If you're referring to selecting a unit and then right clicking an existing army to make it join them, please don't remove that - or at least make a toggle in menu - it's super convenient to use.
Ekko_Tek
I think he means when you spawn an engineer, any other engineers nearby get made into a meta group and so it interrupts whatever they were doing to follow the command you give to the quanta made engineer. This bug has been around for quite a long time.
[quote who="peter_neate" reply="6" id="3673890"] Bug - General Chat Leaves general chat and no option to rejoin. Search for ranked or unranked. (i presume you can skip this part, but i haven't checked) Cancel.</spa
[quote who="Neinhalt_Sieger" reply="42" id="3670977"] have you seen the speed of a zeus? really? [/quote] Yes, Zeus is slower. That still doesn't mean PHC "doesn't have a cruiser that can solo cap". Most 1v1 ranked maps have points not that distant from each other. On a map like Deneb for example, this will translate into something like a 1.5 minute difference for what the Avenger can accomplish solo vs the Zeus solo (clearing 5 points in each in the first 10-11 min
The only advantage harvester has is being mobile so you can juggle metal vs. rads as needed. You can only build one at a time and at the cost of not being able to produce a worker whereas PHC can build multiple refineries simultaneously plus can call down a worker with quanta as needed. Refinery gives more resources than harvester. Additionally, refineries contribute to the global 10% eco boost a captured Turinium generator gives whereas Harvesters do not. PHC does not have crui
So after a little playtesting the 2.2 opt-in: Falcons got way overbuffed - they vaporize a Punisher instantly on contact. Also, engineers and constructors' build time has not been changed - it's still at 26 seconds. Worker health also remains unchanged. Did anyone double check this stuff? Hopefully there are not more omissions - these were just immediate and obvious ones. Actually, Punishers were not changed either - still at 100/1500 health/shields so no wonder they die so fa
[quote who="Neinhalt_Sieger" reply="12" id="3668485"] in 2.10, 6 arties cannot counter one tier 3 turret backed by a generator. in terms of costs sub destroys phc in any kind of static defense. [/quote] Lol - in terms of cost, I would hope 6 Artemis could not counter a Tier3 turret with a shield regenerator. And I mean just their cost alone. Nevermind the tech time and extra cost of the most expensive orbital structure it is gated behind.
Is the 1v1 automatch pool split between ranked and unranked with this patch or are they both searching the same pool?
This is good news and really generous to Ashes owners to get an expansion for free. Hopefully this results in bringing back more players to the game and increasing the player pool. Replays and a new balance patch would be well timed to either already be in or at the same time as the merge I hope.
Map re-balancing has been a long time coming so this is really nice to see. Also wanted to chime in that I also enjoy some medium maps in 1v1. I don't mind the focus being on the smaller ones but I think it's important to have a mix to change things up. They open up some different strategies (air hit and runs more powerful, eco boom strategies easier to pull off, more likely to see late game units and bigger mixes of units, plus once T4s come to the game these will be the only maps yo
Looks great - should dramatically refresh the current somewhat stale meta in MP.
[quote who="Quesocito" reply="7" id="3664818"] some are too self centred to realise the effect of their actions [/quote] Oh the sweet irony... What "effect" are you referring to here anyway? That you felt frustrated at losing? [quote who="Quesocito" reply="7" id="3664818"] abusing a broken mechanic like rush/spamming the unstoppable strat bombers [/quote] There is no such thing as "rushing" a PHC strategic bomber. They rarely appear in 1v1s
I've played vs TonyJohnMinter many times and yes he does like to mass bombers of one kind or another. That's still not an excuse to spew that much cringe inducing bile at him.
I'd love to but alas will be working. If there's ever an event or stream on the weekend or outside business hours, I'm in.
[quote who="Quesocito" reply="13" id="3661604"] Quoting bbc6rgf57ytty5yxyw5gt, reply 12 They had to take away a lot of it's effectiveness when it was discovered it was getting rid of most of the new players. I'm guessing it's just the Dominator that is used for the air rushes. Quite a lot of videos
[quote who="Quesocito" reply="8" id="3661499"]as u said urself the skill ceiling is not that high, but playing very aggressively negates that. and it actually comes down to APM, not skill. thereby giving a warped sense of what is or is not balanced.[/quote] The APM requirements are not very demanding. Maybe more than Sins of a Solar Empire but still less than most other RTS games. There is some micro in using air, workers, the Avatar but once you can manage the basic APM requirements,
[quote who="Quesocito" reply="5" id="3661393"] @ekko_tek bro seriously i think u need to start thinking about the bigger picture. stop thinking about what seems is ur narrow perspective and consider how other players are experiencing the game. turtling is a huge pain in ranked as well. not only in custom matches. at least 50% of YOUR games were won just on sheer rushing the opponent. about another 30% were won vs new/inexperienced players. ive looked at ur stats. this is just appro
Personally I don't find in MP that turtling is too OP - I could see this in custom/team games though - especially on maps with choke points. In 1v1 you still have to go out and contest the map and balance armies with defenses. As mainly a Substrate player, Destructors do their job really well vs defenses/turtlers so have to see how these changes play out. Mobile nullifiers seem hit hard here - have they been confirmed to work in blocking orbitals? I've seen several Steam forum comment
Hey AlphaApe1, glad to see more new people coming to the game for its MP. It really is enjoyable and the pace reminds me somewhat of Sins of a Solar Empire. Most of your wishlist is on the devs roadmap of plans. Replays will hopefully be early next year. See you in game!
[quote who="Ticktoc" reply="3" id="3659234"] There are still people playing ranked vanilla Ashes, as well as a separate group who play Escalation ranked. They need to merge these 2 ranked ladders asap. [/quote] How would they play together though? Balance would be impossible with the differences between versions and I doubt most Escalation players would be ok losing all the Escalation additions otherwise they'd still be playing base Ashes.
[quote who="Frogboy" reply="2" id="3658510"] Quoting Ekko_Tek, reply 1 I like the idea. I'm glad you are waiting for replays before launching it. The 5% stat is kind of self-fulfilling. It's hard for new players to get into MP. They try it out but I feel like many probably get discouraged being matched with experie
I like the idea. I'm glad you are waiting for replays before launching it. The 5% stat is kind of self-fulfilling. It's hard for new players to get into MP. They try it out but I feel like many probably get discouraged being matched with experienced players because no one else is searching ranked. Then they can't watch a replay to see why they lost and what their opponent did. So they give up. Whatever tools to help new players in MP that can be brought in would help. The playerba
I didn't find any of his feedback useful personally. Some of it is simply lack of understanding the game/needing more experience. Some of it is just personal preference of not liking design choices. There are plenty of threads around with good feedback and suggestions - both here and on Steam forums - this wasn't was one of them.
Harbinger - Nvidia card users can't see the red beam the harbinger shoots Turret/defence upgrades - Nvidia card users can't see the upgrade icon over the turret
F1 - select idle engineer F2 - select idle factory F3 - select all air units on screen (unless they are already bound to a meta unit/army)