Why would piraters buy porn instead of downloading that too? ;)
Spooky__
Well, to be fair...[quote who="Raybi3Z" reply="11" id="2154762"]You should just be able to buy the game and bloody play it,not turn off firewalls and mess with your router setting[/quote]Forwarding a port for a game or any other application (like a bittorrent application for example, which many people use nowadays too) is nothing special, especially nowadays where everybody has a router and not just a direct connection to the internet. The problem discussed in this thread goes beyond that.</p
btw. I think technically this is not a "bug". I guess right now, the player database of Demigod is simply not being updated with the current login name yet.
[quote who="Nubby" reply="3" id="2154249"]Why can't they just handle servers the same way steam handles them? Or even like battle.net?[/quote]Because those games are not P2P.
[quote quoting="post"]*QUESTION: I may have done this wrong- which IP should I be using for the netgear's DMZ? The LAN IP of the router (eg 192.168.1.1) or the address that the Qwest Modem assigns to it (eg 192.168.0.4)? [/quote]The IP the Quest Modem assigns to it. You can also try directly connecting your PC to the Qwest Modemrouter and putting your PC into the DMZ of it. Btw. you should always enable the DMZ on the Modemrouter, if you want to manage the routing
I have the same problem , as described in the original post (not the disconnection problem).
Hm, when I host a game, tcpview shows mit port 6073 UDP and 6250 UDP (I configured the port range to be between 6200 and 6250). Try using different values in the ImpulseReactorOptions.exe, maybe the tool has a bug when you use the default values.
I think currently many ghost games are left behind. Meaning games that already started or where the host left are still listed.
Ah, yes, the "EU issue". I find this particular quote of frogboy very weird:[quote]Your ISP is sending your messages with different IP addresses. This is common in Europe where people have DSL lines that have multiple IP and the router picks and chooses which IP to send things.[/quote]I have never heard from this. Yes, with DSL lines you don't have a fixed IP. But your IP will stay the same during the same session, until you reconnect. I never saw anything like it. Let alone
I am lagging a bit behind in quoting :D[quote who="Zolimox" reply="5" id="2153460"]I'm going to go out on a limb. Try disabling ALL virus/antimalware programs? Are you in EU or through a university/shared network?[/quote]It definitely has something to do with my network and not with the local software. I was able to play with my laptop at home (different router and ISP) without any problems. But in my current location I can't play with my laptop either. I am in the EU,
[quote who="Zolimox" reply="3" id="2153452"]It would affect the NAT facilitator because you couldnt connect to anyone since in MY experience, i cant even get connections up with my old ISP (who was anal P2P). I'm just trying to eliminate any variables. The best thing i can say is try and get as close to the modem as you can and see what happens. If you can say no firewall, computer connected to modem that makes it most likely the ISP (or Modem). I really dont like this games MP int
Just tried it, didn't change anything. I was directly connected to the Router/Modem (in the DMZ of it) and still got the same error message.
My ISP is definitely not throttling p2p connections. Even if it were, this would only affect the running game and not the NAT facilitator connection and it wouldn't even be noticable there, since it doesn't require much bandwidth that would have to be throttled. My Network Setup is a Router behind a Router... the first Router has the integrated DSL Modem and forwards all ports to the second Router (hence the second Router is in the DMZ of the first Router). As already said, all ports
[quote who="chaos40" reply="15" id="2152886"] I love that we're being told to be patient. That there is an update. That, sure the game doesn't work right, but don't be b*tching on the board, 'cause that doesn't help anything. IT HELPS ME FEEL BETTER! I PAID MONEY FOR THIS GAME. IT IS NOT SUPPOSED TO "KINDA, SORTA WORK". IT IS SUPPOSED TO WORK. PERIOD. Stop telling people to be patient. Try saying WE ARE SORRY THAT YOU'R
Aren't those ports just used for some outbound connections to the stardock servers? Btw. do you think the NAT facilitator erros is related to this? I can't join or host any games, because I always get this error .
Yeah, same problem. I'd like to have the same in-game name as the one in the forum and in the actual login.
Yes, this is the latest.
I don't think you understand what "NAT" is. NAT is not something that is "mostly common for traffic going out from the network", nor are there specific "NAT ports" who are always open in "common routers/gateways".
What do you mean by "NAT disconnect"?
Are you sure it's 1.00? Move your mouse over the lower left area (where you see "Demigod v1.00") and wait a few seconds, the tooltip will show you the full version number.
Well it turns out, that on a different internet location of mine, I have a strange problem too. Everytime I want to connect or host a game (doesn't matter if Skirmish, Pantheon or Custom), I get the message "Cannot connect to a NAT facilitator. Please try again later." The only thing I could find about this problem is this thread from the beta: http://forums.demigodthegame.com/336807 I can ping cvp1.stardock.com just fine <
In Supreme Commander and Forged Alliance, you could deactivate the intro movies by putting[code="javascript"]movie = { nologo = true }[/code]in your Game.prefs (out of any other block, e.g. the end of the file). However, this has no effect anymore in Demigod. Is there some other way?
[quote who="Nubsawce" reply="9" id="2151281"]As wonderful and witty as that was, there was a beta where the same thing happened and had been reported. Anyway, I would love to see this fixed too. BUMPINATED? Indeed it has been.[/quote] Oh ok, I didn't know that :).
Du meinst jetzt wenn du auf Impulse die Download + Box Version kaufst? Ich nehme an ja...
[quote who="chaos40" reply="7" id="2151247"]I agree. This bug has been hanging around for a long time.... sigh.[/quote] Please define a long time. The game was released a few days ago ;).