Tkins

Tkins

Joined Member # 3373976
15 Posts 247 Replies 20,376 Reputation

HAHA no to all of the questions? Even the neutral nodes? Wait, one of the questions wasn't even a yes no! HAHAH Annatar, you're like a giant database where I can ask endless questions about Sins and you have all the answers (well close to). It's pretty cool. Thanks man.

165 Replies 169,331 Views

So... would it be possible to create a moveable planet with no gravity well? what about the neutral nodes? How changeable are they? Are they considered a building? Could we make a neutral node that produces different things than crystal or metal? Could you give them a population modifier? .. also HAHAh are gravity well shapes changeable? I noticed in the Star Wars mod Eviljedi was able to change some of the shield shapes... coul

165 Replies 169,331 Views

By pop modifier, I just mean the characteristic that gives population. Could that be applied to a ship? Or could we do anything that gives the same effect? So a ship that when it takes damage it loses population, but will gain it back over time. Like a planet! And planets spawn constructor ships. How does that work? Could we duplicate that so that they spawn their construction ships and also other ships?

165 Replies 169,331 Views

Yeah, they would do something like take 20 pop from planet A that is full and drop them off at Planet B that is empty. It would be risky though. Do you know how the population modifier works? Could we create a cap ship that is like Titan AE and has 200 pop or something? Is it possible to make planets spawn ships like trade ports do?

165 Replies 169,331 Views

Any other Ideas how to add to the economic side of the game? We can't add new resources can we? Is it possible to make different kinds of ships spawn from buildings? Like random civilian ships? think it would be possible to have starbases that spawn civilian ships that have population that we could tax? I have a couple ideas on espionage that might work but they are pretty rudementary. What about diplomacy?

165 Replies 169,331 Views

Hey Teal, How changeable is the research tree? If I want to create a new race, can I create a complete research tree for it as well? What kind of space is available? Is there like 7 slots only, or can you add 15 research items in one line?

8 Replies 16,521 Views

I don't see a range modifier. Hover your mouse over the ability when selecting the star. Does is show the purple range? Maybe your range is null right now? I just glanced over the coding but couldn't find it.

64 Replies 129,050 Views

I was actually thinking a similar thing. I noticed the shields were shorter than the ships and thought that it could be the game is thinking the ships are actually smaller. Your "illogic" is quite logical I think. Maybe not supported by facts but definitely reasonable.

1,730 Replies 4,150,782 Views

Not that I've heard of, but there are a lot of great ideas here and in other threads. Hopefully they'll pick up on some of them.

27 Replies 71,679 Views

Annatar for the win! That's the solution. Well the reason I want the third building is to develope different strategies. If you're behind in resources, you can throw out a refinery and boost your mines. If you don't have mines, but need resources and credits, you can build trade ports. If you need just credits you can build tourist traps. So it would be for example, +1 m +1 cy from a refinery, +10cr, +.25 m, +.25 cy from a trade port, then you'd get +20 cr from a tourist t

165 Replies 169,331 Views

So if that is the case, could he solve it by making the star neutral somehow? Because if you're right, the AI would be thinking he owned the star for some reason... But what about when it's for a planet that is owned by the player?

64 Replies 129,050 Views