galacticdoom

galacticdoom

Joined Member # 3402614
0 Posts 2 Replies 5,922 Reputation

[quote quoting="post"]Ok, Some really lame just happened. I'm playing as Terran Alliance (2.02) and suddenly the mega event occurs were the others decide I'm too big of a treat and all declare war on me.... [/quote] Actually that sounds like fun.. did you attempt to hold the enemy off? Or try to cause as much damage as possible until defeat. By the way, there are ways to make it almost impossible for the AI to be able to take a planet, of course if you were too much overpowered,

25 Replies 14,587 Views

[quote who="Alfonse" reply="23" id="2028265"] And to be honest, I'm not a big fan of global persistent bonuses to begin with. Like world wonders, they create "Rich get Richer/Poor get Poorer"-type sitations. [/quote] Unlike games like Civ III or even Civ 4, among others, GalCiv seems to go on the route where you can be only 1/5th (or less) way through the game and you can know with 99.9% certainly if you are going to win. I played Civ III quite a bit back in the day, an

1,309 Replies 3,263,005 Views

[quote who="heft" reply="6" id="2026611"] 2. Diplomacy that is more like Civ 4 -- with the ability to make an offer and ask what they are willing to trade, rather than the trial-and-error trading system in GC2. [/quote] Yes, trial and error diplomatic options are only going to make the player abuse them, since the AI wants sooo much for everything, especially at higher difficulties. Instead of making the AI rip the player off, make trades even at any level... but wit

1,309 Replies 3,263,005 Views

[quote who="Cypher" reply="12" id="2026377"]@ galacticdoom: Nice ships! They look really detailed and very cool. I like the descriptions that you gave to them - it provided a nice bit of background on the ships. Great job! [/quote] Thanks, although my descriptions lied quite a bit, actually me the Terrans went the evil route and are terrorizing the universe. But hey, that wouldn't have sounded quite as good.

307 Replies 1,069,707 Views

[quote who="Drengin" reply="8" id="2024359"]Thinking about it for a second it would be great if someone could try to reproduce Unicron for the game [/quote] Too bad you can't make a Unicron model to show instead of the Terror Star... wouldn't that be cool. Since that's what Unicron did for a living anyways, destroy planets. If that could be modded, it would be possible to make a whole transformers mod. You could have like 29 optimus primes flying around, invading plane

307 Replies 1,069,707 Views

[quote who="Sole Soul" reply="16" id="2026398"] Those PQ4's grow up to be 13-16's in DA/TA. The 5's only become 8's. [/quote] That's right, forgot about that. So give em a crappier PQ5. I remember now, with Alteria, PQ4 Wisp became a PQ21, which was larger than Alteria itself (which was at PQ19).

25 Replies 14,587 Views

[quote who="Alfonse" reply="3" id="2026400"] 29: Ditch fighters entirely. Any ships you build should be of "corvette" size or bigger. "Carriers" would just be ships with special carrier modules that spawn a "Fighter Fleet" ship at the beginning of combat. Even if the ship is destroyed in one battle, it is considered reconstituted in another (just as ships don't run out of missiles). [/quote] That has to be one of the best suggestions I've heard to date. I recall talk about a

1,309 Replies 3,263,005 Views

[quote who="Scoutdog" reply="22" id="2026316"] ALL black holes may actually be wormholes, we just don't know it yet. [/quote] I volunteer you to be the first to test it out then! [e digicons]*_*[/e]

31 Replies 27,924 Views

[quote who="CaptainYar" reply="21" id="2026197"]If wormholes don't exist how do you explain all the times Picard and the Enterprise went through one? I saw it with my onw eyes. [/quote] HAHAHA! I've also seen one, a real one.. Janeway and crew of Voyager went through one as well!

31 Replies 27,924 Views

Does 2.02 still have the Peacekeeper mega-event? I'm sure it does, and I do have mega-events always turned on. But in every single game I have played to date, peacekeepers never show up! Dread Lords have in 2 of these games, but I really want the Peacekeepers to come and screw the universe to hell. The chance for this event happening must be very low or something.

7 Replies 6,687 Views

Stellar Cartography used to show habitable planets as yellow dots on the mini-map so you could more easily find planets during the colony rush, instead of having to guess or explore every star. Now, stellar cartography is absolutely worthless to even research, ever, since it helps in no way at all (unless the number of planets is set to a very very low number). The only thing it does do is bad, which is cluttering up the mini-map with tons of extra grey dots everywhere unless you are zoomed o

3 Replies 5,386 Views

Well, if the added the option for a ship with Attack capability, if you place that ship over your freighter that already has a route, give it the option to 'protect freighter'. This way it would automatically stay with the freighter at all times, through it's whole journey. Because who wants to click a ship with a freighter every turn. Or just let the player add other ships into a 'fleet with the freighter' (or can you do this now? I've never tried).

