Shrapnel

Shrapnel

Joined Member # 3335204
1 Posts 49 Replies 616 Reputation

This is what I like to start out with (Advent) 1.Build Cap ship factory 2.Build 3 resouce extractors 3.Build two-three scouts (Most people prefer to build more than one scout so they can map out the system faster) 4.Build 5-10 skirmishers ( The more the better, but don't overdo it, those ships are weak, and the other races will soon be able to destroy them easily) 5.When Cap factory is done, build a Progenitor mother

19 Replies 24,320 Views

[quote who="EmperorPalpatine89" reply="11" id="1908343"]"A real soldier is not a tank with a supercomputer, but a Marine and his rifle!"---- unknown [/quote] Any quotes about a certain blue robot and the gun built into his arm? What? There arent any?[e digicons]:'([/e]

18 Replies 18,234 Views

Hello again everyone! My question this time is on the black market. What do the "Put resources on black market" buttons do exactly? I mean,lets say that you decide to put 500 metal and 500 crystal on the black market, what happens (Or what are you supposed to do) next? I see that the price to buy that particular resource go up by one sometimes, but for the most part it doesn't DO anything! I usually end up taking those resources back out when

15 Replies 40,824 Views

Hello everyone, I have been playing online for about two weeks now, and I have a question about which research station you should build first. If you start out around a lot of lava or ice planets should you start out by building civilian (Or whatever your race calls it) stations and colonize those planets early? Or should you just ignore those planets and go for the more distant (But more easily colonizable) asteroid planets that are usually scattered around, and just c

17 Replies 10,044 Views

Im not sure if you can manually move up and down but they do (rarely) move up and over the planets they are orbiting (Im not sure why they do that either since you seem to have no control over whether they go up or around..)

4 Replies 11,535 Views