obviously a guide by someone new to the game, but at least they tried to give back. I've never posted a guide because I'm aware I don't play enough to post a decent guide - chances are they now realize there's a whole other level of playing they're not at yet.
tyxical
9am...argh...not that I was in Beta 1 or anything. I'm going to second the sadness at the lack of matches going on. The most I've seen simultaneously open is 3, and that was rare. Usually there is only 1 match or none going on... :( Thank God for AI players...
actually a slightly larger problem I've noticed is that TB tends to have issues targeting in general - I'll click on an opposing DG (especially while pursuing) and TB will just sit there, or maybe move towards a demigod a small ways and then stop again. Never had any problems like this with regulus, which makes me think it's a TB problem and not a me problem.
I'm probably going to agree that UB stepped into a vat of nerf for beta 2. First DG I played, and only way that he was playable was through massive speed upgrades and warpstone. Even then it was rather difficult to challenge other similar players, to the point that I rarely got kills. The only useful way to play UB in my experience is to use him as a fast melee disruption to support a kill by another dg (especially with the foul grasp stun, but that comes so late and doesn't do enough
My results: Item persistence seems to happen at random - some stay, others don't. Swift anklet seems most reliable, but I've lost that too after a battle. No other items, including Brilliant bauble, have stayed persistent for me.