[quote who=" Savyg " reply="67" id="2814753"]True. [/quote] Well I guess that just makes a difference between us. There are plenty of things in this world I don't care for, but I don't label them as crap just because I don't like it.
Nesrie
[quote who="ZehDon" reply="111" id="2814226"] Quoting Rebell44, reply 109 To me it looks like you should learn to read what is written in posts to which you reply...... because your replies didnt make any sense. Shocking, Impulse fanbois cant read Actually, that would be 'fangurl'. In any case, when using Impulse::Reactor, one has the option of not using GOO. The only requirement is that your game be made available on Impulse, as well as where
[quote who="Savyg" reply="61" id="2814549"]Nintendo can go die for all I care. The Wii was crap when it was released, and it still is. I plan on picking up Kinect asap...and no, it isn't for sports or dance/fitness games. PC gaming isn't dead, but it's nowhere near as rewarding as it used to be. Developers don't make games for PCs terribly often, they make games for 'multiplatform' which except in rare cases means the exact same game with a different control schem
[quote who="Tridus" reply="69" id="2814244"] Quoting FadedC, reply 61 They are a big deal because they are much further away from the average score then the 10s. If most people give the game a 7, but 10 people give it a 0 and 10 people give it a 10, then the 0s have a much bigger influence on the average then the 10s do. In order for the 10s and 0s to have equal impact, the average score would have to be a 5. And because we interpret a 5 to me
[quote who="FadedC" reply="67" id="2813947"] Ah no I just meant that it was a big deal in the sense that it had the overall effect of lowering the average score. Kind of a big deal from a statistical perspective, but maybe not from a real world one! For the last bit, that's also why scores can be really inconsistant. There is no one definition for what a particular score means, particularly among users. A score which means average to you might mean awful to someone else.
[quote who="Rebell44" reply="107" id="2813959"] Ractor contain DRM (GOO) - Its even listed as core feature http://frogboy.impulsedriven.net/article/378128/GDC_2010_ImpulseReactor_is_revolutionary http://www.shacknews.com/onearticle.x/62814 "Impulse::Reactor uses GOO as DRM, but requires no client to operate. Games utilizing Reactor wouldn't even need to be bundled with Impulse..." From the way I am reading th
[quote who="Rebell44" reply="105" id="2813905"] Quoting Nesrie, reply 104 Quoting Rebell44, reply 103 Quoting Nesrie, reply 102 Quoting Rebell44, reply 101 Quoting Nesrie, reply 100 Quoting Rebell44, reply 99 Quoting Nesrie, reply 98 Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too. I
[quote who="FadedC" reply="65" id="2813898"] Quoting Nesrie, reply 64 I mean it's not that I don't share your concern. I just think that the people that rate games artificially high are of equal concern as the ones that rate them very low. For some reason fanbois tend to get a pass when haters don't, and really, we could do without either of them in the score board. While I rate games I like fairly high, I don't typically give them max points or s
[quote who="FadedC" reply="63" id="2813885"] Quoting Nesrie, reply 62 No, I don't think that's the case. If a game is hitting around 5-6 because its less than average, and you have a bunch of fans throw in 10s and then you have people throwing in 0's... its almost the same. You also have to keep in mind for the sites that have stars, you can't actually give zero stars but you can give max stars. Well note that I specifically
[quote who="FadedC" reply="61" id="2813860"] Quoting Nesrie, reply 60 I don't know why all these 0's or 1 stars are such a big deal. You have a polar group doing the opposite thing at the same time, spamming perfect scores wherever they go because they like a game, love a company, or just love the idea and think that one day, some time in the horizon a poor game will become good so they give it 10s now. They are a big deal b
[quote who="RikazeMA" reply="58" id="2812967"]While PC Gaming is by no means dead, or even dying, per se, it is in a decline. And like people have said, this is a slump that will eventually pick back up. Market trends. [/quote] And it's not as if there haven't been duds consoles. I mean when a console is released that is a dud, that's almost a generation of dead weight for Nintendo, Sony or MS to deal with for awhile. PC's might have duds once in awhile, b
[quote who="FadedC" reply="59" id="2813814"]Khardis does indirectly raise the good point that one big reason why user review scores will always be lower is because of the 0s. A reviewer who hates a game won't give it a 0. He will give it a 50 or maybe even a 30 if he thinks it's truly awful. But they will almost always give it some points. A user on the other hand will happily give it a 0 if they think it's a bad game, or sometimes just because they hate one feature. This will cause user scor
