Szadowsz

Szadowsz

Joined Member # 3382288
9 Posts 197 Replies 715 Reputation

[quote who="Vespucci" reply="2" id="2173801"] That seems like a very long time to tie up my fleet, since the orkulus on it's own I think is still vulnerable to large fleets.[/quote] Once that orkulus is fully upgraded right it chews on large fleets

5 Replies 9,267 Views

[quote who="Daikaze" reply="11" id="2182679"] I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.[/quote] I think 1 could be changed to be more balanced and to fit the classical wizard theme, 5 is probably the special minon generation skill that the other generals have. 7 however like you say doesn't really fit <

291 Replies 732,912 Views

[quote who="Dead Ghost" reply="21" id="2179649"] Quoting Szadowsz, reply 19 I'm sorry, but you're wrong. See this recent real interview with the lead creators of Demigod, not Frogboy: http://www.crispygamer.com/columns/2009-04-28/rush-boom-turtle-the-man-behind-the-demigods-of-demigod-8.aspx As i've said, one of them is in the game files, and if you dig enough, you can see what his skills are, achievements, etc. They already know the skills and stuff, they already have th

291 Replies 732,912 Views

[quote who="Annatar11" reply="21" id="2179858"]Interestingly enough, I had a lot more enjoyment out of MC1 than MC2. Though MC2 was good, I think it was just the mech selections that turned me off. No Hellbringer [/quote] I only played 2

24 Replies 78,539 Views

[quote who="Dead Ghost" reply="15" id="2178578"]You do know that the first two demigods are already set, right? They were left out from the game, some concepts of them are on the net, and one of the them is even in the game's files, but not playable. He's a minotaur, named Oculus, a general type dg. All the skills are already set. So this thread is not for the next two demigods, but maybe for future demigods.[/quote] Not really, those 4 DGs where cut. There is

291 Replies 732,912 Views

*Uses evil lawyers to point out that using words that are not considered English or Gamerish (when it suits) invaildate your post* *Uses evil lawyers again to point out that invincible means indestructable when applied to fortresses* *Uses evil lawyers a third time to state that there is only one original hill* *Hides from evil lawyers to avoid exorbitant bills* *Sits inside fortress on the actual hill on the Hill Planet in a safe cluster inside the blace

45 Replies 129,383 Views

[quote who="Luckmann" reply="16" id="1982358"]I'm just going to go ahead and bump this, since if I just edited my post, I'd never get an answer. How do you use that page? I tried generating some (trying Elemental forums first), but I just couldn't get it to work.[/quote] sorry to necro, but I figure you deserve an answer, just click on the rss symbol of the forum, should be in blue on the top right and the past the resulting url in the correct place

27 Replies 31,260 Views

[quote who="Kha29096335" reply="25" id="2171894"]Please, would you reply with some arguments instead nonsense and disrespectful behaviour, or maybe you haven't any argument at all? I have said yet why i'm upset and i'm not the only one. Impulse is fine for you, great, but for me will be the last game from Stardock. I have right to choose and i have choosen not give my money to systems like this. When you unique resource is to insult instead a civilized dialog you are pro

285 Replies 949,527 Views

[quote quoting="post"] Name of Demigod: TBD Bob The Uninspired Type of Demigod: General General description: More of a classic wizard. Carries a staff, wears long robes. Abilities: Ability 1. Spell: Empowerment. Set totems that give friendly Demigods 20% more experience in a given area. (level 1) Potentially unbalancing Totem

291 Replies 732,912 Views

where the invincible fortress that had been floating around in space crashed landed squishing them them all and turning Macgyver, A-team,Michael Jan Vincent, AirWolf and G.I. Joe into zombie puppets. I restart the generator and build death star laser reflectors into the fortress Then build five lances of heavy clan mechs and put ace pilots in them to defend me *dangles fixed demigod netcode as bait*

45 Replies 129,383 Views

[quote who="Siphaed" reply="6" id="2172697"] The name could just be "Wizard". Or "The Mage". Or how about "Super Magical Starshine Express!"[/quote] NO, NO, NO his name should be "Bob the Uninspired" or "Old Man From Scene 24"

291 Replies 732,912 Views

If "Bob" the mage does get in, I would change Magic Missile to something more like (Isaac's) Greater Missile Storm or Magic Missile Storm and have more missiles that do the same amount of damage overall Also why mage over sorcerer?

291 Replies 732,912 Views

so the two sliders you are suggesting is: fear/love and chivalry/knavery then? or are you guys referring to renown/fame instead? because to be honest, i feel that maybe Elemental could do with all three

28 Replies 31,515 Views

[quote who="GW Swicord" reply="14" id="2171183"] Not if Brad can teach the AIs to hold a proper grudge. I'd certainly be double-ticked if Those Despicable Folks undid all my hard work in freeing some locals from their oppression and salted the wound by tearing down our fine monument. If I were playing on the Fallen side and something like that happened, I'd want the next monument built from their foolish bones.[/quote] [quote who="keithLamothe" reply=

15 Replies 94,275 Views

[quote who="Cykur" reply="10" id="2171177"] I think that is because the path finding is calculated by absolute time, not number of jumps. If you have the faster-phase-jump artifact it might be faster to use a detour through wormholes. It should be fixed nonetheless, as well as all those fleet-movement-annoyances. Nah, it is a bug. The time I saw it, I was trying to force the star to star jump by lining my ships up at the edge of the star. If they had jumped, t

12 Replies 29,129 Views

[quote who="Kha29096335" reply="19" id="2171146"] The version on my purchased SOASE DVD is 1.05, the latest one is 1.16.nn. After ten years from now, if there is no Stardock nor Impulse auth servers, i will be unable to patch a new installation from 1.05 to 1.16.nn I mean, may be Stardock does not launch more patches after 1.16, may be the game support will end at 1.16, but as paying customer, i'm entitled to patch to the latest version just before the support being term

285 Replies 949,527 Views