Terramis

Terramis

Joined Member # 3329537
0 Posts 0 Replies 195 Reputation

I like the idea of the wizard theme, although if we're going to keep the General/Assassin structure (which I'm not sure we should) I think heading in the direction of magic missle etc is a bad idea, we have alot of that already. Also the totem idea seems a bit...hmm, dry... the effects sound nifty but really, I'm not envisioning it being very fun gameplay to run around dropping rocks in key spots. When I think of a wizard etc., especially in the context of a General Demigod, I'm

291 Replies 730,383 Views

Yeah, this is a longtime problem and while this fix is apparently helpful. It certainly does not induce a sense of confidence when they'll let the game go live with whole chunks of the game simply not working. Here's the beta post I made on the subject for refrence back March 6th. http://forums.demigodthegame.com/342371

25 Replies 28,289 Views

Anyone, who has a problem with this has a problem in general. Yes he made two posts.... One was to ask if anyone was interested in 'Starting' a clan.....and then another to show that he had created a clan and website etc. Thats not spamming and it's EXACTLY what community effort looks like. Obviously anyone who's just put in a deal of effort making a site and other things would be excited to tell/show people about it. So to the maker of this or any other clan/websit

51 Replies 18,362 Views

That's possible. I've only bought the 800pt cloak (top left) and I had 1000+ pts, the math came out right when I made the transaction. Then I played a couple more games and ended up with the negative score despite winning both games. Weirdness hehe.

20 Replies 12,517 Views

Not sure how, but after 2 games on the new patch, I ended up with -550 favor points [e digicons]#:([/e] after that I've been working back toward 0, at -55 now.

20 Replies 12,517 Views

hehe the pre-order site is current. Not quoting what it was supposed to be, just pointing out they are still saying that advanced AI is one of the many features people can expect from Demigod and trying to pin down exactly what that means.

6 Replies 6,575 Views

Thanks guys, Yes I'm sure the devs know the AI isn't working, and I'm sure it's being worked on. I was thinking more in terms of specifics though... I've read that the AI will be competing in the rankings list under specific names with variations of the AI code for each, so, I'm assuming there will be at least one AI for each build type on each character. In addition I'd also assume there will be varied choices of favor items for different AI characters. Anywho...I suppose I'm l

6 Replies 6,575 Views

I just reread the advert/preorder site for Demigod and couldn't help but laugh when I saw that 'Advanced AI' is listed in the features list. Now anyone who's played knows how far from that we currently are. I'm wondering if anyone (devs?) knows what the status is on AI currently and where it is planning to be on release? This is especially important considering that the Pantheon games will fill blank player slots with AI players...which currently means that the side (light/dark)

6 Replies 6,575 Views

I'm all for more skills. I think the number of skills right now will work for an initial impression or first few plays but honestly, as much as I like this game....the number of times I 'tower pull-boulder roll-hammer smash-repeat' is a bit much. I think a major problem in this regard is the length of actual combat. There is far less fighting in Demigod and much much more of the walking back and forth trying to convince your enemy to get closer....which is tactical...but not very fun and cert

21 Replies 79,217 Views

Nicely done. Good info here. It all looks to be decently balanced too, although I agree the UB seems even here to be a bit OP. His 'Hit hard and Die fast' description is thwarted by his uber armor stats....making him a heavily armored damage dealer, no lack of mana regen is going to make up for that. Thanks for the groovy graphs m8 also thought that perhaps Erebus and the Rook need to be switched on health regen since Rook gets the massive damage and hit point amount advantage.

17 Replies 57,677 Views

Well if that's the case, I'm not sure how anyone is expecting to really balance this bugger out before release. Seriously...it'd be tough enough to balance the skills, maps, and demigods already in the month or two left....throw in the items, which already are looking a bit lopsided...and then throw in some more items (later?). When would they get balanced or tested? ....if there's new content coming to the release package, I think the time would be like...erm, now, to get em in.

20 Replies 52,951 Views

I also dislike the current pricing of the favor items. I like the items themselves...however the current system means that pretty much after the first night of gaming you have them all. In Call of Duty 4 (which this system has been compared to) it would not make for a very fun achievment system if you had all of it unlocked on your first day...or even your first week. I think the number of items is appropriate and for the mostpart..the items seem pretty nifty and not highly overpowered. If no

20 Replies 52,951 Views

I disagree with the general idea here. Erebus seems skewed toward grunts in a major way, and Mist is perfect for this function...yes in later levels he can stay there for a pretty long time, but balance that out with the almost complete lack of siege functions, and the 'can't move or get support', and the fact that once in mist, the enemy team can all line up thier shots and wait since they know where your going to be.....I think it's pretty well done. Erebus with a mist nerf really would be

23 Replies 9,045 Views

A great point here. A key function to remove all UI would be easy to do and should be done. We've got a similar function in EvE, single button press UI removal, for screenshots, or just purty viewing when you've got the battle under control. I vote yes please:) Great pic BTW :)

1 Replies 1,563 Views

Confirming the Erebus minion bug. Really a game breaker if you've spent your skills on those using the minions. Basicly makes you a lvl 15 with no skills since you can't get any critters. I've tried to experiment a little but can't get a manual recreation yet.

5 Replies 5,663 Views

I totally agree, especially with the similar icons. I know they're going for a specific art style there, but without some distinct highly saturated colors, with them that small they do all kinda look the same. However the camera rotates great....just use the spacebar [e digicons]:blush:[/e] hehe...and WASD works great for the camera in this build

6 Replies 3,876 Views

Well...after reading these responses, I can't help but notice that every response is talking about DoTA. After looking through the previous posts in the forum I've also noticed this is a running theme here. I think about now...the dev team is wishing they'd never said anything about DoTA. This game is an obvious and rather large departure from DoTA and I'm not sure why everyone here is so stuck on talking about it. I didn't mention DoTA in the posts, and this is prolly the last I'll ment

21 Replies 76,909 Views

Hello again all, Had a couple more thoughts that I thought I'd share here while they were fresh on my mind. First is about the level designs. From what is in game and what I've seen in the screens etc., it seems that all of the levels are completely 'level', or 'flat'. It didn't really occur to me at first, but after noticing it, I think it's very boring. Having some variation in the height of the maps, even so little as some ramps to a raised center area, would ma

21 Replies 76,909 Views

Hello all, Not usualy much of a forum user but thought I would put down some feedback thoughts on the beta here. As the title indicates, this is simply an attempt to transfer my opinion to the devs, however feel free to add your own thoughts as responses here. First off, I have realy been enjoying Demigod thus far, I see it as good departure from the norm for RTS games. Having spent a good deal of time in various recent RTS' it is nice to dive into a world th

21 Replies 76,909 Views