In WC3 and pretty much every other RTS i've ever played there has been a stop action key which simply cancels the last order/action and makes the selected unit do nothing. I can't find an equivalent key in demigod, maybe im just being thick and missing the obvious =/ If it isnt a feature in the game then it deffinitely should be, as is i find it hard to stop my melee demigod's persuing enemy demis into the range of towers as ordering them to move backwards often results
vealie
DICLAIMER: Demigod made me try dota, not the other way round. In demigod early game the creeps are just XP and gold on legs, they pose no threat or challenge to anyone. If you destroy his entire creep without losing one unit yourself the enemy wouldnt be worried, they'd just do the same thing with ease. However when it gets to the mid-lategame with the right upgrades the catapalsauri can knock off 10-20% of your HP in one hit easily enough, a group of angels wil
I was playing a slaughter vs AI. Me as regulus vs Oak, Rook and QoT insane AI [1v3]. I was laming it up with mines on the middle flag to test if the AI would avoid it after a while (no reason to think it would, no reason to think it wouldn't; they didnt...] All throughout the game it was easy enough for me... But once QoT hit lvl 20 her minions (totems and shamblers) just went ubermode: they had ridiculous health (bishops had 6.9k and shamblers 4.5k). more armo
Ok... i found playing yesterday that with compost ranked up i could kite every player without taking a single auto-attack (unless rook boulder'd me or something along those lines) and keep attacking constantly, only regulus/another compost QoT could reliably hit me because of my speed+range. I just found it a way to micro and avoid damage. There isnt much room for manoueverability within the lanes but with tower strength on high you can retreat back to your towers if they push and fol
When Queen of Thorns is in her 'Closed' state she can run around auto attacking everything in range regardless of her facing etc. In her 'Open' mode she behaves like all ranged demigods did in previous builds, she can attack while moving if she's chasing a target. otherwise she wont attack creeps etc. while running around. In my opinion the 'Closed' state is beneficial to gameplay and should be applied to all demigods; melee and ranged. It makes movement speed a useful attribu
[IMG]http://img267.imageshack.us/img267/6004/3waydemigodyr5.png[/IMG] Ok so the idea is as follows: (2v2v2 or 1v1v1) The map is laid out as shown and the longer arrowed side (i.e. going clockwise around the map) the creeps are twice as strong as the opposite direction. However there are no towers for the advantaged side. i.e. team 1 has no towers facing team 2 but has two portals instead of team 2's one portal team 2 has no towers facing team 3 but has two port
which promotes a stunlock fest =/ hence the reasoning behind the second suggestion
Well until there are any +spell damage items i dont see how its any different... The idea isnt based around weapon damage, thats just the examples, its more about making skills scale better so that by the end of the game everyone isnt just autoattacking because using direct damage skills becomes a disadvantage....
Right now Oak seems to be the only balanced demi to me. The main part of every single one of his abilities is %based or a flat effect and thus usable throughout the game regardless of level and equipment (not entirely but far more than straight number abilities). What i'm trying to say is that other characters abilities that do damage etc. i.e. The spit and life steal abilities for UB, Snipe/Mines for Regulus etc. dont scale well. Snipe would be far better late game if it was:
Sorry to thread hijack. I havn't installed a logitech webcam, demigod beta 1 C was working fine 2 hours before the update. I have deleted the GAME.prefs file and it still doesnt work with the "unable to create direct3d" error message. Redownloaded twice, updated graphics drivers and checked for any direct X updated to no avail. The only possible explanation i have is that i was running the game in windowed mode before the update. but surely thats what deleting the game.prefs would sol
Im on an ATI 3870HD, Latest Drivers; Direct X up to date. Restarted Comp twice, deleted the GAME.prefs but i still get the error. Last time i ran the game it was in windowed mode (MSN while playing ftw!). Is this an issue? dxdiag below. Had no issues with demigod whatsoever before now. Can't launch the game, the title screen overlay thing comes up and then Unable to create Direct3D EDIT: Tried re-installing to no avail ------------------ System Information ----------
My IGN is proney. I just had the most epic game. it was me, SephiRok and AI vs TheCoreCommander, Orange and Mr Anonymous P.... usual skirmishes at the start but once we reached around level 15 (sephirok was like level 20 by that point somehow... guess Rook levels fast :D) we were on the ropes. glorious citadel was down to 1/3 HP and the creeps were wearing us down along with the DGs.... but the creeps provided fast XP and we super level'd up to 22 and 25 odd respectively... Ni