Shrapnel

Shrapnel

Joined Member # 3335204
1 Posts 49 Replies 616 Reputation

I dont have a myspace or facebook either, so I can laugh too! Hahahahhaahahahahhahaha!

7 Replies 38,701 Views

Ok, I had the EXACT same problem, but I just figured out how to do it! Here is what you do Go to to the search button and type in "Application Data", after a few seconds, your computer should find a few "App data" files. Click on the one that matches your path( C:/Documents and settingds/"Username"/local settings/application data), then go to Ironclad games then SoaSE (Mine was spelled fully, Sins of a Solar Empire)/mods And there you go! I created a sho

20 Replies 65,438 Views

[quote]To swap chat modes press tab till you hit the mode you want. Also ally chat is /a iirc but I'm not 100% sure.[/quote] well your right! I am 100% sure about it[e digicons]:)[/e]

4 Replies 3,628 Views

[quote]Planet bombing frigs are generally not worth it at all, since their combat potential is next to worthless (except for strike craft/ship bait) and they take 14 fleet supply points... EACH. In contrast, a heavy cruiser takes 10 fleet points, 12 if you're Vasari.[/quote] while there are pros and cons for each race, it seems that the Advent have a big disadvantage economically. They just dont make enough credits to make most (or at least some) of their ships and research options worth

6 Replies 4,366 Views

[quote who="Blair Fraser" reply="2" id="1913417"]Also, there is a little orange Scuttle button below the portrait of the building/ship you have selected. [/quote] I had no idea that tiny button was even there until today!

6 Replies 4,284 Views

Since the advent are really military-minded (and because the first ship you can build, the disciple vessel, is really weak), if you want to do harmony (civilian) research, you almost have to start out with the hostility (civilian) research and getting the powerful illums. They have virtually no economy, the last game I played, I had about 10 worlds, and I had a trade port at every one of them, but I was only generating about 30cr per second! They do well attacki

6 Replies 4,366 Views

I have noticed that all of the races' scouts "Flicker" in and out of existence when they are phase jumping. I just figured that you guys would like to know about this.

0 Replies 1,934 Views

Getting back to the defense turrets... I think that the developers are actually adding, along with the starbases, some more turrets that are unique to each race! Here's hoping that the new turrets will be better than the ones we have now!

8 Replies 18,040 Views

Hi everyone. Question. Is there a good strategy for when you're alone/seperated from your allies? I often find myself in this kind if situation. It is a 4v4, and your allies are on one side of the system, while you are on the other and there are enemies on either side of your homeworld (Seperated by a few planets of course). I almost always lose very fast when placed as the "Odd one out". is there a good strategy to use in this kind of situation? Repl

5 Replies 12,617 Views

Yeah I agree with you 100% moons are needed, something always seemed odd about the fact that, in the ENTIRE system (or systems), there is not one moon orbiting a single planet Moons should be added, even if its just for added realism.

8 Replies 18,040 Views

I agree with you that there needs to be more types of turrets.your idea would be good for the mid-end part of the game when there are 40-50 llums phase jumping toward your planet. I have an idea about another turret too! I think that there needs to be a turret that can orbit planets. It would circle around the planet, firing at any enemies that comes in range.

8 Replies 18,040 Views