To be fair, the beam is more like a gatling shot then a single stream. It fires many shots a second along the same path so that it looks like a beam but in reality it isn't. But I suppose it's mostly anecdotal as my Leos always get them selves into trouble chasing enemy juggernauts as the AI back peddles when outmatched. What is the best way of healing them by the way? I stuck one of mine by a couple of healing stations and it seemed to take an age to recover.
igncom1
That seems very arbitrary and a little unclear. There doesn't seem to be any tool tip that indicates this in the game. Could it say on the drone 'weapon' if a drone does or does not shoot at air or something like that? As I really feel like that is important information for the player to know. Is there a reason why drone hive drones are able to shoot air but not other drones?
Do drones actually shoot at aircraft? I have seen some talk that they can but I can't find any in game indication telling me that they can. If so, I had no idea that this was even possible!
Personally I see it from the perspective that with their units like frigates come in groups rather then individuals and that their cruisers are a little worse but cheaper and quicker to build. But yeah, PHC with medics can easily build a steamroller that can paste over the neutrals very easily. I do feel like it's a bit dramatic to say that it's kicking the corpse, the sides are very balanced in my opinion with options and choices for most situations that can occur.
More then once I have seen the Leonidas sweep it's main weapon across an army, killing dozens of cruisers in a single attack. So I wouldn't call it exclusively a Dreadnaught hunter myself.
Isn't the eye just the same unit that the PHC have? I'm not personally a fan as I kinda liked the more divergent units each side have, with the PHC currently having the only juggernaut sized dread killer and the Substrate having the massive juggernaut sized drone carrier. But that's just me. Fantastic looking models! I just wish I had a PC that could turn the graphics up higher!
The subs are swarm-y and disposable compared to the PHC self sustaining steamrollers are they not? If anything it could be cool to have units that upon death regen shields of allies. Really play on that disposable nature of your swarm. Self sustain via attacking and all that. I personally find that, as of the last patch, the substrate are better at swarming the maps points then the PHC due to their very flexible production. Mass frigate into mass cruiser at the drop of a hat.<
Depends how you define dead. There is still dev development going on, so there is still stuff to look forward to.
In the latest campaign, what was the deal with that combat AI (Samuel?) made? And why exactly did it go aggro so quickly? Is that in someday connected to all this? He built the AI, had it load up on resources to make it smarter and such and equipped it with the latest and greatest war-machine, the juggernaut. The AI could call down reinforcement units, like dreads and his personal command jugg from orbit!?!? which kinda negates the need to build as many forces on site if you c
I like my radar and radar upgrades! There is no better feeling then blanketing the map in the safe blue radar coverage and make it easy to see incoming aircraft and keeping a track of large enemy armies. In the game, Warzone 2100 you have many kinds of sensors. The basic sensor is vital to utilising the full range of your artillery. CB sensors or counter-battery sensors can detect and target enemy artillery at a greater range then the normal sensor and allows your artillery to