jjandrah

jjandrah

Joined Member # 3392461
3 Posts 88 Replies 14,916 Reputation

Based on a quick google, this exact error message has appeared for other games. Best guess, there’s a bad device somewhere on your PCIe bus and/or loose connection. Is the GPU MXM in that laptop or soldered on? https://forums.geforce.com/default/topic/851633/gtx-970-massive-driver-issues-and-freezes-nvlddmkm-/

5 Replies 9,900 Views

I run not too dissimilar hardware. That model comes with gsync, which I don’t have though. Does toggling gsync on or off change the behavior?

5 Replies 7,370 Views

Hmm, I thought I was careful to not go backwards. Each mission should get you progressively more abilities and features. I argue that this does a better job of teaching players how to play than throwing everything at them at once. Speaking to the Wat's like of using the campaign as a sandbox mode, we can have our cake and eat it too. Howabout a "New Game+" style feature. After you'd already beaten the mission on Normal or harder, it lights up a "Hard + all abilities unl

7 Replies 96,921 Views

Part 2 for campaign review as of the 2.6 patch: Escalation. See the earlier thread for Imminent Crisis. There's a few story oddities that don't line up with the timeline of this happening after the end if Imminent Crisis, such as Orion Spur's text/voiceover of "the ability to upgrade defenses" and Lagoan's text/voiceover about "what is that, almost as big as a dreadnaught" when referring to the PHC Hera cruiser. [FIXED] G

7 Replies 96,921 Views

I gave Falnas another try on Normal, and it seemed OK to me. The trick to it is to cap the plateau pointed out to you early with a scout unit you start with, and to have a factory pointed at that plateau w/ repeat build queue'd of ~ 3 Brute, 7 Archer, 1 Medic. This pretty much keeps her at bay while you deal with the closer enemy first.

10 Replies 104,560 Views

You're not doing it wrong - the mission is out of tune. The delay you get until the dreadnaught comes on Normal is too short. When I played through recently, Falnas seemed generally fine. I might have missed something. I'll give Falnas another pass.

10 Replies 104,560 Views

During the Memories campaign, Mac loses his rads income and... Mac stops responding. Saved game for 2.6: https://drive.google.com/file/d/1VHAszKk8ZMN4z4XC-afI2IX4B8TuLy6c/view?usp=sharing

1 Replies 5,803 Views

[quote who="RomeoReject" reply="11" id="3695216"] Substrate Healer (Medic Equivalent). [/quote] It finally clicked why the healing change for Substrate just felt off. There is no longer a way to (essentially) out-of-combat heal your units as Substrate, and the healing drones for the Nest of the Queen are overpowered for in-combat healing. They are also thematically weird for Substrate to have them only on a juggernaut. Instead of adding a medic unit, please consider once aga

12 Replies 113,774 Views

[quote who="GeneralsGentlemen" reply="7" id="3695011"] I'm keen on an AA Dread for each faction. [/quote] What about additional upgrade choices for dreadnaughts that boost AA?

12 Replies 113,774 Views

[quote who="igncom1" reply="2" id="3694962"] Some kind of heavy fighter craft, advanced air, with strong anti aircraft weapons. These weapons would be slow firing and the aircraft it's self would be slower and less manoeuvrable, even more expensive then the basic fighter craft making it ineffective against fast, nimble and large numbers of smaller aircraft while also making them vulnerable to heavy static anti aircraft fire. [/quote] +1. Some time ago, there was talk a

12 Replies 113,774 Views

As others have mentioned on the forum, the first campaign Imminent Crisis has eroded away, from launch to an expansion and then major changes all the way through 2.6. I was fortunate enough to play through the campaign during launch week of original Ashes. I still have a fondness for the chat-box style text delivery for story as it was at launch. With this in mind, I've played through the campaign as it stands as of 2.6. Indeed, there are problems with how it lives now. I kept notes a

15 Replies 123,493 Views

This replay isn't recognized by 2.6, and I don't have an older copy laying around. I'll be on the lookout for this happening.

1 Replies 5,479 Views

[quote who="Mr_Mulder" reply="4" id="3694504"] Yeah i know mate, but as a developer you actually think before you even start writing your first lines of code, ... think about which areas of the code need 64 bit integers and which does not in order to not stress the cpu of your customer or your next neighbor [/quote] I... wha.... nevermind. As silly as this is... would you be satisfied if Juggernauts become level capped at something outrageous like level 30, and weapon

17 Replies 156,423 Views

1. Yup 2. Yup, I'd use this. Holding alt+shift and left click? 3. I'm not sure this is useful, but... ok. 4. Yes please. Holding alt+shift and then hotkey of item to dequeue? 5. Too easily abused for griefing, blocking unkillable placeholders in other's bases. Perhaps instead don't allow queueing up a building to a will-be-invalid space? For perf reasons, limited to checking only that worker's queue? 6. Single tap don't focus camera, double taps focus c

3 Replies 47,731 Views

[quote who="RomeoReject" reply="16" id="3694513"] bias the third race to be completely non-hovering. [/quote] Bugs! Please let the third race be bugs! Frigates are beetles. Cruisers are scorpions. Artillery dreadnoughts are giant lobsters with rocket launchers rubber-banded to their claws!

27 Replies 175,491 Views

Navies work for Supcom because unlike Ashes not everything hovers from the get-go. Homeworld DoK did this too. It had one faction with hover and one without, and actually looked pretty good. No navies there though for obvious story reasons. Shame that just a couple scripting flaws prevented a good campaign from being a great campaign, but I digress. From where Ashes is now, it would take quite a bit of rework to remove hovering from most of the units, just for the sake of adding in na

27 Replies 175,491 Views

[quote quoting="post"] This is a really serious bug and i hope that a dev may look by cause i have pictures about this bug where a unit in one moment still stacks correctly the damage modifier buffs but at a certain threshold simply "overflows" .... As someone who bought this game i expect that it at least somewhat works so that the serious bugs never come up, so it would be nice if a dev could take some time and investigate here [/quote] &

17 Replies 156,423 Views