DsRaider

DsRaider

Joined Member # 3393970
2 Posts 393 Replies 25,104 Reputation

First I would like to be able to edit the details of treaties... So if I have the advantage I can demand they pay tribute or set fleet limits on people I peace treaty with. I would like to have it so the tribute could be set at a rate that would be automatically paid. This would make diplomacy much more important, because it would allow you to subjegate people with diplomacy and not have to wipe them out with your fleets. Secondly, The other

265 Replies 818,358 Views

I have been modding for awhile now and can pretty much create ships and other simple things but I have been looking into modding pirates and having militia spawn units. I know how to change the pirate fleet composition but thats not what I want to do. I want neutral militia planets to spawn units over time and I dont know how to do this even after experimenting for weeks. The code is just so confusing. Could someone explain the details of how the pirate and milita code works and how to mod it

3 Replies 5,032 Views

Hey I was just wondering if their was a way to reduce fleet tax after researching higher fleet supply. If I lose a world or two and my fleet it cripples my economy and I can't come back due to high fleet taxes on a fleet I don't have. If their is no way to reduce fleet tax then there should be. Once researched you should be able to go down to lower levels of supply. Help would be appreciated, thank you.

1 Replies 9,505 Views

Same thing happens to me all the time. It also affects sentinels. After a fight I will tell my army to move somewhere and then all the assailints and sentinels will be frozen in place until I manually unfreeze them one by one. So annoying.

14 Replies 22,778 Views

Ya I know this is a old topic but It helped me and I that I should share what I learned. Ignore the first two F's and follow this to change beam color, http://en.wikipedia.org/wiki/Html_color .

7 Replies 12,485 Views

I have started working on a mod that changes artifacts into resources like the ones in civ games. In civs you could find things like Iron or Horses that would allow you to build new units. The only way to get these resources would be to find them and claim them, steal them by military force, or trade for them. I plan to rename the existing artifacts in SINS and make some units and researches require them. They would mostly keep their old bonuses as well. Since it would be unbalanced t

1 Replies 3,444 Views

Sorry for the double post but I though I should point out that what i want to change is the scouts behaviour during explore, ie attacking buildings and then jumping to the next system.

4 Replies 3,596 Views

I am new to modding, and have looked at creating a new ability based on the scout ability explore. Looking at the entity files i don't see how this is possible. Is explore hard coded, if not how do I do it?. Help would be greatly appreciated.

4 Replies 3,596 Views