Sorry for the delay, was side-tracked by The Division! I just hopped in to screenshot my settings with the FPS showing and then I hopped into a skirmish with one beginner AI to screenshot the low FPS. Now I'm am getting 55-60 fps at the very start. The only difference was a reboot (which I had done when trouble-shooting it before my other post) and some Windows Updates. So, I guess there could have been updates that affected it or something was just off that day. If it hap
Derringer2k8
Yeah, they are updated to 362.00. I haven't gone with the newest (642.something) because apparently there are some issues with them right now. I'll do a support ticket, I had always intended to. I was just hoping maybe someone else had this issue and had a fix. Thanks for the reply!
I can't play this game anymore since the March 1st update. I was getting about 50fps with DX12 and 60fps with DX11. Now I get less than 10fps from either on low. I'm running a 770gtx 2gb, i7 4770k (not OC'd at the moment), 16gb of ram and fresh install of Windows 10 with all updates. Any ideas from anyone? This game ran fine for me and now it's actually unplayable. I've closed all programs and background apps with no change as well as verifying the
I can't play this game anymore since the March 1st update. I was getting about 50fps with DX12 and 60fps with DX11. Now I get less than 10fps from either on low. This Musician build does not change anything. I'm running a 770gtx 2gb, i7 4770k (not OC'd at the moment), 16gb of ram and fresh install of Windows 10 with all updates. Any ideas from anyone? This game ran fine for me and now it's actually unplayable. I've closed all programs and ba
[quote]Noble Gasses. (future). This resource is being contemplated to allow players to use global abilities (where the player has a set of abilities they can use on a given battle somewhere on the map). [/quote] Have you ever considered using Turinium as an end-game resource while still being used for victory points? It's used for the most powerful units/abilities, but at a high cost. Do you risk using a powerful ability to win a certain battle or do you hold off in hop
[quote who="Yarlen" reply="14" id="3567668"] One thing that's important to us is that the units have a strategic purpose. As long as we can find a role for something, I'm cool to check it out. [/quote] This is the kind of stuff I like hearing. Being open to ideas, but they need to make sense. I really like that you guys listen to us, but are set in following your design goals with the open mind to tweak as needed.
https://stardock.cachefly.net/brian/Ashes_Alpha_QuickStart.pdf Check that out. It will answer your question about the research building and perhaps help you out with other things you didn't know.
[quote who="MindlessMe" reply="6" id="3565937"] Quoting Derringer2k8, reply 5 I actually prefer right-mouse to move the map around. I'm probably in the minority though. I'd say you would be surprised. Everyone has their preference, and with the ability to map keys we
I actually prefer right-mouse to move the map around. I'm probably in the minority though.
My first impressions are really positive as well. I'm running an i7-4770k with 8gb of ram and a GTX 770 2gb. It ran really smoothly. There were a few hiccups as I scrolled around fast fully zoomed out. As others have stated, to be expected. I am really happy with the performance given that it's early Alpha. So far, I feel the units move a little too slow. I don't need or want them to move really fast. But increase the speed just a little. Large maps will be painful
Can you confirm that we can play humans vs AI in a co-op multiplayer setting? It's literally the only reason I haven't pulled the trigger and become a founder.