Tkins

Tkins

Joined Member # 3373976
15 Posts 247 Replies 20,376 Reputation

Sorry, I think Annatar has mentioned before that buildings spread culture. I typed that wrong. I meant a tourist trap that spreads culture through trade ships. I'm thinking the destination might get mixed. Like if I have a tourist trap and a trade port, the ships might just intermingle between one another, when they should be going only to their similiar buildings. Any ideas Annatar? EDIT* I got ninja'd. AHHAH thanks though! <

165 Replies 169,174 Views

So instead, could I create a new building "the tourist trap" that spreads culture? Maybe the building doesn't spread culture, but if we can make ships spread culture, couldn't we make a trade port that spawns trade ships. But these trade ships wouldn't carry any money but they would have a passive ability that spreads culture. Would that work? to make the trade ports produce resources, what if the ships had a passive ability that gave resources? LO

165 Replies 169,174 Views

Hey good idea. I can make the cruise ships generate culture and credits! Brilliant! Could you make it so that your culture is negatively affected upon destruction of a cruise ship? I'll let you in on my other idea. I'm making an Empire race. They will mostly have cruisers (in my mod cruisers will be much larger) and battleships as their main fleet. Their frigates will be scouts, colonizers and The Queens Propoganda Machine a

165 Replies 169,174 Views

I was also wondering. How come you can't give the star a passive ability like the jump inhibitor? I don't know much about coding, so could you post the ability you have made and right below it the ability of the phase jump inhibitor?

64 Replies 128,981 Views

Ok I thought up a new one over night. Let's see if I can stump you hahaha ;) So right now we have trade ports and refineries. Would it be possible to combine these into a third building? I want to have 3 economic buildings. Refinery (refinery ships travel to mines and extract more resources) Trade Ports (trade ships travel between trade ports and bring in more credits, metal and crystal) and Tourist Traps (Cruise ships travel between tourist traps

165 Replies 169,174 Views

Well, if you're good at it, you'll tie up his cap ship when the pirates attack. Then he either has to ditch out on your attack and go get experience from the pirates, or let the pirates eat away at his buildings. And if no one is bidding, you can put a 500 cr bounty. Very cheap to have a second attack on one of his planets. I'd say the pros turn it off because they find it a nuissance rather than less strategy.

27 Replies 71,659 Views

[quote who="Shadow_of_Light" reply="25" id="1959877"]first thing you should try is hae a fun game, i made alot of friends this way, even enterd myself a clan.... tough practicly dead now, i learned alot from everyone i now consider a friend MOST fun games are played with friends, it's pretty rare to get the same satisfactional feeling playing with unknowns...., even if you do lose... losing = learning (if u lose the good way "with friends")

438 Replies 1,210,410 Views

LOL just 'cause the pros don't do it doesn't mean it's less strategy. How is it less strategy not having pirates?

27 Replies 71,659 Views

I'm thoroughly amazed at some of the models in this game. I jumped on last night for a bit to play as CIS. Some of those ships are so well done! Kudos to your modeling abilities. Does anyone know what causes the ships to lose their formation? I think Eviljedi had mentioned it somewhere, all the ships seem to bunch up into a little ball. At first I thought it was because the ships have short ranges, but even if they aren't attacking they seem to keep very close to one another, li

1,730 Replies 4,149,193 Views

I would like to know the answers to these as well. Also, you can browse through this thread I've started and ask questions there too. Maybe you'll find some answers to future questions or be able to help me out. https://forums.sinsofasolarempire.com/329761 Cheers!

3 Replies 2,414 Views

Hmm what damages would they sue you for? They would have to prove that they had a game in comission that was in direct competition with yours. Maybe american courts are different, but where I'm from you can only be sued for damages. So if you made a mod that didn't cost the company any money they really couldn't do much. Something like the halo starcraft mod would because it might affect their game sales. I'd imagine the game they'd be designing would have t

1,730 Replies 4,149,193 Views

LOL I got news for ya... There is a "Z-Axis" and very much like homeworld you can command your fleets to go above or below objects. Unless they took it out of patch 1.11, you just have to go to your key bindings and give the z-axis command a key. I use ~.

53 Replies 77,939 Views