Deltahawk

Deltahawk

Joined Member # 3397795
2 Posts 11 Replies 400 Reputation

Hi all!, Argh! I've been drowning in work and have had no time for Sins. Can someone please please tell me how the AI is performing with the new fixes in place? I just cut and pasted 4 (of my, top choice) AI fixes: Improved the AI's building in general. Fixed bug where AI would incorrectly send an incomplete attack force. Improved the AI's ship building selections. Reduced the AI's building of siege frigates.<

153 Replies 418,348 Views

Hrmm, thanks. I checked under Menu- User interface. Of all the options- I didn't see one that would work. One colums has Show Names, Tactical Grid, Cargo Ship icons, infocards, Gravity Well, Phase lanes, Icons, Mesh Ownership icon The other column has Empire Tree/Pinning, and Camera options. Does anyone else have an exact location of the option to toggle on the ship health bars? Thanks, DH</p

11 Replies 23,226 Views

Holding down ALT shows ship health bars. Could someone please let me know if there a way to always show ship health bars without having to hold down ALT? (I looked for in-game optins and must've missed it if it's there, and I google searched, but didn't find anything). Tia for the help :) DH

11 Replies 23,226 Views

I would expect what we get (for $10.00)in Micro-3 would be close to what we got in Micro-1, basically A) New tech- Defense Tree B) Upgradeable Ships - Starbases C) New ships- Minelayers and mining (and as a side note...I think that was pretty great new material for just $10.00) For Micro-3- (I like Escalation :) Maybe have... A) Techs - If Phase missile are shield negators, add armor negating weapons,

31 Replies 33,638 Views

Please, can I have some modding installation help? I am extremely non-computer-literate, so please, dumb down the response. I looked for sticky posts about "Mod Installation for Dummies", but didn't see anything. :/ I downloaded the file from the link above ( http://files.filefront.com/Bailknight+Entrenchrar/;13413662;/fileinfo.html , but I also wanted to confirm, do I nee

770 Replies 2,177,845 Views

Could someone be so kind to please explain what single player games are available? 1) Is there a "Campaign game"? (Not a No-Buy factor) 2) Can someone confirm (and I assume there is) a healthy portion of 1v1, 2v2, ffa, 8player ffa etc. (Similiar to Sins?) Thank you all

2 Replies 2,448 Views

Tamren, Put in a second column beside the first. Put ships jumping in phase at the botton and put fleets at the top. Plenty of room for both. This way you never have to scroll up to find your fleets and ships in phase/joining or leaving fleets will no longer cause the empire tree to jerk around. Tam- your solution sounds great! but, erm...How do you do that? &nb

13 Replies 26,630 Views

I'm an Ion Bolt/Akkan fan, and would love to have the Ion Bolt buffed a second or 2, but I have a question regarding balance and synergy. I recently used an Akkan after a Dunov used Flux Field. The Akkan spammed Bolts like mad. Was tons of fun, and pretty nasty. So, again, while I'd like to have the Bolt buffed, I ws just curious if anyone knows how much a factor synergies are taken into account with strengths of abilities. Perhaps the Bolt was fact

21 Replies 40,790 Views

Quick questions- 1) Advent Communal Labor research tech- I checked prices of structures before and after researching this item, and the costs stayed the same even though the description indicates there will be a higher cost. Building time seemed the same a well... Am I missing something, or can someone please explain what this tech does? and what cost impact there is? 2) Healing ability of the support cruiser- When enabl

3 Replies 12,873 Views

Wow, quite the list of oldies, but goodies above...including Odyssey The Complete Apventure (1980). That was a fun one :) These are 2 of the oldest I remember... 1) Pong- Except not played on a console, it was played on a TV that had the actual 12"x12" Printed Circuit Board atop the TV that converted it to a Pong Game. 2) and using a Radio Shack TRS Lvl 1 with 4k of memory that used a tape cassette drive to run programs... Played Hammura

255 Replies 658,233 Views

I've had quite a few epic battles, and was quite impressed with the a.i. Granted, I'm no superstar player, but I've had the AI almost ovverun an upgraded starbase, but once the repair rate of the starbase exceeded the incoming damage, it was all over. The ai didn't retreat as that point, but it was still close. I've seen their fleets move out of the Marza death circle...as much as I've seen them stay in and get nailed. On the poor side, I've seen the AI attack wi

19 Replies 24,796 Views

Ditto on noticing the early surrender... On a 1v1, Tec vs Tec, normal ai (starting with baby steps before trying a higher ai), Random Small: After killing the Pirate Base (which was the bottleneck), and crushed 2 of the AI's 7-8 planets, they surrendered. Met only token resistance post surrender. (After continuing to play, I noticed a few worlds seemed underdeveloped, while border worlds to the pirates had put up starbases. I like that! It see

25 Replies 11,884 Views

Dunov for me. Yeah, it's a clunker / garbage scow, but with it's varied abilities, I feel like the Dunov is throwing everything at the enemy, including the kitchen sink... "Hey! Stop hurting little friend!" (Shield restore) /throws EMP charge "No Shield for you!" "Pesky Gnats! Activate Magnetron!" (I can't shake the image of a big tuning fork extending from a weapon bay from the Dunov) "Flux Field ON! Keep shooting!&nbsp

30 Replies 51,979 Views

To All/Any Friendlies out there... I used to play GC 2 ages ago, so I've forgotten most tricks of the trade. My problem is I can't remember if it is possible to eliminate the Colony Maintenance Cost of (27BC?) per colony. I remember establishing multiple colonies and going bankrupt because of that minimum maintenance cost per planet. Is there any way to "eliminate that base cost" or lower it? or is the answer to just build up the planets ef

3 Replies 5,459 Views

Here's just a thought about mine-spam, and I don't know if the programming is past the point for this to be even considered but... Eliminate all individually placed mines, and use the following abstract system which could hopefully add levels of strategy, depth, and won't paralyze your computer at the same time... 1) Instead of using Tactical Slots, could a New slot be added to the planet developement window "Mine Defenses". Perhaps Mine Defenses c

49 Replies 31,241 Views