13 Replies 11,829 Views

[quote]I also suffer fron next weapon syndrome[/quote] Well, once I am done building constructors on most planets, there is nothing left to build but military. What else is everyone building here? Simply build whatever you ship you feel you need, and as soon as you get the next weapon tech, upgrade the design immediately and obsolete the old design. This will change your planets production of that model to the new model and you stay with the latest. You may have some old crappy ships

28 Replies 21,762 Views

When I started playing initially, I tended to stay defense-oriented to test the AI, and learn it's behavior... in essence, I wouldn't try to start trouble with them. But once you know the system, you'll be begging that they go to war with you, even if you are massively outgunned, because the AI is dumb, and it's still fairly easy to beat them (unless you are outgunned to the point of where it's like taking on the dread lords with 1 star fury). In my current Suicidal game, I didn't hav

28 Replies 21,762 Views

If you have more than 20 thousand BC in your treasury, make sure you rush build something, because you take a major economic hit when your treasury gets that high. For example, i did a test during early-mid game with the Terrans, under 20 thousand i was bringing it about 498 BC/turn. The next turn when i let my treasury stay over 20 thousand BC, it dropped to bringing in -178 BC/turn (No other changes were made to slider settings or anything to cause this difference). Thats a huge difference1

3 Replies 2,407 Views

I never had too much of a problem with them.. were you plaing with tech trading off? Granted to take one out that the Torians found, I had to make a fleet of about 5 of my most advanced Battle Axe's (lost 2 to destroy the Precursor), but the Torians just put it in orbit around that planet and left it there, they didn't even use it to attack me. Perhaps they felt it would be better off as a museum trophy than as an actual war ship.

12 Replies 15,835 Views

[quote who="pndrev" reply="1" id="2018973"] Are you sure you're playing the latest 2.02 version? Because I haven't seen any gamebreaking bugs or CTDs for quite a while. [/quote] There are at least 2 huge gamebreaking bugs still in the latest version, although I imagine Stardock will eventually get around to them, since they have said they confirmed one of them is a bug, and not a 'terrific new feature'. Of course, only happens on huge and larger maps for the most part.

12 Replies 7,502 Views

If a minor race has resources, dont conquer them completely... simply destroy the mining resource starbase, and drop your own Constructor on it... do it for both of them. What is the minor going to do about? Absolutely nothing, minors cannot build transports and take your planets over. They may have some ships, but they should never be considered an actual threat, only Majors. Later on, you can sue the minor for peace and take everything it has. Or, give the minor a PQ4 planet, then t

25 Replies 14,587 Views

Well, getting high population quickly is often the best way to start bringing in money more quickly, I often select the modifier for my civ to get additional population growth, even if it's just 15%, it works well. I don't ever use the all-x approach myself, but so far, am currently 'winning' the game on Suicidal without too much problem at all playing as the Terrans, and using a build everything approach (normal play). Of course I have social set to nothing, and keep military and research ar

3 Replies 3,918 Views

One thing that doesn't make sense, because occasionally the AI builds freighters with attack and even defense values, but once the freighter arrives at it's planet, none of the freighters in the trade route keep their attack/defense values. The freighters should keep the values you assigned them with initially (except for speed), to help reduce your freighters just being picked off by little weak AI escort ships.

13 Replies 11,829 Views

[quote who="Franco fx" reply="20" id="2025614"] I would also change the asteroid mining system to something more like colonies. The current system is boring and not worth the effort. I usually upgrade my mining ship to a colonizer and never bother with asteroid mining [/quote] Really? That is true if the amount of asteroids is set to the minimal level, you hardly notice the difference. But if the map is set to the max num of asteroids available, they make a huge difference.

1,309 Replies 3,263,005 Views

[quote who="Hawawaa" reply="17" id="2025516"] This deals with cloaking and sensors. [/quote] Nice... there was another thread that discussed some cloaking ideas, here was my suggestion, quite similar to yours. As for cloaking, initial early cloaking systems could simply make ships harder to spot on the map when within sensor range, similar to what ID software did with the Spectre monster in Doom (the harder to see demon). Based on difficulty the AI would have a 'perc

1,309 Replies 3,263,005 Views

[quote who="Scoutdog" reply="17" id="2024543"]You would be able to gather some data based on what happened to the particle(s). [/quote] According to scientists, these somewhat explain how black holes may 'release information and not suck it all in' (to put it in a non-scientific manner). And the latter is a theory saying information entering a black hole may be destroyed (which apparently violates the laws of physics, although a Black Hole singularity is hardly understood). In my

31 Replies 27,924 Views

[quote who="Scoutdog" reply="15" id="2023266"] Suffice it to say that in my mind, space would need to be curved or spherical for wormholes to exist, and the fact that no-one has seen them may be proof that space is actually the flat plane we've all seen in textbooks. [/quote] Yes, from what I've read, since gravity is what curves and warps space and time, the Black Hole in essence would need to be the basis of what would form a wormhole. There is a theory what is called a Wh

31 Replies 27,924 Views