[quote who="Rebell44" reply="103" id="2813795"] Quoting Nesrie, reply 102 Quoting Rebell44, reply 101 Quoting Nesrie, reply 100 Quoting Rebell44, reply 99 Quoting Nesrie, reply 98 Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too. I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to develop
[quote who="Rebell44" reply="101" id="2813585"] Quoting Nesrie, reply 100 Quoting Rebell44, reply 99 Quoting Nesrie, reply 98 Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too. I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case
[quote who="Rebell44" reply="99" id="2813429"] Quoting Nesrie, reply 98 Steam is a form of DRM. I don't care what Valve says or their fans, it serves that purpose too. I didnt say it isnt DRM - I said that both Impulse Reactor and Steamworks offer to developer many same/similar features, including DRM (CEG in case of Steamworks and GOO in case of Impulse Reactor). [/quote] Then I think you are confusing terms, or mayb
[quote who="Rebell44" reply="97" id="2813220"] Quoting Alstein, reply 96 It doesn't matter what you're promoted as, but what you are used for. If companies are using this primarily for DRM, which I think could be proven, there could be anti-competitve behavior alleged on that front also. The question is would this apply to Impulse- and I think it wouldn't, as there aren't really any games exclusive to Impulse that aren't Stardock-
[quote who="Wizard1956" reply="1" id="2812516"] I talk daily using Yahoo messenger and almost any other messenger has voice chat. Voice quality is better than my landline or cell phone. I have also tried Skype, AIM and MS Messenger, all work with Win7 64 bit. All you need is a webcam,microphone or headset. Setting it up is reasonably simple. [/quote] Almost all the instant messengers work for voice-chat now, and Steam has it too if you already have that
[quote who="Savyg" reply="159" id="2811655"] Quoting Nesrie, reply 158 I am not really looking forward or even want cloud anything. I don't know that a cloud-based OS is something I want either. I definately appreciate savegames+config changes being held online (when it works, of course...heh New Vegas.) Then when I reinstall or load a game up on a different system, I don't have anything to worry about. M
[quote who="Savyg" reply="155" id="2811239"]I don't think anyone really wants gaming 'in the cloud.' OnLive so far hasn't impressed anyone all that much. Cloud assisted gaming, certainly...it's already shown itself in several places. [/quote] I am not really looking forward or even want cloud anything. I don't know that a cloud-based OS is something I want either.
[quote who=" Alstein " reply="150" id="2811036"]There's also a possibility the US will get caps also, due to non- existant regulation and a very pro-business political climate not seen since the Gilded Age. [/quote] Which is pretty awful. It's unfortunate I get reamed by my cable company as it is, high prices, higher prices if I don't have TV with them, very slow uploads, marginal downloads and now the idea o
[quote who="FadedC" reply="23" id="2811032"] Well he stated as fact that Steam was a "forming monopoly", which while not a completely unreasonable opinion, is no more of a fact then my own claim. I guess I wrong though about your motives for only challenging me. My point was just that it's hard to draw the line about how much evidence you need before you can claim something is true on an internet message board, and most discussions consist of people stating things that have no
[quote who="FadedC" reply="19" id="2810443"] Quoting Nesrie, reply 18 The point is, you are stating your opinion as fact, but there is no way for you to know that. You have no idea what the majority of gamers think, not even a clue. This isn't about sales or Steam's success, this is about you trying to speak for the majority of gamers which you cannot do. I ask for proof, and you have none. Fair enough. I will retract my sta
[quote who="kyogre12" reply="55" id="2810939"] First of all, PC games are not dead and certainly not killed by consoles. Consoles are for action/sport games etc where as PC games are more for RTS/MMORPG and other more indepth games for grown ups. I've been playing PC games for far longer than I've been an "adult." You don't have to be "grown up" to enjoy PC games, and you don't have to be a kid to enjoy console games. Not to mention that there are plenty of deep con
[quote who="FadedC" reply="15" id="2810431"] Quoting Nesrie, reply 13 Okay you realize the majority of gamers still don't use Steam right, even though it is the largest DD of traditional games? If you have stats to prove otherwise, that the majority of gamers don't have this issue, please feel free to share them. 30 million, by the way, is not the majority of people playing electronic games on this globe or even the estimated 63% of the
[quote who="NickJames" reply="84" id="2810195"]I fully except Activision/Blizzard to turn Battle.net Into a steam competitor. I hope they do. We as PC game player`s need that competition. Steam as the only route to PC games is a terrible thing. I think Valve is smart enough not to alienate their core audience . They treat PC gamer`s very well with free update`s and games. I don`t want Valve calling the shots for PC games.