My tactic is to split one transport off at the start of the invasion and send them on a suicide mission using something like mass drivers to give them a massive advantage. this decimates the enemy ground forces while you only lose one transport. the other, fleeted transports can then mop up the survivors with traditional warfare. this tactic is also useful because the failure of the first transport to capture the planet causes no damage, even though you were using a damaging tactic li
sqwalnoc
Hey y'all, I've been getting sick and fed up with all my custom races having the same ships as the main races, so I was thinking about trying to make custom ship styles for them. I had a look at the ship style creation thingy in custom race and came up with these two questions. 1. Do I need to create multiple ships for each size of hull or can the AI deal with just one? 2. Do I need to put anything on the ships? or will the AI appropriatly assign components (weapons, engines e
I find them more useful on smaller maps. if you research starbase fortification quickly and build some constructors you can have a starbase which is much more powerful than any ships you or the enemy can build at that time. Playing as the Arceans earlier I had a military starbase fully upgraded at the first level (8 in each weapon and defense category) the most powerful race attacked me and this starbase must of destroyed literally hundreds of ships! it got to level 15 and had over 15
I totally agree mate.. I'm sick of going on a conquering spree and ending up with like 5 of them
I was playing a gigantic map earlier today as a custom race. I struggled for over 100 turns to colonise planets before the AI and build up enough ships to not get stomped, then suddenly every planet I had over PQ 10 (except my homeworld) turned to the Jagged Knife.. totally fucking me over, I didnt have planetary invasion at this point (tech rate was on slow) and I hadn't saved for ages... rage quit. I agree with Jonnan001 that the JK are an arbitrary thing, if your planets were that
I thought of something that could be a good strategy altering device.. galactic "terrain". I was thinking you could have things like ion storms, meteor clusters and so forth, and that each terrain could have a side effect, like dimished shield, ecm and missile effect within an ion storm or reduced defence in a meteor cluster, basically i'm imagining terrain that can allow you to defeat superior ships or hide you from sensors. a vague idea I know but i'm sure it could be improved upon
Dunno if this has already been mentioned but i think it would be cool if in the ship editor the parts could be scaled in different directions, not just size. for example you could have short stubby wings or long thin wings using the same ship part
man, this happens to me all the time. I can remember I had to re-start a game like 6 times because every single time it put me in a position like yours there.
aah right, i wasnt missing anything then.. thats good. when do senate elections happen? I've never actually watched for when they do. they always take me by surprise
I wondered about something last night that i can't believe i've never wondered about before. I know that high approval helps you keep control of the senate and stops invaders from using info warfare, but what does approval actually DO? apart from the reasons listed above is there any reason why i shouldnt just tax the hell out of my population and keep approval at around 50%?
I've[quote who="Cypher" reply="3" id="2135742"] Okay, go to "Owner\Documents\My Games\*Version of GC2 You Want to Edit*", then scroll down until you see a file that says "Altarian Empire." It's a raceconfig.xml file. Just right-click the file, scroll down on the pop-up menu, and hit "Delete." That should do the trick, but to be on the safe side, start a new game as a generic civ, then quit the game right after it is done loading, then perform all the instructions I just liste
I see, i.m guessing it only happens when you change the race name as I altered a few other races but not their name and i don't get multiples of them. I tried deleting the altarian empire entry on the screen where you select your abilities etc. i started the game and they were still there!
A while ago I played a metaverse game as the Altarians. I changed their logo and race image back to the old one (good old netro mancer) and changed the name of the civ to the Altarian Empire. Now, for some reason this has made them a separate race. during this game I encountered the altarian resistance which confused me abit, and now when I play metaverse games as someone other than Altarians I usually have the Altarian Resistance and the Altarian Empire present at the same time.
In typical sod's law style, ever since i posted this I've yet to have one game where the Thalans aren't getting totally destroyed! the Terrans seem to be the new badboys in town now.. but I've come to realise (perhaps too late) that the strength of AI civs seems to be defined by their starting position and not much else. if they start in an isolated area with lots of habitable planets they turn out strong no matter what race they are.
i've always wondered about the "star systems" part. what exactly does that mean? star systems as in ship tech, or star systems as in planets?. will they be more likely to trade the stolen techs for these things? because it's annoying when this event happens as the minor race that has been apparently working closely with your spies is still saying "we worked hard to get this tech so we don't feel like trading it for less than a gillion credits" In my experience though, they get
I don't know if this has been mentioned already (i don't have time to read 28 pages hehe) but i've alwasy thought its odd that as soon as you've met a race, you instantly know their full economy, research, military, population, influence via that little graph at the bottom, maybe this should be tied into espionage?
I find them exceptionally useful if you are trying to win through conquest (especially when coupled with extra population growth from allocatable points) They help the population of frontline planets quickly get to the point were you can take troops from them without making them vulnerable to counter invasion. the planets might not be good at building transports but it lets you take troops from there instead of your built-up worlds, which can make use of econ improvements you've already built
GRR! Jagged knife are annoying, but only when they take your planets hehe. I can remember I was playing as the Yor. things were going well.. the organics were being crushed quite steadily. I was embroiled in several wars and my military production was vital, my empire was spread across in various places of the galaxy due to conquest.. then, BAM jagged knife appears. 20 planets gone. i was annoyed at first, then I got enraged as I realised the computer had heartlessly gone across the galaxy se
I always play w/o surrenders, I used to get so annoyed when i'd start a war with an empire almost as powerful as me and as soon as you took a couple of planets or destroyed alot of their ships, they'd surrender to a more powerful race i'm at peace with, thereby making their planets unattainable, then... due to the increased power the larger race gets from those extra worlds, its only a matter of time before they declare war on me for no reason. I've never seen them surrender to me dur
what i think is funny is when a race you haven't even met yet declares war on you, then you meet them and they're all like "hi we're the ***, i'm sure we'll get along fine
I've never seen it happen once on TOA, and I've played dozens of games
sounds good to me.. I'm just not entirely sure how it works, will be it be turn by turn? or after a series of turns?
holy goddamn that 5pc/week event sucks on immense maps
I agree with the whole fleet tactics thing, using highly experienced ships and good fleet configurations which contain things like defence mainframes and such is always better than single poweful ships. The ship I built was to see just how strong i could make it, it costs about 170bc per turn to maintain which is unfeasably high so the one i have at the moment is seriously affecting my economy
Maybe its just my game or something, but the last 4 games i've played with the Thalans in, they are the most powerful race everytime and I mean by ALOT, their military is usually 3-4 times bigger than anyone else and they attack everyone, the last game they were in, it ended up as everyone else and me allied against the thalans and we were still losing!! do they have some inherent ability that makes them super powerful? or is the AI just being really clever?