategy to the game as well.
lol this is an expansion to an already great game. I bought this as soon as pre-order came out because ironclad/stardock aren't rich enough to make shitty games. We are making out even better then we could have hoped, the 3rd micro expansion has become a full fledged expansion, can't wait!!
[quote who="Ryat" reply="13" id="2989518"]sareth01 you and -Ue_Carbon need to talk. This love of Dunovs is something you have in common.[/quote] brilliant minds think alike :)
The thing is the humans already have a great endgame ship, its called the dunov. even vs a titan dunovs will be effective, assuming that EMP works on titans, that titans use antimatter, and have shields. If magnetize works on corvettes, then you have an anti corvette tactic as well, and then you have shield restore, to replenish all those wonderful shield points so you just won't die. the TEC become attrition machines, and if 3 dunovs aren't enough to stop a large fleet fo
lol that sounds like my above post :)
its back up!!
its back up!!
get some computer savvy cats to eat the hamsters, and Ironclad could sell itself to the public as a "green" company.
same, probably doing server maintenance or fighting off that annoying spammer.
hmm endgame vasari would be very difficult to take out for sure. I would go so far as to say that titans for other races would be moving slowly, and the vasari titan could show up almost anywhere at any time using nodes that it would become an overly powerful tool when compared to the other races. This is why I suggested in another thread that the vasari titan should be the weakest titan of the 3, because the vasari already have excellent attack capabilities with their fleets, and
Oh I agree, If they choose to work on sins 2, they could release this idea as an expansion to it or have it in the gameplay of vanilla. I won't stop adding my 2 cents until i see some space amphibious warfare boys and girls!
heh, except that the developers of sins actually price things reasonably, whereas SC2 is just an overpriced monster with a movie-esque single player. In the end the red alert series has done a good job establishing that same "movie" feel without having nearly the pricetag of SC2. Sure SC2 is a better game, but it hasn't really evolved that much from its SC1 days.
then take a smaller chunk! lol
Yep hit it right on the nose. I would say that it would do ironclad well to increase the complexity of their planet development and allow players to invest far more in a single planet then they currently can, perhaps researching unique monuments (trade/culture increases) and other investments (other rare resources that would net trade and be required for certain ships/techs/other, like in shogun total war 2). In this way the planets themselves would have more meaning and tie the
Hmm this sounds like metagame achievements, am I correct? Personally I feel that sins already has a very big learning curve for new players coming into online play, and this would give a huge advantage to oldschool players IF any military/economic benefits are rewards of these achievements. If these achievements only affect appearance, perhaps custom looking planets for a HW and such that would be perfectly fine and definately add more to the online community. </
I agree, artifacts need to be better incorporated into the tech tree and in general have more going on for them.