3. or what about allowing you to recover 50% of the spent mana?
igncom1
It's also nice that even the AI can use them too once you set them up.....although fighting a character who I made after me was a little strange....but I did take a lot of stabs before I went down!
What about upgrading a unit to another unit class for double the usual upgrade cost?
So if you guy's don't mind: I own FE on steam, will I get discount on buying LH because I own FE? That would be awesome, and I'll buy the game right now.
I feel the buildings could benefit from being more expensive to build, but more powerful when completed. Giving the player tough choices in city development, and army production, and rewards for players who prefer to do one or the other.
Isn't the beast lord and wealthy thing a trade off between early game power, and late-game stat advantages?
It's a trade-off having one que, buildings or units.
Anybody think it would be cool if the map could be expanded to have some city street fighting as well? Maybe force the attackers to breach the walls, and destroy defence towers?
Seems like a cool strategy, I had never considered it before. And the ideas above are good......maybe the bears could have a chance of self damage for long strings of mauls?
I am liking some of the suggestions in this thread. If I might add to it, I would quite like it if outposts could be built via a spell like that one faction, but could possibly cost gildar for it as well for the faction who don't have an affinity for it. Maybe restrict it to being cast only 2 tiles away from your own influence as well?
HI first post. Considering how it's a star base why not have a debuff after a jump? Give it like a 60 second recharge time on its engines and shields, and a 120 second charge on its weapons, giving a defender time to react and for bombers time to close the distance?