first of all with players its harder to kill citadel and sometimes people can come back from having their citadel attacked. Their is no team chat right now but u can send a message to 1 other person so than u can send to only team. Towers arnt going to be rebuilt because thats the price u pay for letting it die. Each item type does revolve around a stat so people can easily search for lets say a good mana item and in item shop their are others that do other things. I think instant action is g
Soccer194
I think i have found similar results not sure though.
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this post is so when stardock thinks beta might come up to keep us informed.
both 1 and 2 are fine but before u think its a bad game first know we have only done major things about gameplay and balancing has yet to come. Things are a little overpowered and overpriced sometimes or vice versa. Also i agree dodnt start till beta 3 because thats when balancing's supposed to start. Stardock is trying to make internet connection extremely good by setting it up differntly so interenet connection isn't the best because they havn't finished perfecting it but they hop
yes branching would be a good idea, not that hard to make since the basic moves and items are their, and it would be an interesting concept. Being able tobuy an item multiple times adding on to the effect would also be interesting.
yeah me too. I follow this plan.upgrade myself and maybe get a gold upgrade than upgrade citadel and after that buy items again.
yeah that explains things.
maybe it wasnt but that what it seemed like to me because when we progressed to higher levels we got it but we could never get level 9 or 10 stuff. yes I was going to eventually put that it was only dark forgot my bad.
wow I want one.
What do u mean tutorial, demigod is very easy to learn to play but more difficult to master. I doubt their will be a much of a tutorial because their really isnt that much to get.
mine too
its already known i made a post about it.
frogboy said the first somwere i thought.
wow gnats how are we supposed to remember that. Like try asking what Hero-Based Arena-Located Real Time Role-Playing Tactical Strategy Game's do u got.
I like the idea of command radius but, I think it shouldn't be very big about the size u have it in pic is fine. I thinik this because since generals can kill assasins with minions than assasins should have a chance to kill generals.
but its not just online their is a singleplayer.
thats why they stuck to rts and rpg because they didn't no what else they could market it as. I mean really what would u call it.
My main prob is someone is going to use buildings as sheilds and with buildings that makes it hard for a come back and u have to go back to base to buy them instead of on the move. generals shouldn't be impossible to kill. they shouldn't get no advantages beside that they can attack on multiple fronts. Furthermore I said your minions shouldn't be able to kill my assasin. general should have to go in battle or else army weakens. If general doesn't have to battle to kill assasin then assas
no dow singleplayer is going to be like that.
i spend alot on items that put all gold to citadel.
Getting the best minions if u didnt realise takes like 26,000 gold. that alot of money. Also if u dodn't use your general it will be alot easier to take out minies.
yeah I'm just saying Rook is rigged more than reg but if they did do what u did he might be fixed.
If u have to kill all a generals minions before killing a general it would be hard as hell. I mean usually i concentrate on general and u should be able to because its hard for a demigod like Regulus to kill all a generals minions. Also reg's attack does more damage the farther u are away. Right now I find it very difficult to succsesfully attack a general without his minions raping me, so u suggest I do half the damage to a general. I dodnt think so. Have u ever added up the minions health a