Spooky__

Spooky__

Joined Member # 3371802
5 Posts 256 Replies 24,216 Reputation

[quote who="Blackwing_dk" reply="24" id="2157151"]I still have problems even if I join EU games, as stated in my post above.[/quote]Exactly, that's my point. :)

83 Replies 101,253 Views

Btw. I don't see why these proxies are needed anyway. Most of the time players mark their games as "EU", "East Coast", "West Coast" etc. anyway and European players will join European games, etc., in order to have less chance of lagging. This seems like an unproportionately big effort for something that doesn't happen a lot.

83 Replies 101,253 Views

[quote who="slurple" reply="7" id="2156658"]Well, I hope I don't get banned for this but... I have to disagree with you. Many (if not all) of the beta players were well aware of the connection issues and we reported them often. Anyone can search the threads prior to DG's release to find these posts. Here is one: http://forums.demigodthegame.com/340528 Around the time of this thread you also acknowledge how serious the connection issues were (I cannot find the thread where you gave it a 4 out

83 Replies 101,253 Views

Happens to me too. A lot :(. Not just with a simple attack command, but also with special abilities/spells/whatever. I use the ability, click on the enemy, I get no negative response from the UI, yet my Character doesn't do anything.

78 Replies 118,708 Views

[quote who="RowXStryker" reply="12" id="2157007"]dont tell me all of u are too retarted to understand my simple writing. Even my grandma could read it.[/quote]Well how can we argue with someone that is too retarded to use paragraphs, writes u instead of you, uses caps lock, and spams periods all over the place, etc.

16 Replies 46,343 Views

[quote who="clownkill" reply="12" id="2157029"]If GPG didn't join forces with stardock they would of had a successful product. They should of kept single player. I have not played it since the day of release. I think I wasted my money as I paid $40 for a subpar skirmish game. The DOTA style is the only thing that stops me from asking for a refund. Biggest mistake was to leave out the most popular par REPLAY of games.[/quote]If GPG didn't join forces with Stardock,

16 Replies 34,335 Views

[quote who="Heavenfall" reply="4" id="2156578"]Dunno why you'd want to remove something that can actually decide a battle by separating good players from bad.[/quote]What exactly do you mean? I don't want to remove something. I don't really care about being able to teleport fast. I just care about the tediousness of having to scroll at all. The zooming technique is much more convenient and it's already there, but limited for some reason. I really don't think they limited it so t

18 Replies 7,616 Views

Ah ok. A friend of mine was getting the "Cannot connect to a NAT facilitator." error too, but since today it doesn't show up. It simply says "Connecting to players." without any players ever showing up in the list.

26 Replies 4,293 Views

[quote who="Isolak" reply="12" id="2155348"]Actually it is necessary since clinet/server you have to send your move order to the server the server has to verify it and then send it back again causing more lag.[/quote]And in a P2P setup your move order is sent to every player, every player processes this move order and sends the result back so that your client can verify the results too. The server client setup does not introduce more lag than the P2P setup. The P2P setup however makes

21 Replies 5,901 Views

Ever since Supreme Commander was introduced, edge scrolling has become an ancient technique to get the camera from one point on the map to another. The Zoom just made it superfluous. Demigod uses the same engine and also supports the same zooming technique. However, in some situations it actually gets a bit tedious. When the UI actually blocks the point you want to zoom too, you either have to zoom in and out a couple of times near the point where you want to go to until it isn't bloc

18 Replies 7,616 Views

[quote who="Isolak" reply="9" id="2155297"]@Nolc DeadMG is right since this is the Supreme Commander engine there is the possibility and when you move out of the way in WC3 it still hits in SupCom it doesnt so there is actual need for p2p[/quote]This is no reason to have P2P, the same thing can be done in a synchronized server-client setup. Not that I am against the P2P network setup of the SupCom/FA/Demigod engine. Oh and Nolc, your spelling is just horrible.</

21 Replies 5,901 Views

There is no point in keeping playing a game that has been desynchronized. The only causes for desynchronization right now (since modding isn't possible yet) are: bug in the game or playing with others that do not have the same version of Demigod as you.

1 Replies 635 Views

[quote quoting="post"] I realize this may seem like a stupid question, but it seems like my stats and achievements arn't updating. I've gotten the "Regulus the Initiate" achievement three times now, and my name isn't showing up on the player rankings, which is frustrating, because I've been playing very well. I dunno, I'm paranoid that by clicking return to main menu after a game has finished it thinks I'm leaving and isn't updating my stats. (I have been playing Panth

4 Replies 2,798 Views